February 14, 2002, 12:00
|
#1
|
Prince
Local Time: 21:34
Local Date: October 31, 2010
Join Date: May 2001
Posts: 638
|
Effect of Disabling Conquest Victory on AI Hostilty?
Recently, I played a game as Lal with only Transcendence Victory enabled.
As I usually do with the Peacekeepers, I relied heavily on my large bases surrounded by highly productive forrests, so from 2150 onwards I had always the largest population on Planet. Diplomatically, I stayed in character by being extremely cooperative with regard to tech trades and giving non-critical techs (i.e. anything other than fusion power, air superiority etc.) away for free. I even paid tribute when asked - only small amounts, as my Peecekeapers were so busy hurrying infrastructure that money hardly ever piled up.
Of course, Lal does not compromise about Democracy [insert Churchill-style speech], so I introduced Democracy-Planned-Knowledge SE-choices as soon as I could and sticked to them. With that and my unsurpassed position in the power charts, I was certain that sooner or later later someone would declare Vendetta despite my appeasing tech-share policy, but noone did. Sure, they called me names all the time, but noone actually attacked me.
There could be all sorts of explanations for this. I was playing on a large planet with (initially) 70-90 % ocean coverage; there was no land contact between the factions. Second in the power charts (and normally most likely to attack me) was Morgan, in whose favour I had intervened diplomatically before someone could seriously hurt him. (I'm not a fan of a huge military, but this Morgan guy spends so little on safety, he must have trouble getting insurance.) Morgan is a Pacifist, but that never stopped him in other games from attacking me for running a planned economy, even when he was much weaker than in this game.
So, I wonder: Does disabling Conquest Victory affect AI strategy and make it less hostile? I'm not asking whether disabling Conquest Victory will turn Yang & colleagues into peaceful builders. I'm sure it won't and in my game there would have been plenty of inter-AI conflict if I had not intervened diplomatically to keep, well, the peace. However, victory conditions could (and should actually) be a factor in determing the AI's play. I do want to know whether there is any hard evidence that it does. From my single game, it really is hard to tell.
Verrucosus
|
|
|
|
February 14, 2002, 12:19
|
#2
|
King
Local Time: 15:34
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
|
Sorry, I don't have a clue. This is the first time I've heard of someody turning conquest off in SP. I guess you're going to have to play that way multiple times to be able to report back to us.
|
|
|
|
February 14, 2002, 15:57
|
#3
|
Chieftain
Local Time: 15:34
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 75
|
double check your options - i dont believe you can turn off conquest. when you "turned off everything but trans", you turned off everything but trans that could be checked. my reasoning: you play a game with conquest off, and you conquer all other nations. what are they going to do to you? say you loose because you killed all others? or force you to do economic victory for 0 energy (because no enemy bases left)? make you sit alone and easily transcend? it doesnt make sense.
|
|
|
|
February 14, 2002, 22:13
|
#4
|
Prince
Local Time: 15:34
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
|
Quote:
|
Originally posted by moi
double check your options - i dont believe you can turn off conquest. when you "turned off everything but trans", you turned off everything but trans that could be checked. my reasoning: you play a game with conquest off, and you conquer all other nations. what are they going to do to you? say you loose because you killed all others? or force you to do economic victory for 0 energy (because no enemy bases left)? make you sit alone and easily transcend?
|
I tried that a few weeks ago: you can turn off conquest as an option. After you have subjugated or eradicated the other factions, you could transcend or get yourself voted supremo. Didn't try economic, but it was probably turned off, too.
|
|
|
|
February 15, 2002, 07:28
|
#5
|
Warlord
Local Time: 20:34
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 184
|
You CAN turn off any of the victory conditions. I do now and again to get a more interesting game. I usually go for a peaceful game and win by transcending, so to turn that option off and force myself into exploring other strategies and ways to win makes life more interesting
|
|
|
|
February 15, 2002, 08:55
|
#6
|
King
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
|
|
|
|
|
February 18, 2002, 11:15
|
#7
|
Prince
Local Time: 21:34
Local Date: October 31, 2010
Join Date: May 2001
Posts: 638
|
You can turn off Conquest Victory by disabling the "Total War" option in the custom rules menu before starting the game.
Turning it off does not mean you loose by eliminating all other factions; it just means you cannot win that way. I agree with moi that diplomatic or economic victory is not much of a challenge once you have no opponents left; this is not necessarily the case with Transcendence (e.g. after using a lot of planetbusters, planet itself will be left to fight you).
Anyway, my point was not that with conquest victory turned off it will be pointless to wage war - it will not. However, taking bases from other factions will no longer be an end in itself and, as a strategy for achieving some other type of victory, it will not always be the most efficient. When I pursue Diplomatic, Economic or Transcendence Victory, I worry a lot more about growing my bases, stockpiling energy and developing infrastructure than I do when I try to conquer the world. If the AI's strategy is affected in a similar manner, well, it would be interesting to know.
I will play a few more games with limited victory options, but with only 2-3 hours of playing each week (and a love for micromanagement) it will take a long time before I can come back with more than anecdotal (is that a word?) evidence.
Verrucosus
|
|
|
|
February 18, 2002, 19:04
|
#8
|
Emperor
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
|
I've never turned off Conquest. I've turned off Transcendence because I despise it; but never the good old-fashioned human vs. human options.
__________________
Everything changes, but nothing is truly lost.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 16:34.
|
|