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Old February 15, 2002, 22:09   #31
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Quote:
Originally posted by ACooper
Who's forum?
My invisible forum at www.upmysomethingorother.com

Last edited by DrFell; February 15, 2002 at 22:19.
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Old February 15, 2002, 22:16   #32
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Oh! I see. Posting pornography on this forum is a violation of your aggreement.


Real mature. It shows you have NO leg to stand on.
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Old February 15, 2002, 22:18   #33
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I didn't actually know that link worked when I posted it Best go edit...
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Old February 15, 2002, 22:24   #34
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I didn't actually know that link worked when I posted it Best go edit...

Right!
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Old February 15, 2002, 22:30   #35
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you know, there is an easy way to solve this dilemma that everyone would love:

(is 'j' the hotkey? lets just say it is...)

pressing J moves ONLY those units of the same type.

pressing SHIFT+J moves ALL units in the square.

At first I was on bigfree1's side, but theHobbit brought up a very valid point. Sometimes you may want to move only your offensive or defensive dudes.

Does anyone agree with me?
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Old February 15, 2002, 22:31   #36
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Hey come on now, you don't seriously think I look at that stuff, I mean come on...
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Old February 15, 2002, 22:51   #37
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Quote:
Originally posted by DrFell


Admitedly they are improving on the game, but the ages system and several other things still suck in my opinion, I posted a thread on it awhile back right now I don't have time to go through all the points, but I feel I got a pretty big leg to stand on indeed. Or lots of small legs.
Certainly there are areas where you might have reason to comment, but the title of this thread clearly states:

Is this even close to what you wanted for 'Stacked Movement'?

So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.

"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."

I hope you see my point.
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Old February 15, 2002, 22:55   #38
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Quote:
Originally posted by Willem


Certainly there are areas where you might have reason to comment, but the title of this thread clearly states:

Is this even close to what you wanted for 'Stacked Movement'?

So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.

"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."

I hope you see my point.
Stacked movement or not, it doesn't really bother me. It's nice that some version of it is in now though, but there are more important issues that need sorting I feel. That's all I meant.
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Old February 15, 2002, 23:16   #39
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Works great for me.
This should have been a poll though.
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Old February 15, 2002, 23:19   #40
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Perhaps all the threads on this forum should be polls.
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Old February 16, 2002, 03:18   #41
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Quote:
Originally posted by Willem
So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.
There are thousands of things on which you have an opinion but have never tried first hand. You don't have to be a politician to vote or be a scientist to have an opinion about global warming and the US rejection of the Kyoto treaty. Why should this feature of this game be any different?
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Old February 16, 2002, 07:44   #42
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Re: Is this even close to what you wanted for 'Stacked Movement'?
Quote:
Originally posted by bigfree1
For me, it is not!
Well I like it, it would be stupid if all your soldiers moved out of a city when you only wanted the cavalry to do it.
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Old February 16, 2002, 09:53   #43
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Who asked for a 'move everything' command? I think you misread the point. We are asking for a means of properly grouping units. You can group mixed troops of units in armies or transports and move them around together until you give a split/unload command. That way you could set up, for instance, groups of 6 cannon and 2 riflemen as a bombardment stack. For a particularly tough city you could move both of these groups onto the same tile one turn and easily move them off in their separate groups later without having to move 6 cannon and 2 riflemen manually to divide the two again.
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Old February 16, 2002, 10:14   #44
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Quote:
Originally posted by bigfree1
Moving a stack of units with one order: Priceless
Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack.
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Old February 16, 2002, 10:25   #45
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Quote:
Originally posted by Zachriel
Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack.
A couple of clicks per turn per stack as long as you never allow your stacks to ever meet on the same square.

Nobody is saying that the 'j' option isn't a damn fine start though.
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Old February 16, 2002, 10:31   #46
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There are thousands of things on which you have an opinion but have never tried first hand. You don't have to be a politician to vote or be a scientist to have an opinion about global warming and the US rejection of the Kyoto treaty. Why should this feature of this game be any different?
Oh, for crying out loud.

Willem is refering to credibility, not merely having an opinion. Look at his earlier posts and try keeping his quotes in context. Is the meaning he's trying to convey really that difficult to understand?
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Old February 16, 2002, 17:13   #47
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The stacked movement system couldn't have been much better!
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Old February 16, 2002, 17:31   #48
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Quote:
Originally posted by Grumbold


There are thousands of things on which you have an opinion but have never tried first hand. You don't have to be a politician to vote or be a scientist to have an opinion about global warming and the US rejection of the Kyoto treaty. Why should this feature of this game be any different?
Yes, you have a point there.
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Old February 16, 2002, 18:44   #49
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I am quite satisfied, though when you have witnessed the CtP II system, it's hard to suffice with such a system.
But at least the worker tedium's greatly reduced.
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Old February 16, 2002, 19:51   #50
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Try the changes. If you still don't like it, then you have a right to say they suck. Until then, you don't have a leg to stand on IMO.
I've play 'tested' the first patched version of the game, and with the noted improvements/fixes included in the latest patch, it is not beyond my comprehension to foresee how they'd work in the game I've already played. I don't need to actually play the new patched version to have a very good idea on how this new 'stacked movement' feature will work. I'd assume that most other people on this forum are/were well aware of the changes implemented by Firaxis.

So, you see, I have two firmly grounded legs to stand on since it is not a reach to fathom how this patch will work with the game as far as 'stacked movement' is concerned.
 
Old February 16, 2002, 19:56   #51
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Quote:
Originally posted by exsanguination
you know, there is an easy way to solve this dilemma that everyone would love:

(is 'j' the hotkey? lets just say it is...)

pressing J moves ONLY those units of the same type.

pressing SHIFT+J moves ALL units in the square.

At first I was on bigfree1's side, but theHobbit brought up a very valid point. Sometimes you may want to move only your offensive or defensive dudes.

Does anyone agree with me?
If you only want to move a group of offensive or deffensive units, then, by all means, only group the units together that you'd like to move together. I'm not suggesting that every unit that occupies a certain square on the map be stacked together for movement orders, only those units in which you want to be grouped together would be.
 
Old February 16, 2002, 20:05   #52
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quote:

Originally posted by bigfree1
Moving a stack of units with one order: Priceless

Quote:
Originally posted by Zachriel


Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack.
The number of keystrokes would be entirely dependent on the makeup of your stack of units. The more unit types within a group of units you wanted to move, the more keystrokes/clicks it takes to get them to where you want them to go.

Not to mention the possiblity of making a physical error and clicking on the wrong square while trying to move one of the groups with a 'stack', and suddenly your cannons are no longer covered by your rifflemen deep in enemy territory(unless one would choose to use the save/re-load method and try the move again, which I'm strongly against.) If they were all 'stacked' together, even if I made a physical error in telling them where I wanted them to go, at least they'd be together and providing the kind of support for each other that I had intended in the first place.
 
Old February 16, 2002, 22:04   #53
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I didn't really care about stack movement to begin with, so this addition exceeds my expectations...
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Old February 17, 2002, 01:58   #54
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Quote:
Originally posted by bigfree1


Moving a stack of units with one order: Priceless
For everything else, there's Mastercard.

On a more serious note, I think that this new stacked movement method is a step in the right direction, but could be expanded on.
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Old February 17, 2002, 02:18   #55
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The one, and _only_ complaint I have about stacked movement is this: the units move one at a time. I wish that when I order a group movment, they would all move simulatiously to the same destination. But then, it is simpler now than it was before, so this counts as a minor gripe...
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Old February 17, 2002, 02:29   #56
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Quote:
Originally posted by Willem
"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."

I hope you see my point.
Hey!
I haven't said anything anti-canada (or even Aunti-canada) this whole weekend. I mean...
Wait, given that there are more Californians than there are Canadians, you might be talking about someone else, right?
*grin*
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Old February 17, 2002, 05:13   #57
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On further review...

One problem with it is that you might have, say, 5 workers on a tile, and 2 are busy mining, so you move the other 3. When the 2 finish, they will move where you moved the 3! That means that, not only must unit types be coordinated, but unit activities must be as well.
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Old February 17, 2002, 06:12   #58
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Quote:
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Hey!
I haven't said anything anti-canada (or even Aunti-canada) this whole weekend. I mean...
Wait, given that there are more Californians than there are Canadians, you might be talking about someone else, right?
*grin*
Youu juust diud. Aund I'um heure tou puunishu youu.

Consider yourself punished.

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Old February 17, 2002, 09:32   #59
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Oh, for crying out loud.

Willem is refering to credibility, not merely having an opinion. Look at his earlier posts and try keeping his quotes in context. Is the meaning he's trying to convey really that difficult to understand?
I never tried to torn my arm off my body.
I suppose so that I've not any credibility when I say to someone that I consider tearing a arm off a body being something extremely displeasant.
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Old February 17, 2002, 16:30   #60
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Youu juust diud. Aund I'um heure tou puunishu youu.

Consider yourself punished.

Salveu
I did by mentioning that 34 million is more than 30 million? And is that suposed to be a quebecios accent? 'Cause I care no more for pea-soup eaters than the average Canuck...
*grin*
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