February 15, 2002, 22:09
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#31
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King
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Quote:
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Originally posted by ACooper
Who's forum?
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My invisible forum at www.upmysomethingorother.com
Last edited by DrFell; February 15, 2002 at 22:19.
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February 15, 2002, 22:16
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#32
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Prince
Local Time: 14:35
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Oh! I see. Posting pornography on this forum is a violation of your aggreement.
Real mature. It shows you have NO leg to stand on.
__________________
Sorry....nothing to say!
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February 15, 2002, 22:18
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#33
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King
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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I didn't actually know that link worked when I posted it  Best go edit...
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February 15, 2002, 22:24
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#34
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Prince
Local Time: 14:35
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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Originally posted by DrFell
I didn't actually know that link worked when I posted it Best go edit...
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Right!
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Sorry....nothing to say!
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February 15, 2002, 22:30
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#35
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Chieftain
Local Time: 15:35
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 66
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you know, there is an easy way to solve this dilemma that everyone would love:
(is 'j' the hotkey? lets just say it is...)
pressing J moves ONLY those units of the same type.
pressing SHIFT+J moves ALL units in the square.
At first I was on bigfree1's side, but theHobbit brought up a very valid point. Sometimes you may want to move only your offensive or defensive dudes.
Does anyone agree with me?
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February 15, 2002, 22:31
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#36
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King
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Hey come on now, you don't seriously think I look at that stuff, I mean come on...
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February 15, 2002, 22:51
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#37
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Emperor
Local Time: 13:35
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by DrFell
Admitedly they are improving on the game, but the ages system and several other things still suck in my opinion, I posted a thread on it awhile back right now I don't have time to go through all the points, but I feel I got a pretty big leg to stand on indeed. Or lots of small legs.
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Certainly there are areas where you might have reason to comment, but the title of this thread clearly states:
Is this even close to what you wanted for 'Stacked Movement'?
So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.
"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."
I hope you see my point.
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February 15, 2002, 22:55
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#38
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King
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Quote:
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Originally posted by Willem
Certainly there are areas where you might have reason to comment, but the title of this thread clearly states:
Is this even close to what you wanted for 'Stacked Movement'?
So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.
"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."
I hope you see my point.
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Stacked movement or not, it doesn't really bother me. It's nice that some version of it is in now though, but there are more important issues that need sorting I feel. That's all I meant.
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February 15, 2002, 23:16
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#39
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Emperor
Local Time: 20:35
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of poor english grammar
Posts: 4,307
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Works great for me.
This should have been a poll though.
__________________
-Never argue with an idiot; He will bring you down to his level and beat you with experience.
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February 15, 2002, 23:19
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#40
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King
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Perhaps all the threads on this forum should be polls.
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February 16, 2002, 03:18
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#41
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Emperor
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Quote:
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Originally posted by Willem
So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.
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There are thousands of things on which you have an opinion but have never tried first hand. You don't have to be a politician to vote or be a scientist to have an opinion about global warming and the US rejection of the Kyoto treaty. Why should this feature of this game be any different?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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February 16, 2002, 07:44
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#42
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Prince
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Re: Is this even close to what you wanted for 'Stacked Movement'?
Quote:
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Originally posted by bigfree1
For me, it is not!
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Well I like it, it would be stupid if all your soldiers moved out of a city when you only wanted the cavalry to do it.
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February 16, 2002, 09:53
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#43
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Emperor
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Who asked for a 'move everything' command? I think you misread the point. We are asking for a means of properly grouping units. You can group mixed troops of units in armies or transports and move them around together until you give a split/unload command. That way you could set up, for instance, groups of 6 cannon and 2 riflemen as a bombardment stack. For a particularly tough city you could move both of these groups onto the same tile one turn and easily move them off in their separate groups later without having to move 6 cannon and 2 riflemen manually to divide the two again.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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February 16, 2002, 10:14
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#44
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King
Local Time: 16:35
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
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Quote:
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Originally posted by bigfree1
Moving a stack of units with one order: Priceless
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Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack.
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February 16, 2002, 10:25
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#45
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Emperor
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Quote:
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Originally posted by Zachriel
Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack.
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A couple of clicks per turn per stack as long as you never allow your stacks to ever meet on the same square.
Nobody is saying that the 'j' option isn't a damn fine start though.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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February 16, 2002, 10:31
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#46
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Prince
Local Time: 20:35
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 371
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Quote:
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There are thousands of things on which you have an opinion but have never tried first hand. You don't have to be a politician to vote or be a scientist to have an opinion about global warming and the US rejection of the Kyoto treaty. Why should this feature of this game be any different?
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Oh, for crying out loud.
Willem is refering to credibility, not merely having an opinion. Look at his earlier posts and try keeping his quotes in context. Is the meaning he's trying to convey really that difficult to understand?
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February 16, 2002, 17:13
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#47
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Deity
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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The stacked movement system couldn't have been much better!
__________________
This space is empty... or is it?
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February 16, 2002, 17:31
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#48
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Emperor
Local Time: 13:35
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Grumbold
There are thousands of things on which you have an opinion but have never tried first hand. You don't have to be a politician to vote or be a scientist to have an opinion about global warming and the US rejection of the Kyoto treaty. Why should this feature of this game be any different?
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Yes, you have a point there.
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February 16, 2002, 18:44
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#49
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Emperor
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
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I am quite satisfied, though when you have witnessed the CtP II system, it's hard to suffice with such a system.
But at least the worker tedium's greatly reduced.
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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February 16, 2002, 19:51
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#50
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Guest
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Quote:
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Originally posted by Willem
Try the changes. If you still don't like it, then you have a right to say they suck. Until then, you don't have a leg to stand on IMO.
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I've play 'tested' the first patched version of the game, and with the noted improvements/fixes included in the latest patch, it is not beyond my comprehension to foresee how they'd work in the game I've already played. I don't need to actually play the new patched version to have a very good idea on how this new 'stacked movement' feature will work. I'd assume that most other people on this forum are/were well aware of the changes implemented by Firaxis.
So, you see, I have two firmly grounded legs to stand on since it is not a reach to fathom how this patch will work with the game as far as 'stacked movement' is concerned.
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February 16, 2002, 19:56
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#51
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Guest
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Quote:
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Originally posted by exsanguination
you know, there is an easy way to solve this dilemma that everyone would love:
(is 'j' the hotkey? lets just say it is...)
pressing J moves ONLY those units of the same type.
pressing SHIFT+J moves ALL units in the square.
At first I was on bigfree1's side, but theHobbit brought up a very valid point. Sometimes you may want to move only your offensive or defensive dudes.
Does anyone agree with me?
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If you only want to move a group of offensive or deffensive units, then, by all means, only group the units together that you'd like to move together. I'm not suggesting that every unit that occupies a certain square on the map be stacked together for movement orders, only those units in which you want to be grouped together would be.
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February 16, 2002, 20:05
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#52
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Guest
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quote:
Originally posted by bigfree1
Moving a stack of units with one order: Priceless
Quote:
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Originally posted by Zachriel
Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack.
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The number of keystrokes would be entirely dependent on the makeup of your stack of units. The more unit types within a group of units you wanted to move, the more keystrokes/clicks it takes to get them to where you want them to go.
Not to mention the possiblity of making a physical error and clicking on the wrong square while trying to move one of the groups with a 'stack', and suddenly your cannons are no longer covered by your rifflemen deep in enemy territory(unless one would choose to use the save/re-load method and try the move again, which I'm strongly against.) If they were all 'stacked' together, even if I made a physical error in telling them where I wanted them to go, at least they'd be together and providing the kind of support for each other that I had intended in the first place.
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February 16, 2002, 22:04
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#53
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Emperor
Local Time: 14:35
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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I didn't really care about stack movement to begin with, so this addition exceeds my expectations...
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February 17, 2002, 01:58
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#54
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Local Time: 15:35
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Quote:
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Originally posted by bigfree1
Moving a stack of units with one order: Priceless
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For everything else, there's Mastercard.
On a more serious note, I think that this new stacked movement method is a step in the right direction, but could be expanded on.
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February 17, 2002, 02:18
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#55
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Warlord
Local Time: 12:35
Local Date: October 31, 2010
Join Date: Jan 2002
Location: SF bay Area
Posts: 198
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The one, and _only_ complaint I have about stacked movement is this: the units move one at a time. I wish that when I order a group movment, they would all move simulatiously to the same destination. But then, it is simpler now than it was before, so this counts as a minor gripe...
__________________
Do the Job
Remember the World Trade Center
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February 17, 2002, 02:29
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#56
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Warlord
Local Time: 12:35
Local Date: October 31, 2010
Join Date: Jan 2002
Location: SF bay Area
Posts: 198
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Quote:
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Originally posted by Willem
"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."
I hope you see my point.
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Hey!
I haven't said anything anti-canada (or even Aunti-canada) this whole weekend. I mean...
Wait, given that there are more Californians than there are Canadians, you might be talking about someone else, right?
*grin*
__________________
Do the Job
Remember the World Trade Center
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February 17, 2002, 05:13
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#57
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King
Local Time: 15:35
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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On further review...
One problem with it is that you might have, say, 5 workers on a tile, and 2 are busy mining, so you move the other 3. When the 2 finish, they will move where you moved the 3! That means that, not only must unit types be coordinated, but unit activities must be as well.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 17, 2002, 06:12
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#58
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Deity
Local Time: 14:35
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by Andrew Cory
Hey!
I haven't said anything anti-canada (or even Aunti-canada) this whole weekend. I mean...
Wait, given that there are more Californians than there are Canadians, you might be talking about someone else, right?
*grin*
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Youu juust diud. Aund I'um heure tou puunishu youu.
Consider yourself punished.
Salveu
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February 17, 2002, 09:32
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#59
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Prince
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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Originally posted by Chronus
Oh, for crying out loud.
Willem is refering to credibility, not merely having an opinion. Look at his earlier posts and try keeping his quotes in context. Is the meaning he's trying to convey really that difficult to understand?
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I never tried to torn my arm off my body.
I suppose so that I've not any credibility when I say to someone that I consider tearing a arm off a body being something extremely displeasant.
__________________
Science without conscience is the doom of the soul.
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February 17, 2002, 16:30
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#60
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Warlord
Local Time: 12:35
Local Date: October 31, 2010
Join Date: Jan 2002
Location: SF bay Area
Posts: 198
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Quote:
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Originally posted by notyoueither
Youu juust diud. Aund I'um heure tou puunishu youu.
Consider yourself punished.
Salveu
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I did by mentioning that 34 million is more than 30 million? And is that suposed to be a quebecios accent? 'Cause I care no more for pea-soup eaters than the average Canuck...
*grin*
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