1) I just installed the last patch and now my first CD-ROM unit (it's a Creative DVD-ROM 1241E) starts to examine the CD then after a few seconds a window appears telling me there was a reading error and to insert the original CD...
Fortunately I've a second CD-ROM unit (a Yamaha CD Writer CRW8824E) and starting the game with the CD in this unit works fine
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2) I received that error message too, but only I have a Toshiba 16x DVD.
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3) Just downloaded and installed the patch.
I am getting the "Read Error".
I only have one cd drive on my computer and my o/s is WinME.
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4)I'm experiencing a bug and I haven't even played yet! I understood that the editor that went with the patch was incorrect, so I downloaded the 'correct' editor too, but now that I've installed the patch and the ''correct'' editor the editor won'r run! AND it won't be removed or moved either, cos it says it's a locked file.
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5) Stacked movement doesn't work, when I try to enter a ship from the coast with a bunch of units (not in a city). Dragged movement also works (and always worked) only, if the unit is already located at the coast, 1 square from the ship.
Would be great, if I could just send a stack to a ship without moving it first to an adjacent coastal tile and then dragging one-by-one to the ship.
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6) I just installed the patch and noticed that in the production screen the text is discolored/blurry. It appears to go bold when I hold the cursor over the text but it is very ugly.
As I think about it more maybe it has to due with font smoothing in XP.
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7) The Expand in X turns text does not count on that some buildings will double culture production in less then X turns. I know that might be hard to fix, but it would be good if you could figure out a way to change it.
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8) I expereienced random spots all over my map where one tile was visible to me that I had not explored. These single tiles scattered over the whole world were in active visibility mode where I could see units moving through them.
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9) When I view the research tree it does not show me what improvements or units are avaialbe in the box. I have to double click on the box, opening the civilopedia, to see what will become available.
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10) ok i am the most powerful civ, offering a peace treaty to france so i can focus on other things... i ask for one of their cities in return for peace, my advisor tells me "We're getting close to a deal here"
so i figure i'll offer some gold, just to tip the scales over the top. no matter what my offer of gold, from 1 to 200 pieces, offering gold immediately sends the deal to "They would never accept such a deal!"
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11) Several "civilopedia" bugs (yep, they still exist).
-In bonus resouse section (concepts) game still give +1 food.
-In maintaince section (concepts) Costall Fortress upkeep is 2 (should be 0)
-in ZOC concepts, wrong units are in list (not fixed in 1.16f also): rider, horsemen, etc...
-there are even some more (don't rember)
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12) Since installing the patch this morning I've had games crashing with invalid page faults, etc, about every fifteen minutes or so, sometimes more frequently. Before the patch had "illegal" crashes maybe once every two or three sessions, now it's constant. Firing the game up after a crash now produces a black screen and the illegal error box which hangs my machine until reboot.
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13) Since installing the patch I've been seeing some serious corruption, mostly of fonts in the game. Overall the fonts are readable but they look like they are missing about 30% of the characters. The worst problems I've seen so far though are in diplomatic mode, some text either is not displayed or is being pushed off the screen. Civilopedia entries are messed up looking too. In any case this is making the game very difficult to play - it is also hard to explain, so here are some screenshots - hope everything will be clear. For the record I have a geforce2 MX400 video card with the latest Nvidia drivers on Windows 2000
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14) The 1.16 version allowed us to enter a city in civil disorder to fix the problem. This works in 1.17 as well. However, in 1.16, I can see the city resource effects of moving my workers around or changing them into entertainers. I cannot see these effects in the 1.17 version. Keep in mind that this is occuring in the city display screen WHILE the city is in disorder.
Example:
A city producing one extra food per turn goes into civil disorder. The game zooms me to the city so I can fix it. Now, do I remove the worker off of the hill, which is producing one food, while cutting down on shields, or do I remove the worker on grasslands (two foods) and slowly starve the city while maintaining higher shield output? The unfortunate thing is, I can no longer see the effects of moving or removing the workers.
The big surprise came when this first happened. I converted a worker off of some grasslands but did not see the red, international "no" symbols in the food box, so I assumed my city was not starving. The next turn . . . BAM! . . . the "starvation" warning poped up and my city immeiately lost a population point!
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15) Game locks when fighter tries to shoot down bomber over Lyon.
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16) I upgraded an elite warrior to a legionary. Then, I reloaded the game several turns prior to making the upgrade for an unrelated reason. When I went to upgrade the warrior again it didn't allow me to. The upgrade/lightening button didn't appear at all. From this point on I was unable to upgrade any warriors.
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17) I play the Egyptians and captured a Roman worker. While waiting for orders only "Worker (Egypt)" is shown as unit description instead of "Roman worker (Egypt)". This is true for all captured workers. When right-clicking on a stack, though, the description is correct.
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18) I have 2 transports (loaded to capacity) in the same tile. 'j' does not move them both -- have to move them individually. Must be because they are loaded with non-transport units.
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19) I built granaries in several cities, and started work on the Pyramids a little bit later. I successfully acquired the Pyramids, which made the granaries I built rather redundant- so I decided to sell them off rather than pay upkeep for something I get for free.
After selling off the ones I built, there shouldn't be any upkeep at all. Yet, in several cities, I have an upkeep cost of 4 on the Domestic Advisor screen, yet on the city screen, there is only a total of 3 upkeep cost listed.
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20) The game does not save random for me if I select to be a random civ
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21) I've a got an annoying bug. Everytime text pops up above a city (wether its WLTKD, or pop drop, etc...), the screen goes blank for a half a second. This has not happened before the patch.
I tried starting the game in 1024x768x16-bit, but that not helping, same with 32-bit color. (24 is not an option).
I've also tried starting the game on different map sizes, no luck. And I've uninstalled and reinstalled the game, and installed the 1.17f update directly (I didn't use 1.16f), which has not helped.
Basic system specs:
OS: Windows98SE w/ IE 6
CPU: P3 550MHz
RAM: 256MB 100MHz SDRAM
Video: 16MB Voodoo3 3000 AGP (Driver Version: 4.12.01.0638)
DirectX 8.1 installed, with all hardware compatible.
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22) I used to upgrade all musketeers (i'm france) to riflemen, and it upgraded all, but the selected one, and it took my money!
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23) Sometimes after a city finishes biulding something, the popup's combo box is not centered properly, it seems to go off the right of the screen. Also the drop down list sometimes doesn't have times on it.
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24) Borders are still not completely working as shown in this picture.
http://www.samsmith.co.nz/images/Borders.gif
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25) I have a display bug. Started in my last game with 1.16 but I wasn't too fussed. Thought it was a corrupt game. Abandoned that game to start fresh with 1.17.
New patch. New game. Same bug. Same behaviour.
Imagine the diplomacy screen as a clock with 8 hours. The guy at 5 o'clock is missing, in this case the Aztec. In the initial screen there is a blue circle at 5 o'clock. When I select someone the circle disappears. When I put the cursor over the void it turns to a yellow circle. When I double click on the yellow circle, Mao comes up (he's at 7 o'clock).
The exact same thing happened in the previous game (1.16). The guy at 5 o'clock was a void. The yellow dot at 5 o'clock brought up the same guy as at 7 o'clock.
What I have done. Uninstalled 1.17. Uninstalled 1.16. Uninstalled Civ3. Installed Civ3 from original CD. Installed 1.17. Same bug.
Reinstalled DX8. Same bug.
Updated video driver. Same bug.
My system.
Gigabyte 7DX mother board with AMD 761 chipset
Thunderbird C 1200 running at 900 MHz
256M DDR RAM
Matrox G450 32M Dual video card
WinME
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26) Something strange is happening in my current game.
I could not upgrade my spearmen left to pikemen and then to musketmen in one of my cities, while all the other ones let me to. Note that all these cities have Barracks and share the same strategic resources. It is the first time it happens: did any of you already noticed in the past something like this ?
UPDATE:
This is really driving me mad: by reloading the same savegame, sometimes I could upgrade the same unit (i.e. the spearman) sometimes not. Apparently there is no explanation for this, it's completely random
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27) Something really weird happened during my last game.
My automated workers sometimes are shot by my riflemen while trying to enter my cities and they are destroyed.
My riflemen did increase their quality like they where fighting but they didn't loose energy.
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28) When the Golden Age is about to end, the city map shows no GA effect on the map but the GA effects are erroneously still shown on the city info below the city map and on the Domestic Advisor's city list
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29) When a city is about to grow in size, the new shields are already applied while income and food aren't. The extra shields shouldn't either IMHO. Btw most of the time the game applies the square with maximum number of shields, but not always
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30) The name of the Iroquois war chief is Skenandoah ("white man's friend"), not Shenandoah ("daughter of the moon"). Come on! This is like having Washwoman leading the American army
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31) Despite being a Republic, my cities still celebrate "We love the King day"
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32) After patching the game still crasches VERY often (every 2 hours minimum) on my system (se belov for specs). The most common occasions are;
-When capturing a city
-During end turn
-When a city convert to your civ
I also had a few new crashes that didn't occur pre-patch, for example when changing production and other functions while in "city screen"
My specs are
Amd 1.2 Ghz
Asus a7v133c
384 mb memory
HD c,d,e,f (game installed on e: 2 gb partition, defragged with only civ 3 on it)
CD g,h
Win Xp, all updates installes
Geforce 2 mx400 64 mb (detonator 23.11)
SB PCI128
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33) Bomber conducting bombing run:
I heard it, but there was no visual.
This was on a game being continued with 1.17f. The bomber was coming from a carrier.
EDIT: Bombers were seen in bombing runs later, in different and similar areas
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34) I'm not sure if anyone else has noticed...but, I customized the name of my Civ, and I used the Japanese as the base race. Some of the reports show my race name correctly (Mystarians) but my info screen shows my civ name as Japan.
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35) Two problems, the game now crashes every hour or two, but the autosaved game recovers with no problem when I restart. Also my battleship had a phase of only moving 2 tiles at a time. Apart from this, everything OK.
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36) My fonts were screwed (similar to madwand97´s problem on page 2). I fixed it by uninstalling some fonts, so that I had less than 800, including uninstalling the Lucida Sans font
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37) Not sure if this is new for v1.17f, but in my current game (started a new one with v1.17f) I went to revolution. My cash flow was -44 (to other civs), and my treasury only 10. Even though I stayed in anarchy for 5 rounds, I never lost any money! The advisor always told me "You are running low on cash" (can´t remember the exact phrase), but nothing happened. No buildings were sold or anything like that. I also checked on some of the AI civs if maybe my payments were just frozen, but the round timer just kept counting down (i.e I still had to pay the French 10 gold/turn for 15 turns when I went into revolution, but only 10 rounds when I finally could switch).
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38) Sometimes, when I'm done moving a unit, it doesn't get unselected automatically. The white circle stays around the unit, looking the way it does when a unit has no movement. The panel in the lower left corner says that the unit has no movement, but the little circle that reminds me that the turn needs to be ended doesn't flash. Sometimes this happens with the last unit that needs to be moved, other times with a different unit. So sometimes I have to end the turn, and sometimes I have to manually activate some other unit to get my turn going again. Sometimes, it happens more than once in a turn.
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39) I had this bug in 1.16 and it's still in 1.17.
Occasionally, when I'm talking to another civ, the sounds gets corrupted. It remains corrupted after I exit the advisor screen. I have to save the game and quit, then when the game goes to quit it stops responding and I have to kill it with ctrl-alt-delete.
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40) I have an army filled with tanks on the same place as I had a lot of other tanks. Now I chose one of those tanks (not the army tanks) and press "j" to move them away, but now the army is split, the tanks in the army went with the others while the "army" didn't move. Now I could re-load some new tanks into the army which I did, but on one of the places where the army has been after this there now stands a picture of a tank (this means you see it, but it's not there, enemies can move to the place without trouble)
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41) by the year 2550BC (or around that time) I got a history report, on wealthiest Civs I think .. when this appeared, the music kept repeating the .5sec sample .. the mouse kept stopping, and moving in jerks of 10 seconds on/off .. as if there was another process which had suddenly taken the processor and left everything else struggling to go. It took me ages to get to exit, and it wouldn't .. so I was forced to re-boot
My machine is a p4, 2Ghz 256Mb Ram, running XP-HE. I installed the patch the other day so im now running 1.17f.
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42) The civilopedia entry for air missions states that ctrl-R is the shortcut for rebasing when in fact it is shift-R.
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43) In my experience (3 times in one game) it happens when you have a combined stack of army contents and army (modern tanks for me). Select a unassociated tank and stack move it, and the unassociated tanks move to their destination, while the army-associated tanks move one tile. The army stays put. In fact, I couldn't get the army to move at all in its emptied state. I recall having trouble moving the tanks away from the army, though I could freely move them back to the army for reloading.
When the tanks are removed from the army, they have full hit points, which I think gives an interesting insight into army dynamics and explains why an army of 4 units with less than 4 hps remaining can exist. When you restore the full hp tanks to the army, the army returns to having less-than-full hps.
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44) I know that the prop planes and jet fighters can do air superiority missions now like they were supposed to (I have had the prop planes shoot down stealth bombers!), but I have not seen them do it off of aircraft carriers. When I check on the fighters on carriers, they are all asleep.
NOTE: whenever an aircraft carrier moves all of the units on it revert to being asleep
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45) Shift-U to upgrade all units does not upgrade every unit in all cities when all cities are connected to the trade network. There's always exactly one city that doesn't get upgraded. I have to go to that city and upgrade the units manually. It happened even when my whole empire was a railway wasteland and I upgraded my infantry to Mech Inf.
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46) I find this very disturbing. If you walk on a hut with the first of your two movement points of 2-movement units and the hut doesn't generate a popup (you get anything but science) the unit will continue one more step in the same direcion as when it entered the hut. I never had this problem before the 1.17 patch, so I decided to post about it here.
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47) Since I downloaded the 1.17f patch, I have had chronic problems with the Foreign Advisors Screen. On every game I've played since the patch, only four or five foriegn leaders are visible on the Foreign Advisors Screen. This happens whether I play with 8 players or 16 players. It makes it very difficult to determine who has mutual protection, rights of passage, war, etc.
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48) When trying to clear forests with multiple wokers, after clering, game stops, I can't move any units, but can look Fx screens, chage production, etc..
I can select but not move units.
If I press W, selected unit is deseclected but new unit doesn't come to place. There is just message "plese wait".
Also forest square looks not cleared up, until I scroll game with mouse or keybord.
After 30-90 sec all returns to normall
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49) The number of turns needed in the tech tree is not visible for advances with short names
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50) On occasion some (faraway) uncharted terrain suddenly registers as charted. This seems linked to Barbarian activity. If an AI unit enters the terrain, contact with the AI tribe becomes possible
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51) When a religeous tribe revolts to a new government upon making the discovery, cities may go into civil disorder despite sufficient happiness under both the old and the new government. Looks like the happiness during anarchy is counted by mistake
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