February 14, 2002, 20:01
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#1
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Firaxis Games
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Dec 1999
Posts: 126
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Updated Editor
A newer version of the editor was included in the patch than should have been. I've sent it to MarkG and we'll be updating civ3.com as soon as possible.
Jeff
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February 14, 2002, 20:13
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#2
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King
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Does this mean we'll need to re-download and re-install?
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 14, 2002, 20:15
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#3
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Chieftain
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Jun 2001
Location: ...
Posts: 43
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What's different about this editor than the 'official' one?
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February 14, 2002, 20:15
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#4
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Libertarian
Does this mean we'll need to re-download and re-install?
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Good question!
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February 14, 2002, 20:20
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#5
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Local Time: 07:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Does this mean modders will have access to some advanced editor features that may or may not work??
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 14, 2002, 21:00
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#6
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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This should clarify some things:
Quote:
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Originally posted by Mike Breitkreutz FIRAXIS
A newer version of the editor was included in the patch by mistake. Version 1.17f can't handle BIC files saved by this editor. Jeff sent an updated editor for version 1.17f to MarkG. This editor is slightly newer than the one that was supposed to be released with the 1.17f patch (and includes improved river support and improved undo/redo; neither of which was in the readme). If it's not available for download yet at Apolyton you can get it at CivFanatics. I don't think it's on the Infogrames ftp site yet but it will be put up asap.
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Why there always need to be some error on first day of patch release?
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February 14, 2002, 21:19
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#7
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Firaxis Games
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Because Murphy was right.
And if we want to get technical, the first day of patch release is tomorrow, so this doesn't really count, does it?
Dan
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Dan Magaha
Firaxis Games, Inc.
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February 14, 2002, 21:27
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#8
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Deity
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Just noticed this problem when messing around with scenarios. You say the patch is available on CivFanatics? I shall go and check
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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February 14, 2002, 23:33
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#9
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Apolyton CS Co-Founder
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,458
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The updated editor is also now available as a "local" download from the Apolyton server (see CivIII section).
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Dan; Apolyton CS
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February 15, 2002, 00:58
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#10
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Guest
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Posted t his already at the patch site, I recon it needs to be here...
As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.
1. Legions are upgrading to Immortals.
2. Immortals have no upgrade.
3. Rider upgrading to Samurai.
4. Samurai upgrading to War Elephants.
5. Swordman are upgrading to Legionaries.
6. Horseman to mounted warriors.
7. Musketman to Musketeer
8. Knight to Rider
9. Cavalry to Cossak
Just FYI....
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February 15, 2002, 02:42
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#11
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Technical Director
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by DanQ
The updated editor is also now available as a "local" download from the Apolyton server (see CivIII section).
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Dan; Apolyton CS
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If you/Markos zips it it will only be 916 kB (not 2.2 MB)
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ACS - Technical Director
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February 15, 2002, 03:43
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#12
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Apolyton CS Co-Founder
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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Originally posted by Gramphos
If you/Markos zips it it will only be 916 kB (not 2.2 MB)
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correct, here it is
http://apolyton.net/civ3/files/patches/Civ3Edit.zip
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February 15, 2002, 04:33
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#13
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Avahz_D
Posted t his already at the patch site, I recon it needs to be here...
As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.
1. Legions are upgrading to Immortals.
2. Immortals have no upgrade.
3. Rider upgrading to Samurai.
4. Samurai upgrading to War Elephants.
5. Swordman are upgrading to Legionaries.
6. Horseman to mounted warriors.
7. Musketman to Musketeer
8. Knight to Rider
9. Cavalry to Cossak
Just FYI....
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That's a trick long ago discovered by someone at Apolyton.
Maybe korn?
To make units upgradeable to UU.
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February 15, 2002, 06:37
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#14
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Emperor
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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Quote:
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That's a trick long ago discovered by someone at Apolyton.
Maybe korn?
To make units upgradeable to UU
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actually E_T was the first to discover this, but i think i was the first to point it out to firaxis, maybe not though, who knows
though from more extensive testing it is better if the CSUs upgrade to the normal unit, like this
horsemen --> riders --> samurai --> elephants --> knights --> cossasks --> cavalry
i haven't downloaded 1.17f to test it out yet, but if CSUs can't upgrade, then does that mean the upgrade train from horsemen to knights is now broken?
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February 15, 2002, 10:32
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#15
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Prince
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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I downloaded from Firaxis.com at 10pm EST on Thursday. Do I have the correct version?
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February 15, 2002, 10:48
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#16
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Feephi
I downloaded from Firaxis.com at 10pm EST on Thursday. Do I have the correct version?
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Start editor.
Then go help->about
If Editor version is 1.17, BIC ver 3.00
then you have wrong editor.
You need to download extra editor.
If Editor version is 1.15, BIC ver 2.10
then you have correct version.
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February 15, 2002, 11:31
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#17
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Emperor
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Orlando, Florida
Posts: 8,807
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Yes it definatley looks very familiar to me...
I just hope I get credit for it . I haven't downloaded the patch yet, but will soon. I want to make sure I've got all of my _mods_ listed before I do. I also want to make sure that the _correct_ patch is out there.
E_T
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Worship the Comic here!
Term IV Deputy Foreign Minister for Trade of Apolytonia, Term V CP & Term VI DM of Apolytonia, Term VII SMC of Apolytonia - SPDGI
Minister of the Interior of the PTW InterSite Demo Game
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February 17, 2002, 01:27
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#18
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Chieftain
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 57
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So exactly what does this editor that came with the original 1.17f update do ??? why are these two editors different and why are we downgrading our version number?
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February 17, 2002, 04:57
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#19
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Technical Director
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Ganja
So exactly what does this editor that came with the original 1.17f update do ??? why are these two editors different and why are we downgrading our version number?
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The one qith the patch had a later BIC-format, not supported by the game. However, it had nothing new that you could edit.
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ACS - Technical Director
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February 17, 2002, 23:37
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#20
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Emperor
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 3,197
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When are we going to get an editor with at least some form of zoom?
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"I say shoot'em all and let God sort it out in the end!
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February 18, 2002, 01:33
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#21
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King
Local Time: 15:36
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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Yes. I second that.
Not having zoom made it hard to make maps.
I think making maps is even more fun than playing them so this is high on my list of priorities.
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February 18, 2002, 21:00
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#22
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King
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
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I would like to know when we are going to get an editor that isn't a bad joke :/
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"The Christian way has not been tried and found wanting, it has been found to be hard and left untried" - GK Chesterton.
"The most obvious predicition about the future is that it will be mostly like the past" - Alain de Botton
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