February 16, 2002, 10:37
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#1
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Prince
Local Time: 20:40
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Location: Athens of the North (Edinburgh)
Posts: 377
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Question for Firaxis - More than one AI strategy..?!
I noticed in the new editor that it doesn't warn against giving more than one AI strategy to land, air or naval units anymore?!
Does this therefore mean that one could, for instance, give the F15 air bombard and air defence strategies and more importantly that the AI would use these appropriately and wisely??
Or give AEGIS naval missile transport and naval power?!
Thanks in advance.
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February 16, 2002, 16:09
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#2
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Firaxis Games
Local Time: 15:40
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Location: Hunt Valley, MD
Posts: 139
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Multiple AI strategies for units is still unsupported in version 1.17f. I'm not sure why the help file is missing the warning.
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Mike Breitkreutz
Programmer
FIRAXIS Games
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February 16, 2002, 16:19
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#3
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Technical Director
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Mike Breitkreutz FIRAXIS
Multiple AI strategies for units is still unsupported in version 1.17f. I'm not sure why the help file is missing the warning.
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Probably the same reason why the FAQ aint updated at civ3.com
(At least if Updated by DM means what I think it does)
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ACS - Technical Director
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February 16, 2002, 16:24
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#4
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Emperor
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Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Mike Breitkreutz FIRAXIS
Multiple AI strategies for units is still unsupported in version 1.17f. I'm not sure why the help file is missing the warning.
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Mike, Soren, anyone...
please make support for offense + defense strategy
I want to make an offensive musketmen unit to be used for both offense and defense.
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February 16, 2002, 16:29
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#5
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Deity
Local Time: 14:40
Local Date: October 31, 2010
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Posts: 21,300
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Quote:
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Originally posted by player1
Mike, Soren, anyone...
please make support for offense + defense strategy
I want to make an offensive musketmen unit to be used for both offense and defense.
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I think Soren mentioned this was done. Infantry attacking. Legions, etc defending. From time to time.
He was looking for feed back in the chat.
Salve
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February 16, 2002, 16:38
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#6
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Firaxis Games
Local Time: 15:40
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Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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Quote:
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Originally posted by notyoueither
I think Soren mentioned this was done. Infantry attacking. Legions, etc defending. From time to time.
He was looking for feed back in the chat.
Salve
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I don't know if Soren made changes to the AI for this kind of behavior or not but multiple AI strategies is not in 1.17f.
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
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February 16, 2002, 18:04
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#7
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Emperor
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Quote:
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Originally posted by notyoueither
I think Soren mentioned this was done. Infantry attacking. Legions, etc defending. From time to time.
He was looking for feed back in the chat.
Salve
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If it is 80% vs 20% than that's not what I want to get with an unit.
But, if it is 50% vs 50% then there is no point of having offnse vs defense strategies.
I wanted to make some sort of universal gunpowder unit for both attack and defense.
But I am curious, what will happen if I put both of these flags.
How will unit behave?
Soren?
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February 16, 2002, 18:17
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#8
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Technical Director
Local Time: 22:40
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Quote:
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Originally posted by player1
If it is 80% vs 20% than that's not what I want to get with an unit.
But, if it is 50% vs 50% then there is no point of having offnse vs defense strategies.
I wanted to make some sort of universal gunpowder unit for both attack and defense.
But I am curious, what will happen if I put both of these flags.
How will unit behave?
Soren?
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There is a point. When you gat a city by culture you always get the best unit with defencive strategy checked, and the AI on higher level get free offensive and definsive units.
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ACS - Technical Director
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February 16, 2002, 18:27
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#9
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Emperor
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Posts: 5,755
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Re: Question for Firaxis - More than one AI strategy..?!
Quote:
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Originally posted by =DrJambo=
Or give AEGIS naval missile transport and naval power?!
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There's a way to have the AEGIS use missiles now. Look for a couple of threads, one's called Loadable Missiles, or something of that sort, the other's called Cruise Missile Tweaks.
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February 16, 2002, 18:47
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#10
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Emperor
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Quote:
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Originally posted by Gramphos
There is a point. When you gat a city by culture you always get the best unit with defencive strategy checked...
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I think that's a unit with draft button enabled (editor).
May be wrong.
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February 16, 2002, 18:51
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#11
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Technical Director
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Quote:
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Originally posted by player1
I think that's a unit with draft button enabled (editor).
May be wrong.
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Might be. Haven't investigeted that very mush. However the AI gets offencive and defencive units.
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ACS - Technical Director
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February 16, 2002, 21:15
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#12
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Firaxis Games
Local Time: 15:40
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Posts: 612
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Quote:
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Originally posted by Gramphos
Probably the same reason why the FAQ aint updated at civ3.com
(At least if Updated by DM means what I think it does)
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Wow, that was pretty cold.  They tell me there's something that needs to go in the help file, I add it. Or, in this case, I remove it.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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February 16, 2002, 21:26
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#13
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Technical Director
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Wow, that was pretty cold. They tell me there's something that needs to go in the help file, I add it. Or, in this case, I remove it.
Dan
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And then they didn't want it out?
I guess it aint your fault then.
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ACS - Technical Director
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