February 16, 2002, 16:21
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#1
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Warlord
Local Time: 20:40
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
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Huge AI Leader Freeing Bug!
I was trying out the Caretakers. Defeated the Usurpers early on and was pacted to Cybernetic Consciousness. A Cybernetic probe attempted (and succeeded) to free the Usurper leader from my headquarters. When it did this _I_ received a message that _I_ had freed the leader of the _Cybernetic Consciousness_. Here's the kicker, ALL Cybernetic Consciousness bases and units just up and DISAPPEARED! I assume that the Cybernetic Consciousness was started anew somewhere else on Planet. I wonder if this happens all the time when the AI tries it. Is there any way to disable the Leader Freeing feature?
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February 16, 2002, 16:34
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#2
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King
Local Time: 20:40
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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that is a new one on me. But then again, I don't believe I've ever had the AI attempt to free another leader.
One point - how did you let a probe get that close to your HQ?
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February 16, 2002, 16:44
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#3
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Warlord
Local Time: 20:40
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
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We were Pacted.
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February 16, 2002, 17:56
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#4
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Emperor
Local Time: 23:40
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
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Holy crap!
Pity for the Cyborgs. Think if you are just about to complete, say, the AtT, and suddenly you start over with a couple of colony pods and a scout patrol.
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February 17, 2002, 02:12
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#5
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Warlord
Local Time: 14:40
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Boulder, CO
Posts: 281
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I'm surprised an error that big didn't crash the game.
__________________
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March 8, 2002, 15:58
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#6
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Prince
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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There was a thread a few months back where that had happened to the HUMAN player. Forget who it was. Either they were trying to rescue, or someone was breaking into their punishment sphere - but the player's bases all disappeared.
Talk about holy snit!
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March 9, 2002, 19:41
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#7
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Chieftain
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Jan 2001
Location: New York, NY
Posts: 57
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I have had the AI free another AI. I was at war with the Spartans and Believers. I had defeated the Spartans about 20 turns eralier. Miriam comes along and frees Santiago. I was pretty shocked. I didn't get any weird errors like you guys described. I can vouch that the AI can successfully free leaders.
__________________
Brother Locus of the Peacekeepers
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March 10, 2002, 16:08
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#8
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Chieftain
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
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That must explain what happened in this game. I'm Morgan, and this save is the autosave from 2388. In 2389, Cha Dawn just completely disappears from the map! I checked the units list, and all he's got left is a few scout patrols, a couple of shard rovers, and two or three colony pods. I haven't done a side-switch to try and see what happened, but the really odd thing is that it was Cha Dawn who sucked up both the Gaians and the Peacekeepers pretty early on - so the circumstances described by Yxklyx don't quite apply (it couldn't have been Cha trying to free a faction, he killed them both!). The only thing I do know is that it wasn't a planet buster, as I got no notification of it and none of Cha's lands turned into lakes (I was planning on doing that myself, just before Transcending )
It's kinda going to make the mopping-up of this game all the more boring. Though it will spare me from watching Cha spend missiles on cheap garrisons on the sea bases I took from him just off his coast.
Feels like SMAX needed one more patch. Shame.
__________________
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March 10, 2002, 22:51
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#9
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Beyond the Sword AI Programmer
Local Time: 09:40
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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I have also seen an AI successfully free another AI with nothing odd happening. It was early in the game.
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