February 16, 2002, 21:57
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#1
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Warlord
Local Time: 06:40
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The mechanical dragon
Posts: 164
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Get rid of bases on Citizen w/o atrocity?
Hi,
I am in the middle of a game at citizen. I just took a base that was so close to mine that i didn't want it. I don't want to commit an atrocity, so what else can i do?
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February 16, 2002, 22:41
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#2
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Chieftain
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 75
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1. get charter repealed
or
3. edit alpha.txt
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February 16, 2002, 23:25
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#3
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King
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Alternately, you can build colony pods until it is disbanded. If that isn't fast enough for your purposes, starve the base down to pop 1 and then build a CP.l
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February 16, 2002, 23:53
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#4
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Emperor
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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Quote:
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Originally posted by Mongoose
starve the base down to pop 1 and then build a CP.l
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I second this approach: let the bas**rds starve to death!
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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February 17, 2002, 00:45
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#5
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Prince
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Jul 2000
Location: somewhere in time...
Posts: 309
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Quote:
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Originally posted by Darsnan
I second this approach: let the bas**rds starve to death!
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Always works for me
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February 17, 2002, 03:42
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#6
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Prince
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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Quote:
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I second this approach: let the bas**rds starve to death!
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I'm also doing it this way. Turn all citizens to specialists (Librarians, Engineers etc) and they even will do a good work. Don't take their sacrifice for the major good lightly.
__________________
Why doing it the easy way if it is possible to do it complicated?
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February 17, 2002, 07:47
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#7
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King
Local Time: 20:40
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Except that he's on citizen level, so that last CP won't disband the base.
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February 17, 2002, 09:11
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#8
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Prince
Local Time: 20:40
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Tis a good point. Therefore, you'll need a majority in the Planetary Council in order to repeal the Charter. Get bribing!
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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February 17, 2002, 21:03
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#9
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Warlord
Local Time: 20:40
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
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Just play an alien.
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February 17, 2002, 23:46
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#10
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Prince
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Eurytion Mining Camp: 100°C dayside, 100°F nightside.
Posts: 875
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works for me on all levels
If you use Governors in your bases and you choose Forced Emigration, Population Relocation, or Colony Pods to eliminate the captured base, make sure there is no Governor in that base or it will keep moving your workers around and trying to build things to prevent the depopulation (even if you change the Governor settings).
When you build Colony Pods to accomplish the task, send them to your smaller bases and use them to raise their population.
I use this method to dismantle enemy bases on a shared border so I can put my own new bases where I want them as I grow into the enemy's former territory.
You can also use those Colony Pods themselves to establish the new bases. This is strange  . If you keep the base, you get Drones  among the conquered populace. If you ship them off in Colony Pods, they are just another lot of happy workers  .
__________________
If at first you don't succeed, then skydiving isn't your thing.
Last edited by gwillybj; February 18, 2002 at 02:22.
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February 17, 2002, 23:59
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#11
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Warlord
Local Time: 20:40
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
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If you nerve gas a base that's already at 1, you'll eliminate it. Human factions don't mind that and will stay pacted to you if are playing an Alien. Note that nerve gas won't generate pollution if used by an Alien against Human factions.
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February 18, 2002, 02:05
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#12
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Warlord
Local Time: 06:40
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The mechanical dragon
Posts: 164
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thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.
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February 18, 2002, 09:06
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#13
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King
Local Time: 20:40
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Quote:
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Originally posted by Patashu
thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.
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Nice solution! I'd never have thought of that...
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