February 17, 2002, 07:07
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#1
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King
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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If you don't have this, you can't have that
Hi guys. I need help on city improvement/unit prerequisites. Sometimes even if you have the required tech, you still don't get to build certain improvements. Here's my list, please give comments. It will be a great help! Thanks.
Library, University, Research Lab -- cannot build latter ones without first having earlier ones.
Marketplace, Bank, Stock exchange -- same as above
Aqueduct, Sewing System -- same as above
Can't build power plant, hydro plant, nuclear plant or solar plant, or manufacturing plant without a factory
power plant, nuclear plant, hydro plant, solar plant: when a latter one is built, earlier ones cannot be built
can't build coastal improvements (4 of them) if not a coastal city
can't build granary, cathedral, power/hydro/nuclear plant, police station, research lab if corresponding wonders are yours and haven't expire
capital city cannot build courthouse
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cannot build slot 8 unit (fanatics) if not under fundi government
cannot build attack 99 units if Manhattan Project hasn't been built (can build even if MP has been destroyed)
cannot build ships if not costal city (this I don't quite clear. Does 'ship' mean domain=2, or AI role=2 or 4? How about domain 3 units? can they be built in non-coastal cities?
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Anything else?
Last edited by Xin Yu; February 17, 2002 at 08:40.
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February 17, 2002, 09:18
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#2
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Prince
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Like the Manhatten Project dependency, you can't build space ship parts until the Apollo project has been built.
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February 17, 2002, 17:56
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#3
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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I've heard that cities have to have acess to a river to be able to build hydro plants. Is this correct?
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February 17, 2002, 19:11
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#4
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King
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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Gothmog: thanks!
Case: from my investigation to a dozen cities so far seems that is the case.
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February 17, 2002, 19:59
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#5
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Emperor
Local Time: 22:41
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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Re: If you don't have this, you can't have that
I think any source of water (i.e. River or Ocean)within the city radius is sufficient for a Hydro Plant.
Quote:
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cannot build ships if not costal city (this I don't quite clear. Does 'ship' mean domain=2, or AI role=2 or 4? How about domain 3 units? can they be built in non-coastal cities?
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A ship is a domain 2 unit. AI roles only deal with how the AI handles them. I don't really know how well it handles sea units with "non-water" AI roles though, but that isn't the issue here. Domain 3 units can be built anywhere.
 I also thought the size of the body of water mattered for being able to build ships, but at least in ToT it doesn't matter.
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February 18, 2002, 02:10
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#6
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King
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
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Hydo Plants . . .
Can also be built in cities that are adjacent to mountain tiles.
Exile
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February 18, 2002, 08:35
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#7
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Emperor
Local Time: 22:41
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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Re: Hydo Plants . . .
Quote:
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Originally posted by Case
I've heard that cities have to have acess to a river to be able to build hydro plants. Is this correct?
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Quote:
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Originally posted by Mercator
I think any source of water (i.e. River or Ocean)within the city radius is sufficient for a Hydro Plant.
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Quote:
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Originally posted by Exile
Can also be built in cities that are adjacent to mountain tiles.
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Well, I was definitely wrong there  ... I checked it some more, and the city needs to be adjacent to or on top of a river or mountain square.
Quote:
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Originally posted by Xin Yu
power plant, nuclear plant, hydro plant, solar plant: when a latter one is built, earlier ones cannot be built
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The Hydro Plant and Nuclear Plant are the other way around. It's Power Plant, Hydro Plant, Nuclear Plant and Solar Plant (which also happens to be the order in the "city build list").
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February 19, 2002, 10:50
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#8
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Prince
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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You can get around the non-coastal city restrictions using Gothmog's Civ tweak program.
In ToT one can build the unit in the nuke slot without the MP wonder. Being able to build the unit in the nuke slot changes the diplomacy messages however.
I'm curious Xin Yu, why do you need to know this? Are you writing a paper on the topic?
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February 19, 2002, 11:01
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#9
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Emperor
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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My guess is that it's needed for his production management program.
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Last edited by Henrik; February 19, 2002 at 13:19.
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February 19, 2002, 13:56
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#10
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King
Local Time: 14:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Quote:
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Originally posted by William Keenan
In ToT one can build the unit in the nuke slot without the MP wonder.
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The attack value = 99 triggers the MP restriction, not the nuke slot in the units.gif file. (MGE, anyway)
IIRC, a city that starts the game landlocked, then has terrain changed to be coastal, still does not gain the ability to build naval improvements or units. Anybody know this for certain?
Ships can be built in a city no matter how small the puddle next to it. Ocean tile is ocean tile.
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February 19, 2002, 18:59
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#11
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by Marquis de Sodaq
IIRC, a city that starts the game landlocked, then has terrain changed to be coastal, still does not gain the ability to build naval improvements or units. Anybody know this for certain?
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That's correct. The coastal flag for cities seems to be set in stone when the city is founded.
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February 19, 2002, 19:18
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#12
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King
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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That's true, although you can change it if you use a program like CivCity, or if you hex-edit the correct part of the save game file.
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February 19, 2002, 19:44
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#13
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Warlord
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Drinking the blood of the Proletariat
Posts: 200
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temples wont work unless you have ceremonial burial (dont know how other techs/wonders effect this)
cathedrals wont work unless you have monotheisim (again, see above)
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February 20, 2002, 12:08
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#14
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Local Time: 16:41
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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0 2 4 8 16 32 64 128 256 512 1024
2 0 = 1, doofus.
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