February 19, 2002, 01:03
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#1
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Prince
Local Time: 08:46
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Why won't the animals move?
I wanted to have an affect of animals moving every few turns in a mod but it isn't working. I tried using a disappearance probability on horses etc of 1 just to see if they would disappear and reappear somewhere else. According to the help, a 1 would be 1 chance in 1 of disappearing, that is, every turn. But nothing. It doesn't work. Why is this? AM I doing something wrong or is it a bug?
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February 19, 2002, 03:13
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#2
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Prince
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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hmm have you tried something above one, like say 20 or something around 50?
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February 19, 2002, 03:38
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#3
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Prince
Local Time: 08:46
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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I tried a few figures for various animals that could move - 5, 8, 10, 15 but there seems to be not a scrap of difference. I wonder if they've made it so that the game has been going for a certain amount of turns before resources move.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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February 19, 2002, 08:14
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#4
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Prince
Local Time: 21:46
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
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I believe that resources will only "move" after a road has been built on them.
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February 19, 2002, 14:14
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#5
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Prince
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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Yeap, the road is necesary because its mean explotation of the resource.
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Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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February 20, 2002, 15:55
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#6
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Warlord
Local Time: 20:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Estonia
Posts: 106
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Quote:
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Originally posted by Optimizer
I believe that resources will only "move" after a road has been built on them.
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No, it is not so. The depletion does not depend of usage in civ3. Don't ask me why, but that the way it is and Firaxis has confirmed it.
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February 22, 2002, 03:48
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#7
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Prince
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 595
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Quote:
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Originally posted by Kristjan
No, it is not so. The depletion does not depend of usage in civ3. Don't ask me why, but that the way it is and Firaxis has confirmed it.
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That's what I used to believe but I have never seen a resource disappear that was not connected to your road network. Next time you have a resource disappear, go back to a prior save and pillage the roads on it. It won't disappear and never will.
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March 20, 2002, 03:02
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#8
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Chieftain
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 33
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I believe the editor that comes with Civ 3 will not let you set a rate for these to disapear. Rik
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March 26, 2002, 17:05
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#9
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Prince
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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If a resource disappears, does it necessarily reappear somewhere else?
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March 26, 2002, 21:42
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#10
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Local Time: 07:46
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Yes, unless you or someone else have since destroyed another civ.
If resources are set at 1 per civ, and then a civ is killed off, there is 1 too many resources on the map. So one disappears forever.
If there is still the same amount of civs, it will just appear somewhere else.
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March 26, 2002, 23:09
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#11
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Chieftain
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Omaha, Nebraska (USA)
Posts: 33
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Quote:
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Next time you have a resource disappear, go back to a prior save and pillage the roads on it. It won't disappear and never will.
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If you pillage the road, you are changing the random number seed, also, which affects the disappearance.
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March 27, 2002, 15:46
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#12
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Deity
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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Make it higher. The help is wrong, it's actually the higher the number, the higher likelihood of disappearance. Just look at the probability for oil vs. the probability for rubber.
If that doesn't work, stick a banana in your CD drive.
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