February 19, 2002, 13:38
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#1
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 97
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Army from a Hut???
Ok, I'm not protesting or anything... but I've never even heard of this happening. As usual, I popped a hut with a warrior... and out came an Army. I've noticed some differences in hut 'prizes' since 1.17f, but this is a HUGE addition. This means I'll never have to use a leader to build an Army to get my Epic, etc. Wow... I mean... wow...
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February 19, 2002, 13:40
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#2
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Retired
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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February 19, 2002, 13:43
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#3
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Technical Director
Local Time: 22:47
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I've not seen it myself, but I've heard some people that have got it. It seems a if the chance for good things from the huts has been increased a lot with 1.17f.
__________________
ACS - Technical Director
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February 19, 2002, 13:50
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#4
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 97
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I reloaded the autosave for that turn and popped it again to get a picture. I've attached it for proof.
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February 19, 2002, 13:52
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#5
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Chicago
Posts: 67
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I've gotten armies from huts, twice. Both after 1.17f, of course.
I've also noticed that settlers are much more common than before.
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February 19, 2002, 14:02
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#6
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Prince
Local Time: 20:47
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Quote:
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Originally posted by TinCow
I reloaded the autosave for that turn and popped it again to get a picture. I've attached it for proof.
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 How about posting the save game itself...
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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February 19, 2002, 14:08
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#7
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Warlord
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Feb 2002
Location: NW PA, USA
Posts: 103
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Same here, and not one but 2 armies in quick succession, and using 1 to defeat barbarians got to build heroic epic. Like this.
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February 19, 2002, 14:13
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#8
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 97
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Here's the save game. Use the warrior on the island to the east of my main island to pop the hut he's next to.
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February 19, 2002, 14:14
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#9
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Chieftain
Local Time: 20:47
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 33
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Well now...
What was the weakest of the six Civilization attributes?
Expansionist.
But now if Settlers and Armies (!?) are real possibilities this attribute seems as valuable as Scientific, Religious, and the rest.
Welcome to a strategic fix.
__________________
We are all beta testers...can't wait for the finished version.
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February 19, 2002, 14:15
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#10
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Emperor
Local Time: 16:47
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Got one the other day - quite a surprise!!!
Thank you Firaxis. I have noticed a significant decrease in the number of barbarians also (althoough I was playing as the americans).
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February 19, 2002, 14:22
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#11
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Prince
Local Time: 20:47
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Quote:
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Originally posted by TinCow
Here's the save game. Use the warrior on the island to the east of my main island to pop the hut he's next to.
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 damn, I was sure this was a hoax. Sorry...
Well, armies from huts... Cool...
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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February 19, 2002, 14:29
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#12
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 90
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In the Units section of the BIC file for the 1.17 patch, all units now have Barbarians as one of the civs is allowed to have the unit (before 1.17, only Warriers, Horsemen and Galleys were allowed to Barbarians). It appears that this change means that you can now get any kind of unit from a goody hut.
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February 19, 2002, 14:40
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#13
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Firaxis Games
Local Time: 20:47
Local Date: October 31, 2010
Join Date: Dec 1999
Posts: 126
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This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.
Jeff
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February 19, 2002, 14:43
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#14
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Technical Director
Local Time: 22:47
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Jeffrey Morris FIRAXIS
This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.
Jeff
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Does this mean that there was a bug with the game in the first patch as well? (Not only the editor)
__________________
ACS - Technical Director
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February 19, 2002, 14:45
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#15
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Prince
Local Time: 20:47
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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Assuming this is any unit you have the tech for, has anyone got a worker yet??
__________________
Up The Millers
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February 19, 2002, 14:48
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#16
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Chieftain
Local Time: 14:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Sun Prairie WI
Posts: 46
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Well, I do not know how closely this is related but I have noticed a couple of times that when I popped a goody hut it would tell me I got a skilled warrior but instead I got a settler or another unit. Sorry, I do not have a saved game of it but I will try to recreate it. Hope I get an army from one soon though!
__________________
I came, I saw, I got whooped....
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February 19, 2002, 15:56
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#17
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Technical Director
Local Time: 22:47
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I downloaded the updated patch just to see what had been changed.
And it wew just what units the barbarians could build that had chaned back to default. So don't download the new patch you too. Here is the chaned bic, if you don' want to chane it yourself.
__________________
ACS - Technical Director
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February 19, 2002, 17:28
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#18
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Chicago
Posts: 67
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Ahhh, so it looks like my good luck was due to having downloaded the patch when it first came out, and not bothering to go back and get the "old" editor, since I've been playing by the standard rules.
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February 19, 2002, 17:33
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#19
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Prince
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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There was a thread about this earlier...
I have a couple questions for Firaxis/anyone who knows...
Since Barbarians can get any unit (according to the editor...)
-Can they build armies?
-Can they build air units?
-Can they build nuclear weapons?
Armies, I don't mind so much. But if barbarians can build nuclear weapons... Damn. Scary.
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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February 19, 2002, 17:46
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#20
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Chieftain
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 97
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Maybe I'm misunderstanding this, but you're saying that the reason I got an Army was because I downloaded an early 1.17f patch? If this is so, why didn't I ever get horsemen from the huts in 1.16f? If this is not so, did anyone actually experience tech-progressing barbarians like in Civ 2?
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February 19, 2002, 17:47
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#21
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Technical Director
Local Time: 22:47
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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They can't build them, but you 'shoul' be able to get them from the huts. Hoever, that was changed in the updated rukles with the second patch relase, which was not included with the updated editor.
__________________
ACS - Technical Director
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February 19, 2002, 18:15
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#22
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Prince
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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I am also a little confused. Does this mean that getting armies from huts is a bug, and will no longer happen with the latest version?
If it was a mistake, maybe it was a good one. It would help out expansionist. More important, you could use your first leader for Forbidden Palace, instead of having to use it for an army and hoping to get a second leader for FP.
So please clarify: was getting armies from huts a bug, or does it still happen in the latest version?
Thanks whoever answers...
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February 19, 2002, 18:18
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#23
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Warlord
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Feb 2002
Location: NW PA, USA
Posts: 103
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Quote:
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Originally posted by Jeffrey Morris FIRAXIS
This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.
Jeff
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Why fix this? Its a feature not a bug.
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February 19, 2002, 18:28
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#24
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Technical Director
Local Time: 22:47
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by nato
So please clarify: was getting armies from huts a bug, or does it still happen in the latest version?
Thanks whoever answers...
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It must have been a bug as they changed it. However, it is easy to change what you can get from them. The problem with the first v1.17f is that you could get anything (including really dangerous stuff from the huts) also concider that a hut could give you a leader. This is probably a little too powerful for the hut, as the chance to get a leader would most likely be the same as the chance to get a warrior. If they make a chanch of being found in a city option for each unit, then it would be a great improvement to the editor.
__________________
ACS - Technical Director
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February 19, 2002, 18:39
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#25
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Emperor
Local Time: 13:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by GodKing
Got one the other day - quite a surprise!!!
Thank you Firaxis. I have noticed a significant decrease in the number of barbarians also (althoough I was playing as the americans).
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Americans are expansionist, so they don't get any barbs coming out of huts to attack.
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February 19, 2002, 18:47
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#26
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Prince
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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Thanks Gramphos, I just wasn't sure.
You're right, a lot of stuff would be too good to get from a hut, like modern units. That was why I thought armies were clever ... they are a great thing to get, but guaranteed not to be too technologically advanced. I also really liked that I could use my first leader on FP, that helps so much...
I really think expansionist is vastly weaker than the other civ traits. Sometimes they get super lucky, but I think usually that trait is worth far less than the others. Maybe if only expansionists had the chance to get armies or maybe even leaders out of huts, it would make that trait attractive. Of course many will no doubt disagree strongly.
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February 19, 2002, 18:58
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#27
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Emperor
Local Time: 13:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Well my editor still has Barbarian Chiefdom highlighted for every unit, and I'm not going to change it. I like that bug, especially the Army popping out.
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February 19, 2002, 19:00
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#28
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Prince
Local Time: 15:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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I think I'm going to go that route too, Willem. It may have been an accident, but I think it was a good one.
Serendipitous, thats the word!
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February 19, 2002, 20:32
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#29
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Technical Director
Local Time: 22:47
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I'm not sure, I maybe will enable a few more units (army and settler probably), but not keep all units selected.
__________________
ACS - Technical Director
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February 19, 2002, 20:48
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#30
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Warlord
Local Time: 12:47
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Seattle, WA, US
Posts: 114
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My first game playing with the new patch I got TWO armies IN A ROW from the first two huts I entered. I thought it had to be a bug and I posted about it here, but apparently I'm not the only one (still haven't seen anyone get as lucky as me though  ).
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