February 22, 2002, 04:34
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#1
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Prince
Local Time: 20:54
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 525
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Armies hidden in villages
Don't know if this "bug" has been reported before, but I stumbled across something rather amusing this morning.
I founded a city next to a village and got an army!
Immediately afterwards, I moved one of my warriors into another village north and got another great army!
Cool.
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February 22, 2002, 05:48
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#2
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Technical Director
Local Time: 22:54
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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This is a bug with the first version of the patch released. It included an incorrect civ3mod.bic (as well as editor), but it was fixed for the second version.
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ACS - Technical Director
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February 22, 2002, 06:34
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#3
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Warlord
Local Time: 20:54
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Leiden, The Netherlands
Posts: 223
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Quote:
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Originally posted by Gramphos
This is a bug with the first version of the patch released. It included an incorrect civ3mod.bic (as well as editor), but it was fixed for the second version.
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Okay, the fact that there are different patches I can live with. But that the same patch has more versions is getting to be really annoying.
Robert
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A strategy guide? Yeah, it's what used to be called the manual.
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February 22, 2002, 08:00
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#4
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King
Local Time: 21:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Quote:
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Originally posted by Gramphos
This is a bug with the first version of the patch released. It included an incorrect civ3mod.bic (as well as editor), but it was fixed for the second version.
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What exactly does the patch change? Does this mean huts have been made worthless again?
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February 22, 2002, 08:12
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#5
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Technical Director
Local Time: 22:54
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by DrFell
What exactly does the patch change? Does this mean huts have been made worthless again?
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It changes back what units you can get from a hut to the same as before.
__________________
ACS - Technical Director
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February 22, 2002, 08:21
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#6
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King
Local Time: 21:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Quote:
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Originally posted by Gramphos
It changes back what units you can get from a hut to the same as before.
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You mean one settler per game at best, and maybe a couple conscript warriors (read: cannon fodder).
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February 22, 2002, 09:13
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#7
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Technical Director
Local Time: 22:54
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by DrFell
You mean one settler per game at best, and maybe a couple conscript warriors (read: cannon fodder).
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Yes, but the positive side of this "bug" is that we know know how to chane what units that can appear, the downside is that there is no way to specify what chance for a unit to appear. Note that getting setllers is another event then gettinbg a unit, but if Settlers are enavbled as units you can get you might get settlers from the huts as well. So with the incorrect patch the chance of getting a setller should be bigger then the chance of getting a warrior.
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ACS - Technical Director
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