December 20, 2000, 16:05
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#1
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Warlord
Local Time: 19:37
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
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walls as TIs
With all the talk of borders here is my idea: In ancient times, your borders are as far as you want, unless if you build a wall. Walls can give units on them defensive bonuses, and they can be your borders. In modern times they would give trade straight to you, regardless of weather there is a city nearby. But-you would need to have a unit or village (size 2down city) nearby
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December 20, 2000, 16:16
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#2
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King
Local Time: 01:37
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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I dont understant what you mean, exactly?
Anyway; it seems to be a feature that the human player can utilize much better, then the game-AI can. Lets keep things simple, and avoid adding complications. We have borders - lets work on that instead.
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December 20, 2000, 19:14
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#3
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Prince
Local Time: 00:37
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
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Why did you create a whole nother thread when I just created one for this purpose?
anyway, Ralf is right, lets keep Borders nice and simple. (though a border 'wall' would not be a bad idea)
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December 20, 2000, 20:33
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#4
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Chieftain
Local Time: 00:37
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Great Britain
Posts: 85
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Perhaps a 'once only' improvement, which creates a wall right around your borders, although it cannot be moved when your borders move, and can be easily destroyed if not occupied ( represents ancient mining techniques used to demolish stone walls.)
Additionally, this wall must be very expensive to maintain, perhaps 1 gold for every tile it covers.
By the way, it must provide a bonus against ancient age sea going units because they have no way to attack it. If small ships can't attack land anyway then that last point is redundant.
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December 20, 2000, 20:40
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#5
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Emperor
Local Time: 01:37
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Who would bother when forts are cheaper and easier to produce? If forts act to 'pin' a border and stop tiles being reallocated to a foreign power who builds a nearby city that should be sufficient. The enemy would have to enter your country and pillage your terrain improvement first, which gives you a certain amount of warning even when the fort is unoccupied. I'm not entirely sure that pillaging a fort you hadn't bothered to garrison should be an automatic declaration of war though, much like CtP piracy.
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