February 24, 2002, 17:36
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#1
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Settler
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 11
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want help making roman scenario w alexander units
I'm interested in making a scenario based on rome vs germans and barbarians.
How do I insert new units into the game?
Does anyone have the units that are from the alexander scenario (alexander, the modified warrior, etc.) that i could use to incorporate into my scenario
thanks
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February 25, 2002, 07:09
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#2
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Chieftain
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
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Have you got a copy of Hexagonia's pdf guide to modding? That has a great section on inserting new units and can be found here http://www.geocities.com/hexagonia/ctp2.
Will be interested in how you get on. As I want to insert some units in my scenarios eventually and don't want to reinvent the wheel.
Tigs.
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February 25, 2002, 09:13
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#3
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King
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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go to the Alex game folder in there is a file called units and newsprites. cut them up put them in you folder and bobs your uncle you have all the Alex units in the ctp map editor with no hassle
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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February 25, 2002, 10:05
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#4
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Chieftain
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
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Big Mc - am I right in thinking that the ctp1 sprites are also available?
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February 25, 2002, 10:30
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#5
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Deity
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Big Mc,
It's a little bit more complicated than that (gl_str.txt, uniticon.txt, etc) but that is indeed what it comes down too. In any case, if you want to create scenarios, hex's guide is an invaluable resource so you'll want to read that anyway.
Tigger,
Yes, the sprite folder (ctp2_data\default\graphics\sprites IIRC) contains all Activision sprites for CtP1 and CtP2.
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February 25, 2002, 10:31
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#6
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Chieftain
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
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Ok, I think I'm right in thinking that you can find them in..\ctp2_data\default\graphics\sprites.
However I notice from the list in the modification section of the apolyton site that many of the CTP1 sprites sound like they are similar to CTP2 ones. Is there any difference between say a CTP1 samurai and a CTP2 samurai?
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February 25, 2002, 10:35
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#7
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Deity
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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No, in many cases the units are indeed identical. I think I at some point made a screenshots of all CtP1 sprites that aren't in CtP2, I'll see if I can find that back for you. Otherwise it's just a matter of trying them all out...
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February 25, 2002, 20:20
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#8
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Emperor
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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Just watch out for missing GL and selection pictures. EG. I'm using the subneural ad for propeganda in my MOD, but don't have the pictures files.
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February 26, 2002, 09:51
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#9
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King
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by Dale
Just watch out for missing GL and selection pictures. EG. I'm using the subneural ad for propeganda in my MOD, but don't have the pictures files.
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Martin attached some pictures from CTP1 that i could use.
Yet the whole pack that he gave me had only big pictures (for the GL) and medium pictures (for example the unit tab).
But it had no small pics (for the army manager and the Military status). So i had to use existent ones (like the CTP2 corp branch for the subneural ad, not even close accurate though). Maybe someone with paintshop or similar could shrink them (if not too distorced) and attach here. this is goig to be a great help.
PS: paint the background from black to orang is going to be great.
PS2: This problem only happens to future/space units. Wes and the Apolyton Database has the early units.
PS3: Please i really wish the pictures. You can find the file martin attached me in tha thread: I need some CTP1 tgas. You will find it in page two or three.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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February 26, 2002, 10:01
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#10
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Super Moderator
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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You can find these the techs and unit pictures in the database, too. But I think you have CTP1 so you would be able to extract all the pictures you need from the CTP1 *.zfs file via zfsread. OK my *.zip files offer the unit backgrounds in addition.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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February 26, 2002, 18:27
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#11
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King
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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In the Database you can find tgas to all unit but not the future ones like the Phantom, Star Cruiser, Wormhole Probe, Subneural Ad, Eco-Ranger, Space Bomber and some others.
Still in the CTP1 files Martin gave me what he had and there was no small pictures that should size less then 1 KB each. He only gave me Medium (2KB), Big (37 KB) pictures and a bunch of unuseful pictures with various sizes but not the so wanted small pictures.
To check take a look at this Thread
http://apolyton.net/forums/showthrea...threadid=39122
Anyway if anyone find me small CTP1 pictures, specially to the Star Cruiser, Subneural Ad and Eco-ranger please attach to me.
Dale you could use the CTP1 Eco-Ranger as a Hippie Van Unit to your mod.
No War, Love and Peace. V
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; February 26, 2002 at 18:42.
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February 26, 2002, 21:29
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#12
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Emperor
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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If you need subneural ads pics/sprites, it number 56.
Check newsprites.txt for the numbers if you need it, or spriteid.txt from C:CTP. Hope this helps.
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February 27, 2002, 09:29
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#13
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King
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by Dale
If you need subneural ads pics/sprites, it number 56.
Check newsprites.txt for the numbers if you need it, or spriteid.txt from C:CTP. Hope this helps.
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56 Indeed. I just need the small pic.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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February 27, 2002, 10:45
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#14
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Chieftain
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
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Can 2 different units share the same images?
FE say the French cannon is better than everyone elses. I want to restrict the French to beig the only civ to build french cannon (like the elephant unit in the Alexander scenario) but I want to use the same image (unlike the alexander scenario). Logic says this should be ok but since when did logic come into it!
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Diplomacy is the art of saying 'Nice doggie' until you can find a rock.
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February 27, 2002, 11:18
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#15
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King
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by tigger
Can 2 different units share the same images?
FE say the French cannon is better than everyone elses. I want to restrict the French to beig the only civ to build french cannon (like the elephant unit in the Alexander scenario) but I want to use the same image (unlike the alexander scenario). Logic says this should be ok but since when did logic come into it!
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Just open the file uniticon.txt find the line you wrote to in its data in the unit.txt.
EX: UNIT_ICON_SAMURAI for the Samurai
there you will find the spaces to choose wich picture you~ll will use. The ones finishing with a L (UPUP006L.tga) stand for Large icons (for the GL), The ones finishing with a B (UPUP006B.tga) stands for Medium icons (for the Unit Tab and Scenario Editor) and the ones finishing with a A (UPUP006A.tga) stands for Small pictures (for the Unit Manager and the Army Manager) .
Just write the regular cannons pics names into the French Cannon Uniticon entry in the right places. And Voi a la.
Obs: The graphics for every unit besides the spites uses also 3 pics.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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February 27, 2002, 12:12
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#16
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Prince
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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The cannon from CtP1 is IMO a much better sprite, it looks so much better. You could use this one, but then that would mean adding the graphics, and making the file larger...
But damn I dislike the CtP2 cannon
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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February 28, 2002, 15:00
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#17
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King
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by Immortal Wombat
But damn I dislike the CtP2 cannon
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They could have make a better work on it
In my old and obsolete mod (Absolute State) I even took it off and replace it.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 1, 2002, 06:15
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#18
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King
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Well in my scenario I used almost 84% old sprites you just can’t beat the old version of the war walker.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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March 1, 2002, 10:10
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#19
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King
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by The Big Mc
Well in my scenario I used almost 84% old sprites you just can’t beat the old version of the war walker.
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Have you seen BlueO's War Walkerlike Unit? So download it from the Apolyton Database. This will change your mind! Too bad it is almost 10 times bigger then the CTP's ones (Some MBs ).
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; March 1, 2002 at 14:22.
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