December 22, 2000, 07:22
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#1
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Guest
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slic in civ3?
check out the documentation for ctp2's scripting language which was posted yesterday
http://apolyton.net/ctp2/modification
good enough for civ3?
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December 22, 2000, 19:21
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#2
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Chieftain
Local Time: 00:38
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 56
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I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.
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December 22, 2000, 19:44
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#3
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Emperor
Local Time: 19:38
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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The SLIC scripting language takes more getting used to, while Civ2 uses a simpler system. Making the Civ2 "lanugage" more comprehensive, and move versitile should result in something similar, but a lot easier.
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December 22, 2000, 19:46
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#4
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King
Local Time: 01:38
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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having done plenty of programming in C related languages before, then i'd have to give this a big YES! it doesnt look too complicated to learn either - as long as its simple yet powerful, then something like this would be brilliant!
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December 23, 2000, 07:39
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#5
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King
Local Time: 01:38
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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quote:
Originally posted by Rollo Tomasi on 12-22-2000 06:21 PM
I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.
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I agree - make it as newbie-friendly as it possibly can be.
Other then that; this suggestion is like kicking in already open doors - who can possibly have anything against this feature?
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December 23, 2000, 17:17
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#6
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Prince
Local Time: 19:38
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 763
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Obviously, esier tools are needed for the casual modifier/scenario builder. But the a powerful SLIC-like language should also be built into the game's scenario building model so that the hardcore scenario wizards out there can do their magic with as few limits as possible. That's how will get the best scenarios in the long run.
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December 23, 2000, 18:37
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#7
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Guest
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A system like the one used in Comic Chat 2.5 is fine with me (you know, the automations?)
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December 24, 2000, 16:09
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#8
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Emperor
Local Time: 19:38
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.
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December 24, 2000, 17:00
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#9
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King
Local Time: 03:38
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Shireroth
Posts: 2,792
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quote:
Originally posted by Shadowstrike on 12-24-2000 03:09 PM
How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.
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... except the original game programmers. You know, you can't expect wonders.
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December 24, 2000, 18:16
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#10
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Guest
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