December 23, 2000, 23:08
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#1
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Local Time: 00:38
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Qualities of Units
Yes, I know they are ranked (commando, veteran, green, etc) but their materials
should be also; depending on how much money and time you have it should take
shorter or longer to outfit them with (rusty, medial, good) weapons.
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December 24, 2000, 02:17
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#2
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Emperor
Local Time: 18:38
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
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I think the "military readiness" setting takes care of this, don't you?
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December 24, 2000, 03:50
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#3
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Warlord
Local Time: 00:38
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
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As an optional "seperate" theme on short games, maybe!
But, come to think of it, it is WAY too complex for a -detailed- month long TBS setup to reply at an incoming adversary units group.
That's XCOM (and others) soldier outfitting combat engine.
A Phalanx flashing the metal of a sword, a sub unloading its torpedos, a tank shelling... etc.
Not that i am against complexity, too many details might become unmanageable to "players".
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December 24, 2000, 06:44
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#4
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King
Local Time: 01:38
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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quote:

Originally posted by zyxpsilon on 12-24-2000 02:50 AM
But, come to think of it, it is WAY too complex for a -detailed- month long TBS setup to reply at an incoming adversary units group.
That's XCOM (and others) soldier outfitting combat engine.
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I agree! A 2-step "military-readiness" feature is good enough for me. If anything.
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December 25, 2000, 03:20
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#5
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Warlord
Local Time: 19:38
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Jacksonville, USA
Posts: 103
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Hmmm, that sounds best. Experience and general readiness is good. Readiness would seem to include something like morale, wouldn't it?
--
Jared Lessl
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