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View Poll Results: Are you interested in a remake of 2194 Days Of War?
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Yes!
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87.50% |
No, not another WW2 Scenario!
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12.50% |
I don't care.
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February 25, 2002, 23:39
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#1
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Prince
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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2194 Days Remake
Hello-
I have been away from Civ for a while, but I am back now. When I took a break I was working on a remake of 2194 Days Of War by Captain Nemo.
The new scenario is going to be on a gigamap, and the Americans and British are combined into one Allied civ.
It will be made for multiplayer, but will also allow a single player as the Allies.
All I am wondering if anyone has any ideas of things that need to be changed to make 2194 Days better.
I am also looking for help from anyone who may want to.
BTW, it is for MGE
Thanks
Pap
pap1723@hotmail.com
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February 26, 2002, 00:57
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#2
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Emperor
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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I think it would be interesting. My suggestion is to use an accurate world map, one in which the Pacific is the correct size. It is too small in many (most?) scenario maps out there, including in 2194 Days, where it's narrower than the Atlantic.
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February 26, 2002, 15:40
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#3
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Deity
Local Time: 18:01
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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I'm interested in seeing tweaks in the original 2194 where Soviet armour is not indestructible.
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February 26, 2002, 15:48
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#4
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Emperor
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
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techumseh's comment is the one I think is the most serious problem in that scenario.
The US west coast isn't that close to Japan.
Another thing, you shouldn't be able to sail around North America and Asia, it's just unrealistic, only icebreakers ever could, not WWII era ships.
El is right also, Soviet armor is a wee bit to strong in that game.
The air units could use a revamping, never cared for the cartoony ones that are used there.
__________________
I believe Saddam because his position is backed up by logic and reason...David Floyd
i'm an ignorant greek...MarkG
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February 26, 2002, 21:36
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#5
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Deity
Local Time: 18:01
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Also, I find when playing that the Russian air force is actually quite strong... didn't the Luftwaffe destroy them? Even if they had good planes, I think they should be more costly. And infantry should be (it actually is a bit, right?) a bit ruddier but cheaper to give the idea of the number of men the Russian army could field.
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February 26, 2002, 22:07
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#6
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Emperor
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by El Awrence
Also, I find when playing that the Russian air force is actually quite strong... didn't the Luftwaffe destroy them?
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The Red Air Force was destroyed in 1941-42 but began kicking the stuffing out of the Luftwaffe from 1943 onwards. By Operation Bagreton in 1944 it outnumbered the Luftwaffe by something like 10-1.
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February 26, 2002, 23:26
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#7
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Prince
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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I think Soviet armour is a wee bit too powerful the PZ. III had trouble but could still knock them out, and why dont the British get the Tech of a superbattleship, they created hugh monsterus things by 1944!!
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February 26, 2002, 23:26
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#8
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Deity
Local Time: 18:01
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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well, outnumbered, but what about quality of the planes?
*tries to save skin*
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February 26, 2002, 23:37
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#9
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Prince
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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They had excellent aircraft, all advance compared with all German Aircraft, bar the Jet Fighters like the ME 262 etc
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February 26, 2002, 23:47
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#10
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Emperor
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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As Soundwave said, the Soviet planes (especially the Stormuvik [sp?] and later model Yak) out performed the German aircraft. In addition, the Soviets recieved literally thousands of good quality aircraft from te Americans - the A-20 Havoc was a real Soviet favourite, and even the dodgy Aircobra performed well on the Eastern Front.
The Soviets also introduced various technologies such as scatterable air-droped mines.
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February 27, 2002, 09:44
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#11
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Just incase u do decide to remake this scenario, here is a Stuka wav that I always put in WWII scenarios. I recorded it from a TV show and edited it slightly using Cool Edit 95. I guess the file is a wee bit large and maybe the sound is a couple of seconds toolong, but I find it really captures the blitzkrieg spirit. What do u reckon? I'm sure I have a V1 doodlebug sound effect somewhere too.
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February 27, 2002, 12:51
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#12
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King
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Caspian,
Excelllent Stuka sound! Mind if I use her?
-FMK.
__________________
It's a wonder that you still know how to breathe.
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February 27, 2002, 20:19
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#13
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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FMK, it would be honour to have something I worked on in one of your scenarios. Go ahead and use it
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February 27, 2002, 20:30
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#14
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King
Local Time: 16:01
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Caspian: the zip seems to be corrupt as I can't open it while it has the right ending (.zip) Does anyone else have this problem?
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February 27, 2002, 20:33
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#15
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Prince
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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I am having the same problem trying to get to the file in the .ZIP.
The ANZAC--Can I use all of your WWII units?
I am not sure of the completed unit list, but I am probably going to use some of your units if that is ok?
Pap
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February 27, 2002, 20:34
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#16
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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I don't know why that might be Anzac. Its just a Realplayer Wav sound. I've posted it again without zipping. Maybe this will solve your problem?
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February 27, 2002, 20:45
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#17
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Prince
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Some random ideas about the scenario...
All of the following are things I am using in the scenario, and most were suggested by Captain Nemo himself.
It will be a multiple events and rules file scenario.
The units will progress based on the years, and there will be very little research to build units. Research will focus on improvements and there will be some wonders able to be built.
Railroads will change to suburbs like in Nemo's Red Front.
Aqueduct will become Civilian Population----size will change to 4
All cities will have it, but military bases such as Henderson AFB will not have it, so there will be no way to make it a large city.
Possible terrain conversions....
--Hills------->Evergreen Forest
--Hills------->Minefields
--Hills------->Defensive Lines (Atlantik Wall)
--Swamp--->Rice Paddies
The rice paddies will be a way to give the Far East and India enough food to support large populations without having farming.
Plains are going to be used for industry (mining)
GERMAN TANK PROGRESSION
PzKw III----->PzKw IV----->Panther----->Panther
PzKw IV----->Tiger--------->Tiger---------->Tiger II
SP ARTILLERY PROGRESSION
StuG III------>Wespe----->Hummel
US TANK PROGRESSION
M3----->M4A3----->M4A3----->M4A3
M4----->M10------->M36------>M26
These are just a few ideas helter skelter...
Pap
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February 27, 2002, 20:49
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#18
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Prince
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Caspian
I got the file, thanks, it sounds great.
Pap
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February 27, 2002, 21:11
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#19
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Great, I'm glad you like it. I always thought it was better for the atmosphere than some of the digital sounding effects which to my mind never really captured the true...erm..spirit of the stuka. I mean come on, the very sound of these things made grown men soil their pants.
Are you planing to retain the V1 in your remake of 2194? if so here is another one of my creations (ripped from tele hehe). This one is definately too long as it stands, but there is still more room to shave some seconds off here and there. I will do that if anyone is interested? Infact if anyone else is looking for a specific WWII sound effect I'm sure I can make more. Hehe I'm no good at graphics but maybe I can be the sound man
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February 27, 2002, 21:13
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#20
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Oops, forgot the wav here you go
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February 27, 2002, 21:22
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#21
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King
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Quote:
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Originally posted by Caspian
Infact if anyone else is looking for a specific WWII sound effect I'm sure I can make more. Hehe I'm no good at graphics but maybe I can be the sound man
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You got anything for a Flamethrower? I have a firey sound that I mixed in with a few machine guns. Its okay, I am just wondering if you got anything better? I'll attatch that mofo right here.
-FMK.
__________________
It's a wonder that you still know how to breathe.
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February 27, 2002, 21:23
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#22
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King
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Dammit, forgot mine too!
__________________
It's a wonder that you still know how to breathe.
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February 27, 2002, 21:25
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#23
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Hmm, a flame thrower... that's a difficult one. I'll have a browse and see what I can come up with.
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February 27, 2002, 21:29
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#24
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Emperor
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
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Re: Some random ideas about the scenario...
Quote:
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Originally posted by Pap1723
US TANK PROGRESSION
M3----->M4A3----->M4A3----->M4A3
M4----->M10------->M36------>M26
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This projection is off, as M-10s and M36s are tank destroyers, open topped TDs, with good guns and little else, they shouldn't lead to the M26 Pershing.
Maybe this would be better?
M3 Lee/Grant--->M4A2--->M4A3--->M476--->M26
M-10--->M18(Hellcat)--->Chaffee--->M36
Just an idea.
__________________
I believe Saddam because his position is backed up by logic and reason...David Floyd
i'm an ignorant greek...MarkG
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February 27, 2002, 21:30
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#25
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Wow, that's pretty good, don't know if I can match that one but I'll have a look around and see what I can come up with.
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February 27, 2002, 22:37
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#26
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Prince
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Chris 62--
Thanks for the info...
But, I think the Sherman needs to stay in the war for the whole time, I'm thinking more like this...
M3----->M4A2----->M4A3----->M4A3
M4----->M4A2----->M4A3----->M-26
M-10----->M-18----->Chaffee----->M36
I think that should work out better since the Sherman was prevalent in every theatre of war through '45, but what do you think?
Caspian--
I like the sound for the V1, yes it is going to stay in the game.
If you can shorten it up, that would be great.
Also, if you would like to help with the sounds, that would be great, because I have absolutely no ability with the sound editing.
PAP
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February 27, 2002, 23:07
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#27
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King
Local Time: 16:01
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Pap- I guess you mean my graphics from the Graphics Showcase thread? Sure any of my units are free to use. Also, one thing the Chaffee was a light tank not a Tank Destroyer, but it might work if you reverse the M36 and Chaffee's positions? I don't know too much about the M36 except it was an advance on the M10. Would the M18 Hellcat come in here or it doesn't fit into the list?
BTW all the sounds are great, I like the V1, it really captures the feel of it.
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February 27, 2002, 23:28
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#28
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Emperor
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by The ANZAC
I don't know too much about the M36 except it was an advance on the M10.
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The M36 was a M10 with a 90mm gun. So M10 -> M36 sounds good.
American light tank progression should go:
M3 -> M5 Stuart -> M24 Chaffee
BTW, for the Germans, the PZ IV was in service from 1939 to 1945. (though it was steadilly upgraded).
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February 28, 2002, 00:48
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#29
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Emperor
Local Time: 17:01
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Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
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Quote:
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Originally posted by Pap1723
M3----->M4A2----->M4A3----->M4A3
M4----->M4A2----->M4A3----->M-26
M-10----->M-18----->Chaffee----->M36
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I would only make a small change, this:
M3-->M4A2-->M4A3/76--->M4E-8 (this was a big mother called the "easy eight" with redisgned suspention, wet ammo storage to limit fires, a 76L gun and better frontal armor.)
For Germany, it would be:
PzkwIII--->PzkwIVF-2--->Pzkw VD (Panther)--->Pzkw VA (Late war Panther with better gun and armor)
Pzkw IVF-2--->Pzkw VI Tiger I--->Pzkw VI Tiger II--->Pzkw VI Hunting Tiger (Rare but powerful TD, was planned for mass production, but the war ended, some used at Ramgen against M26 Pershings)
__________________
I believe Saddam because his position is backed up by logic and reason...David Floyd
i'm an ignorant greek...MarkG
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February 28, 2002, 02:28
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#30
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Prince
Local Time: 15:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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German Bomber
Guys, I need your help...
I have 2 slots for German bombers in the early part of the war...
Ju-87 Stuka
He-111
I also have a slot for the Ju-88.
I need 2 bombers that I can change the Ju-87 and He-111 into the later parts of the war.
I do not know the names of the German bombers in the later parts of the war that were mass produced, or were prominent.
Any help would be great!
Pap
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