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Old December 28, 2000, 17:47   #1
DarkCloud
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Local Time: 00:38
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Extra Improvement Slots
For the scenario-editor concious people on thse boards who hopefully someday will own civ III, we should have extra:

Tech Slots (at least 10, perhaps 20) [already editable]
Unit Slots (at least 20, perhaps 30) [already editable]
Improvement Slots (We should be able to edit some basic parameters in the civ games)

What else should we edit that is now uneditable?
And how should it be implemented?
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