February 27, 2002, 04:14
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#1
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Prince
Local Time: 22:05
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
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Diplos as city walls
I sometimes use diplos as city walls. When barbs appear, i bribe two or three of them, they kill the others. I often catch the barb leader, so it's a good deal: More units and a little cash ...
I sometimes can bribe the barb ship ...
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There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
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February 27, 2002, 08:25
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#2
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King
Local Time: 22:05
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Congrats...
all usefull info but I think most ppl around here know about these things.We even have a GL where a lot of our knowledge is bundled.
Shade
PS:welcome.
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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February 27, 2002, 10:57
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#3
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King
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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As Shade suggests, look at the Great Library Index thread. (I hope the links still work...) There are many useful strategies there. Bribing barbarians can be very profitable. A horseman will cost you 41 gold - run down the leader for 150g. Even if you had to bribe two units, you still get a good return plus new bad guys.
It's good to bribe barbarians (or AI units) closer to foreign cities, as they are then unsupported (NON) units. If you also get the ship, you have a free ride home, as well.
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The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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February 27, 2002, 11:32
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#4
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King
Local Time: 17:05
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kabul, baby!
Posts: 2,876
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I also find that, early in the game, it sometimes helps to let the barbs take the city they're after and then bribe it back. In general, I don't lose improvements (because I rarely build them early on), I get stronger units than I can build myself (military techs are a low priority for me), and I don't even lose a diplo (because the barbarian king turns into a diplo).
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"If crime fighters fight crime, and firefighters fight fire, what do freedom fighters fight?"— George Carlin
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February 27, 2002, 19:10
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#5
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Warlord
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: San Jose, CA, USA
Posts: 164
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I used to get mad when one of my cities got taken by the barbs but then I learned to put a diplo near that city and buy all the NON units from that city at very cheap price. If that unit is closer to the barb city than one of my cities then it is still a NON unit, BTW. I end up having my whole kingdom defended by NON units which is pretty neat after going to democracy because I save scores of shield support per turn.
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