quote:
Originally posted by red_jon on 10-27-2000 06:02 PM
"Scientific" would be achieved through scientific discovery- Cure for Cancer would be an example. They require research, not production.
"Social" would be through a breakthrough in society. For example, "Womens Suffrage" or "Magna Carter".
"Architectural" would be achieved in the same way wonders are now. They would include the pyramids, etc.
"Military" would be achieved through building the first type of miltary unit on Earth or something like that.
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i would like to address each situation you bring up. i think this is a decent idea but i would have some questions on its actual application.
first..'scientific'..my question here would be this.. i discover the "the cure for cancer (or whatever)" first and i am rewarded with my +3 happiness (or whatever) and that is fine. but i for see a problem in when the other civ's discover this as well. i mean when one thinks about it, they should get it too right? they have the same technology, why not? i think that would take away from the true "wonder" of the wonders.
second.."Social"- i have a hard time with this one too. when do social changes take place in the real game (aside from myabe gov, religious, or sci advances/changes)? i think if a social aspect was added it would add another difficult aspect into the game. sometimes too much is worse. don't want civ III to be just for civ junkies such as us.
third.."Architectural"- like you said how they already are, which is fine.
and lastly.."Military"- tough one. not sure how i feel about this one but very interesting idea.
[This message has been edited by thor015 (edited December 30, 2000).]
[This message has been edited by thor015 (edited December 30, 2000).]