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View Poll Results: Are Coastal Cities Underpowered??
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Yes, Drastically
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8 |
17.78% |
So-So , Perhaps a LITTLE underpowered, but not by much
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16 |
35.56% |
They are powerful enough. Period.
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12 |
26.67% |
Bananas would empower them!!
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9 |
20.00% |
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February 27, 2002, 21:39
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#1
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Prince
Local Time: 21:07
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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Are Coastal Cities Underpowered??
I feel that Coastal Cities are unpowered on Civ III, lets face it, a lot of the great cities in the world are on da coast.
How would we go about Solving this though? I mean currently when a city has a harbour all squares give 2 food... which is like grassland... but grassland without a shield isnt all taht good anyway. Perhaps Whales should be better?? Fish give even more food after a harbour???
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Up The Millers
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February 27, 2002, 22:40
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#2
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Prince
Local Time: 22:07
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
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You could edit the Harbor and split it into several improvements, each one being rather cheap.
Dock (Map making) - Food bonus
Trade Port (Map making) - Water trade
Naval Regiment (Navigation) - Veteran ships
Fishing Industry (Steam Power) - Additional food bonus
You could also add another Fish resource.
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In an industrial society you take a shower when you have come home from work.
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February 27, 2002, 22:43
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#3
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Emperor
Local Time: 16:07
Local Date: October 31, 2010
Join Date: Dec 2001
Location: The TOC is supposed to be classified guys...
Posts: 3,700
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cities right next to, but not able to build harbors and platforms are underpowered, unless like me you have changed their costal building requirement.
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February 27, 2002, 22:46
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#4
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Prince
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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These polls are always so much better when there's a "Banannas" option.
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February 27, 2002, 23:04
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#5
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King
Local Time: 16:07
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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All my costal cities eat Banannas.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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February 28, 2002, 05:23
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#6
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Deity
Local Time: 14:07
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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increase the trade bonus of ocean/sea squares
this should "fix" things
another minor fix might be to have an oil platform improvement at an earlier time.
__________________
Focus, discipline
Barack Obama- the antichrist
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February 28, 2002, 06:29
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#7
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Warlord
Local Time: 21:07
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Europe
Posts: 120
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I was first tempted to vote for the bananas but finally chosed the 3 rd option. They are just OK as they are. I have many coastal cities in my small landmass games.
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February 28, 2002, 13:15
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#8
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Warlord
Local Time: 15:07
Local Date: October 31, 2010
Join Date: May 2001
Location: de Tejas
Posts: 158
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Did they do away with Whales? They used to give a shield...
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February 28, 2002, 13:27
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#9
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King
Local Time: 16:07
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by sachmo71
Did they do away with Whales? They used to give a shield...
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They still do. And if you have the off-shore platform, they give two shields.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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February 28, 2002, 13:32
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#10
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Deity
Local Time: 22:07
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Whales aren't as prevalent in civ3 though, and they seem to be further out. Even so I wouldn't say coastal cities are underpowered; they have their place. Its just that their place is rarely being a production powerhouse.
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February 28, 2002, 13:38
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#11
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Chieftain
Local Time: 21:07
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 68
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One of the benefits of a coastal city is that it can build the Colossus.
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I like CIV 3's corruption, combat system, cultural assimilation and AI.
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