February 28, 2002, 21:57
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#1
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Emperor
Local Time: 14:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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New SMAX PBEM - 4 Players Wanted
Here's the skinny:
4 players play as Morgan, Zakharov, Yang and Domai
They land on an earth-like planet only to find that it's inhabited by an ancient Progenitor race (the Usurpers), who have a handful of bases and some light infrastructure in place.
Miriam and Cha Dawn see in Marr their "God" and become his submissives.
Your task is to win by transcendence, economically or militarily before Marr transcends, summons the Battle Fleet or wipes you out. (Co-op victory is activated, but of course only 3 players can enjoy a co-op vicotry)
Any interest?
G.
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February 28, 2002, 23:49
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#2
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Emperor
Local Time: 14:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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No takers so far?
Let me expound on the scenario.
You have fled Alpha Centauri after finding it overrun by the Progenitors and Caretakers.
So you return to Earth.
Only to find that the Progenitors have beaten you to it, and they have occupied Australia.
Your escape pods make for, respectively:
Morgan, to New York
Zakharov, to Moscow
Yang, to Beijing
Domai, to London,
Miriam, to Buenos Aires
Cha Dawn, to Lagos
Miriam and Cha Dawn make contact with Judaa Marr, and these three form a southern hemisphere alliance.
Will they bulldoze their way through the northern alliance, or will it fragment into four independent, infighting nation-states?
Sufficiently different, or does it need further tweaking?
G.
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March 1, 2002, 07:48
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#3
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Prince
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 525
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No takers yet? What's with you people?
I would be in... but I don't have SMAX.
__________________
Another Roadside Attraction
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March 1, 2002, 11:18
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#4
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Deity
Local Time: 15:10
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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I could try Yang ( I am hoping the super fertile land will counterbalance the alians immediately to my south)
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March 1, 2002, 11:25
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#5
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Emperor
Local Time: 07:10
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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Count me in as good ol' Zak. Sounds like this could be an interesting game indeed.
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March 1, 2002, 11:44
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#6
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King
Local Time: 16:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Googlie, I can't resist a good Morganic challenge! If it's still open, I'll take Morgan.
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March 1, 2002, 12:22
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#7
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King
Local Time: 16:10
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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I will volunteer to play Domai. The Googlie Effect (tm) is in full swing on this scenario. It sounds like big fun.
Last edited by Qantaga; March 1, 2002 at 12:50.
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March 1, 2002, 13:06
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#8
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Emperor
Local Time: 14:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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We have game !!
Morgan: Mongoose
Domai: Qantaga
Zakharov: Archaic
Yang: Flubber
Let me ask for some input:
I've played +/- 75 years with each of the 4 factions as a single-player scenario - in all 4 the Troika becomes immensely powerful - but - only 'cos the other 3 "human" AI factions can't agree (in 2 games I was in vendetta with 2 others)
Now with 4 real human players that wouldn't happen (at least not in the early game) 'cos you'd be tech-trading, agreeing on boundaries, etc.
Playing Morgan, I met Miriam in Mexico, which was ideal.
I've put severe "what they can build" restrictions on the Usurper bases (in my first playtest, when I opened the scenario editor after 50 turns, they had 23 bases in Australia and sixteen colony pods circling around waiting for transports off the continent) to limit them to around a dozen or so bases (but now the'll get to size 10 pretty quickly, so you know they'll then beeline for Singularity mechanics for the subspace generators). They won't get off the continent soe asily, as I've restricted their ability to build transports (but they do build seapods)
Here's where I need input:
Leave the AI as is (Cult develops an awesome mindworm/sporelauncher army, Miriam ICS's like crazy and the Usurpers do a decent job of building infrastructure)
Make the AI (especially the U's) less powerful (but increase their defense against nervegas attacks - e.g. by giving them a couple of "on alert" clean AAA string resonance choppers per base - similarly, cut down on the fungus around the Cult to make his native army less potent)
Make the AI less populous (by removing some of the nut resource tiles around their start positions and retarding their growth with some aridity - course miriam has the Amazon jungle and Cha Dawn gets easily to the Central African jungles)
Thoughts? - How much of a challenge do you want?
G.
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March 1, 2002, 13:55
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#9
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King
Local Time: 16:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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I don't think any aridity fix is necessary. (or would have much effect, given the Jungles you mention) Same for fungus tweaks fpr the Cult.
How many of those choppers are you talking about? What reactor? If they're given to the Us, would they be able to reverse engineer the components? String choppers (without AAA) in the early game would be devastating, even without the Us +25% attack! *shudder*
If the number is reasonably low and if the components can't be REd, then OK. Otherwise, I would say leave it as is.
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March 1, 2002, 14:44
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#10
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Emperor
Local Time: 14:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Good point - the AI does reverse-engineer rather effectively.
The way the game is currently set up, to win, the human players will need to take the fight to the Usurpers, to avoid them transcending, or summoning the fleet. I would imagine they'll get D:AP first, so will naturally build lots of interceptors. That should help stave off nervegas noodles.
And in any event, to get to Marr, you'll need to fend off and fight through the raging hordes of the Believers and the Cult, so my fears about an easily gassable Alien force are prolly misplaced.
We'll run with what we've got. (I've had scads of fun playesting each of the 4 factions - will prolly try each one thru to conclusion).
G.
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March 1, 2002, 16:17
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#11
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Deity
Local Time: 15:10
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Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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My comments are a bit late but in these scenarios, I sometimes wonder if the goal is to :
1. create a VERY tough AI such that the challenge is trying to beat them, even with human cooperation
2. create a moderately strong AI such that the human players can have a good game against one another that is not determined by the the first to conquer the hopelessly inept AI
Either type is ok. I think this game sounds like the former. In any event, conquering aliens is rarely that profitable given that their bases shrink away to pathetic size ones
-------------------------------------
The map is earthlike so does it follow earth style terrain?? In Beijing, for example, will I get very lush farmand with mountains to the north?? Or is earthlike simply a description of the shape and terrain is more randomized
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March 1, 2002, 16:26
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#12
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Emperor
Local Time: 14:10
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Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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It's a bit of a hybrid:
Create a strong enough AI to be a threat to the human players, forcing them to co-operate in the beginning-middle game before branching out for a solo run to transcendence. They'd start out with everyone's commlinks
Create an AI strong enough to be a viable competitor for transcendence (and in the Aliens' case, building the 6 subspace generaotrs)
The map btw is (I think) one of the better earth maps (Mark Bardwell's) - I've just modified it by adding most of the Chiron Landmarks. You can get Mark's map at:
http://www.civgaming.net/smac/maps.shtml
(and thanks for the input)
G.
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March 2, 2002, 09:54
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#13
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King
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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If you set up second party, I would like to join.
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March 4, 2002, 18:08
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#14
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Emperor
Local Time: 15:10
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Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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googlie, do you have that map file available? It'd be fun to use it some time just for my own enjoyment.
flameflash@mac.com if you happen to have it on-hand (preferrably zipped) or if you plan on doing this scenario again soon.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 4, 2002, 21:25
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#15
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Emperor
Local Time: 14:10
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Join Date: Apr 1999
Location: Palm Springs, California
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FF:
I downloaded it from the Civgaming Network's Files section:
http://www.civgaming.net/smac/maps.shtml
It's a classic earth map. I added the ususal game landmarks, and you can downlaod any of the four single-player scenarios (then save the map) from Rynn's Gallery at:
http://googlie2.tripod.com/rynnsgallery/id11.html
G.
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March 4, 2002, 22:10
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#16
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Prince
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Alpha Centauri
Posts: 308
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with the fault that there are several resources missing wich are in fact on our planet, but other are relative too much.
You may compare it with this map of terra:
http://mitglied.lycos.de/smac/Files/Terra.zip
at
http://mitglied.lycos.de/smac/maps_here.html
__________________
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http://civ3.2be.cc/
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March 5, 2002, 00:38
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#17
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Emperor
Local Time: 15:10
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Join Date: Dec 2001
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Posts: 6,454
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Many thanks, guys, I'll look at all of them with much interest.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 5, 2002, 15:14
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#18
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Emperor
Local Time: 14:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Dreifels:
good job on the Terra map - I agree that for "pure earth" games, it's the best (for the "Battlefield Earth" game I took liberties by inserting the various smax landmarks on the earth.mp one)
Googlie
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March 5, 2002, 15:32
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#19
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Prince
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Alpha Centauri
Posts: 308
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thanks, I'm just thinking to take 7 of the 14 Argentinian factions
see http://www.alphacentauryargentina.cjb.net
together with the trerran map and settings so that there is no fungus and native live and such and create a terran future scenario
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http://civ3.2be.cc/
http://1steuro.net/
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March 5, 2002, 17:30
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#20
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King
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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I choose ZAK!
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March 5, 2002, 17:44
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#21
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Emperor
Local Time: 15:10
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Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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That scenario really sounds cool! BTW, what ever happened to the waterworld one, googlie? No takers, or what?
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 5, 2002, 19:36
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#22
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Prince
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Alpha Centauri
Posts: 308
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don't hurry ;-)
to set up these two it will need unil weekend. It's not only to arrange the files, but also to test they how balanced they are and, if necessary, make some corrections.
__________________
http://AlphaCentauri.US/ in English and German
http://civ3.2be.cc/
http://1steuro.net/
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