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View Poll Results: how to deal with the disorder?
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tax rate
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0 |
0% |
martial law
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8 |
47.06% |
taking off a square of the city window
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4 |
23.53% |
building a city improvement (temple, colosseum..)
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5 |
29.41% |
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March 1, 2002, 07:35
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#1
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Emperor
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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how to deal with disorder in the cities
we already have seven cities and with the next one disorder in cities will begin
how do we deal with it?
tax rate in luxury
martial law
or we take off a square of the city window??
building a city improvement
vote now
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March 1, 2002, 07:46
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#2
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Emperor
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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by the way,
we should go for monotheism to get michaelangelos´ as soon as possible,
after horseback riding of course
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March 1, 2002, 09:50
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#3
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Technical Director
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Shaka Naldur
by the way,
we should go for monotheism to get michaelangelos´ as soon as possible,
after horseback riding of course
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Horsback Riding is needed for that path (via Polytheism)
__________________
ACS - Technical Director
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March 1, 2002, 11:04
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#4
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Hey I'm military advisor I can't vote otherwise then Martial Law. 
-->  I wanted to answer 'we need to use all of these' but since you can only choose one I suggest to start with Martial law.
Why?
->you get rid of unhappyness
->you have a defence when attacked by whomever want's to attack us(something temple's and colosea don't do)
->under monarchy we can support 3 of them for free(next gov should be commie or demo depends on our shield status)
And I would also opt to build a global hapyness wonder in one of the bigger cities.
only use entertainers in emergencies and try to stay away from Lux we have more use of science and gold.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 1, 2002, 11:32
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#5
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Prince
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Jacksonville, FL
Posts: 732
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Hey, wher's the Build Settler option. Best way to minimize disorder prior to Mic's Chapel is to keep building settlers. I voted martial law so we would have the defence for new settler/cities ready to go when we build the settlers.
Other best methods, Don't switch to Republic and don't build Pyramids.
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March 1, 2002, 11:39
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#6
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 1, 2002, 12:08
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#7
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King
Local Time: 15:11
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Upping the tax rate won't do much for us at this point.
Martial law will work, but our settlers will need escorts to suppress that first citizen with the red hat.
Reducing production is a last resort. Better to escort the settler to the city site.
I like temples. They make 2 people happy!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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March 1, 2002, 14:39
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#8
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Moderator
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Feb 2001
Location: at the Spanish Forum
Posts: 9,946
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Let's have any entertainers and forget about the problem.
Well, if the city size is 1 or 2... then building a temple sounds good.
__________________
"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset)
The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
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March 1, 2002, 14:53
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#9
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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Quote:
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Originally posted by MBloomIII
(...)don't build Pyramids.
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Why you no good...!
I can't believe I voted for you to get the vice-presidency!
Oh, and BTW, is there a black citizen in Civ 2?  I never saw one! How does it appear, and how is it dealt with?
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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March 1, 2002, 15:12
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#10
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Moderator
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Feb 2001
Location: at the Spanish Forum
Posts: 9,946
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Here, take a look at the people.gif file.
The black citizens are criminals and rebels. They're even worse than red citizens, and the only way to deal with them is trying to keep the population content to avoid their appearance.
__________________
"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset)
The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
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March 1, 2002, 15:52
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#11
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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I still don't get when do they appear. I mean, it's easy to have 5 red people in a city with 20 happy/content, and I see those reds for several reasons. But what must I do to see them?
Do they just appear at Deity?
And once they appear, what can you do to make them disappear?
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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March 1, 2002, 16:09
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#12
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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They appear mainly in Diety.
At the moment I'm doing a record atempt:I have over 100 cities and every new city starts out with a black citizen(I can only try to temper that by 30% tax and hope to build a unit before the content unit turns red again.)
If I take a look at the happiness buildup of a city it sometimes show something like this for a size20 city:
1 red 19 black
-->thanx to builings/wonders/martial law/30% tax/entertainers I can build this down to no red or only 1 or two.
(if you go to the hall of fame(here on apolyton )and download the highscore on diety,just play around with the taxes under demo,you'll see)
(I'll try to find a screenshot to show)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 1, 2002, 16:38
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#13
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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here it is: I put the lux at 0%
watch and ....
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 1, 2002, 16:42
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#14
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Maybe we should inform our citizens of the actual problem:
->We build city
->first citizen is unhappy
->we have no Cash
->???building something when in disorder???
->use an entertainer to get over this period: untill eternity????
==>quick and simple solution build 1 warrior/or whatever and inflict martial law=> ppl stay happy till you can easily build something.==>we are monarchy=no support for first 3 units.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 1, 2002, 18:20
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#15
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Prince
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Jacksonville, FL
Posts: 732
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This is one of the reasons I wanted to know the difficulty level.
You're right, when a new city is founded we'll start off unhappy. Can't build a temple to make them happy cause they are all ready in disorder, so really, the only options are adjust Luxury rate or Martial law. Keep churning out Settlers and Warriors/Pikeman until we get Mich's Chapel, then we can consider Republic and growth.
Quote:
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Don't build Pyramids
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If we build Pyramids, we will start to grow too quickly and then Civil Disorder is a real problem at Deity level. Once we get Mich's Chapel and can switch to Republic/Democracy, we can We Love The King Day our population much faster than the Pyramids. Plus, if we are going to build an early Wonder, it should be Colossus for the Super Science City.
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March 1, 2002, 19:18
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#16
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Emperor
Local Time: 00:11
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
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I think, as the City Planner, either building settlers or martial law units would be at this stage appropriate. Later on, we should concentrate on infrastructure, primely temples.
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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March 1, 2002, 19:53
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#17
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King
Local Time: 15:11
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Houston, TX
Posts: 1,261
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Black citizens appear after 14 cities I think. The 14th city will start with a black unit, and no number of martial law units can stop them since any one citizen can only be affected by one unit, and they will only turn red after being affected by the unit, the city will still revolt. So any city after the 14th needs a temple immediately built. Actually the best route might be make it an entertainer, get 1 sheild, then rush build the temple.
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March 1, 2002, 19:59
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#18
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King
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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 I thought you could keep going on lonegr before you start out with a black citizen...thought I remembered something like starting with a content one and after lets say10 turns it would change color...don't remember clearly anymore was over 180 cities ago...
Shade
(shivers at the horor of our Empire becomming such a size befor the end of the game...  )
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 1, 2002, 20:12
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#19
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King
Local Time: 15:11
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Houston, TX
Posts: 1,261
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When riot factor = 14, every 7 cities = -1 content citzen per city.
I deity we get 1 content, so 7th city = -1 content , so we get 1 red. At 14 we get -2 content so we get 1 black!
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