March 1, 2002, 21:59
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#1
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Prince
Local Time: 09:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Tropico 2 announced!
Yep, when there's money to be had, you can bet a sequel is on the way. It's about pirates this time.
Go to http://www.avault.com/news/displayne...=312002-105626.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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March 2, 2002, 00:00
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#2
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Emperor
Local Time: 21:14
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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Sounds Interesting...
I'm looking forward to finding out more about it... that wasn't a very descriptive preview, and doesn't really give me a very good image of how they expect the game to be. But it sounds good none the less.
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Rethink Refuse Reduce Reuse
Do It Ourselves
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March 2, 2002, 03:40
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#3
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Deity
Local Time: 05:14
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Blah! The first Tropico is bad enough.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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March 4, 2002, 16:54
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#4
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Emperor
Local Time: 22:14
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Tropico is one of the few games I've returned to the shop in recent years. It looked quite promising but the need to chain construction huts across the island and the absurdity of insisting every building has to be built on flat land drove me crazy. There are so many examples of hilly cities we shouldn't allow this computer game myth that slopes are impossible to build on persist. The previews also hyped up the ability to zoom in and talk to your individual citizens which turned out to be pretty one dimensional in the final game. The premise of Tropico 2 looks quite fun but if it uses the same game engine I won't be buying.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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March 5, 2002, 01:42
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#5
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Deity
Local Time: 05:14
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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What got me were 1) things they didn't tell us 2) details in the wrong places
Details in the wrong places are things such as construction offices. What's really stupid was the *cough*"simulation"*cough" counted the distances where construction workers have to go between construction sites and contruction offices instead of construction sites and their homes as if they sleep in the offices. It doesn't help that the citizens don't ride bicycles and there's no way to develop a mass transport system.
Things they didn't tell us include how constructions of various structures affect each other. Some of these changes doesn't make any senses at all, such as the constuction of housings affect rainfall on a particular patch of land
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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March 5, 2002, 01:48
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#6
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Prince
Local Time: 09:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Quote:
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Originally posted by Urban Ranger
Things they didn't tell us include how constructions of various structures affect each other. Some of these changes doesn't make any senses at all, such as the constuction of housings affect rainfall on a particular patch of land
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Perhaps when you build houses they automatically use plumbing by "sucking up" the water in the soil. It's not that rainfall changes but that the water is drawn out of the soil, plus people trod around their houses alot, thus affecting overall the use of the soil for farming. Convoluted I know but it is one explanation.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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March 5, 2002, 05:07
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#7
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Local Time: 08:14
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Maybe the spearmen from Civ 3 live in the houses, and drink all the rainwater to give them that 'fighting edge' against tanks...
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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March 5, 2002, 11:09
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#8
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Deity
Local Time: 23:14
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Hmmmm...pirates!?! That gives me the idea to pirate the game like I did with the first game, I played it for about two weeks or so!
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This space is empty... or is it?
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March 5, 2002, 23:09
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#9
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Deity
Local Time: 05:14
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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It's sad. The concept behind Tropico definitely has potential. If PopTop's less of a bunch of tarts
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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