March 2, 2002, 17:06
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#1
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Settler
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Glasgow
Posts: 13
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Pollution warnings should be like size limit warnings
One of the additions I liked in Civ 3 was the fact that when a city couldn't grow even though you had the technology to allow it (eg. Aquaduct, Hospital) you were prompted as to whether you wished to change it's current production, queue it or zoom to the city.
I would like to see something similar to this for pollution, ie:
Sire, the city of Onion is creating pollution what should we do?
Zoom to city
Build Recycling centre/Mass Transit/Solar plant
Queue Recycling centre/Mass Transit/Solar plant
Reallocate city workers to reduce production
I'll deal with it later
Anyone else agree or am I just rambling?
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March 2, 2002, 18:12
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#2
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Emperor
Local Time: 23:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Re: Pollution warnings should be like size limit warnings
Quote:
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Originally posted by LTD
One of the additions I liked in Civ 3 was the fact that when a city couldn't grow even though you had the technology to allow it (eg. Aquaduct, Hospital) you were prompted as to whether you wished to change it's current production, queue it or zoom to the city.
I would like to see something similar to this for pollution, ie:
Sire, the city of Onion is creating pollution what should we do?
Zoom to city
Build Recycling centre/Mass Transit/Solar plant
Queue Recycling centre/Mass Transit/Solar plant
Reallocate city workers to reduce production
I'll deal with it later
Anyone else agree or am I just rambling?
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
Advisor: Can we bild aqaduct sire?
Player: no
Advisor: Can we bild aqaduct sire?
Player: I sad no
Advisor: Can we bild aqaduct sire?
Player: stop bothering me
Advisor: Can we bild aqaduct sire?
Player: Arghhhhhhh!
P.S.
OK, OK, I have no problem with this option if it is OPTIONAL.
Otherwise...
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March 2, 2002, 22:51
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#3
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Emperor
Local Time: 14:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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LTD,
You can see how much pollution is being created as you visit your cities. Also, unless there is nuclear warfare, I have not seen that much affect caused by pollution in the first place (i.e., at least it's gradual).
Since pollution's changing of tiles is not an all-of-a-sudden event, when you develop mass transit and recycling, you can survey your cities and take care of those that are polluting higher than [put your own limit here]. If you haven't taken over most of the world, it may not matter in the least anyway, since AI cities seem to have horrendous amounts of pollution in the late game, regardless.
I suppose my bottom line is: it is good to inspect all of your cities every several turns, especially your large/high production ones.
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March 4, 2002, 04:20
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#4
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Emperor
Local Time: 23:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Jaybe
I suppose my bottom line is: it is good to inspect all of your cities every several turns, especially your large/high production ones.
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This is NOT Civ2.
Pollution DOES NOT depent from NUMBER OF SHILEDS.
Only form pop above 12 and production buildings (factory-2, power pland-2, airport-1, etc...)
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March 4, 2002, 08:55
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#5
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Local Time: 08:15
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I would hate this feature if it were implemented. As player1 said, the Domestic Nag is bad enough.
If this was put in as an option, well, good luck to you
Also like player1 said, pollution is not related in any way to shield output. So a size 15 city with every worker on a mined hill with iron and railroads will have exactly the same pollution as another size 15 city with everyone on pure grasslands with no shields (assuming the 2 cities have the same buildins).
__________________
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