March 2, 2002, 19:05
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#1
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King
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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Need Help With Modern Aircraft
Ok, i'm making a scenario that will soon be released unto the world for review et all. It's been in secret design for about three months now and is coming along nicely.
However, i'm having trouble deciding how to distribute some final numbers for units in the scenario. So, since 99% of us are perfectionists, I ask my comrades of Civ.
The following aircraft will be in the scenario;
Jaguar
Mirage III
F-5
F-16
F-117A
AT-26
Alpha-Jet
MiG-23
Now, what number values and special abilities should I give these aircraft? They all HAVE to be in the scenario, but I want them to be different in some respects, so that their abilities can be reflected in-game.
Both the Jaguar and F-117A have In-Flight Refueling capabilities, so, for one, i'm thinking of giving them a range of 0, like a chopper, to represent that.
Any help will be greatly appreciated and reflected by a large blurb in the readme about your glorious persona.
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March 2, 2002, 23:16
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#2
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King
Local Time: 16:15
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Darthveda made an F-5 for Red Catalclysm in the graphics showcase.
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March 2, 2002, 23:45
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#3
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Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Aircraft with a range of 0 can capture cities.
Perhaps you could give them low movement points, but a long range...
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March 3, 2002, 00:35
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#4
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King
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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I would make the 117 such that it cannot attck air units in flight, but can have multiple ground attacks per sortie. Much like many Stukas in WWII scens.
-FMK.
__________________
It's a wonder that you still know how to breathe.
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March 5, 2002, 00:32
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#5
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King
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: San Francisco
Posts: 1,432
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F-117s can only carry two air-to-ground missiles, that makes no sense to let them attack more than once on a sortie.
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March 5, 2002, 00:43
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#6
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King
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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I was thinking more of in the sense that it can escape undetected and then can return home. I didnt know how many missiles it had, but having it stop after one attack only to be shot down (let alone spotted) by a MiG seems odd too.
-FMK.
__________________
It's a wonder that you still know how to breathe.
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March 5, 2002, 03:17
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#7
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Emperor
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Once I get back from break I might be able to take care of the F-16 and F-117 and the MiG-23 by ripping them from Falcon 4.0
I might even be able to rip the Mirage III from Falcon 3.0
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March 5, 2002, 14:23
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#8
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Prince
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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I don't know if you are using Nemo style units or not, but if you are, I have an F-16 you can have, and I am pretty sure Case has some Modern Aircraft for the scenario he made about China...
Pap
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March 5, 2002, 18:13
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#9
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King
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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DV - That'd be awesome man! Perfect for the scenario!
Pap, all the units are high-res, either from the his-res mod, created by myself, or scavenged elsewhere. It's a VERY realistic scenario.
Hmmm, maybe I could make a carrier-esque refueling plane that can sortof "hold" the F-117A's so that, in a sense, they'd be refueling in-flight but not be able to attack twice. Hmmm, I dunno.
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March 5, 2002, 18:24
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#10
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Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by WarVoid
Hmmm, maybe I could make a carrier-esque refueling plane that can sortof "hold" the F-117A's so that, in a sense, they'd be refueling in-flight but not be able to attack twice. Hmmm, I dunno.
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Aircraft given the carrier flag can 'hold' aircraft, but can only move 1 unit per turn
Still, if they start off on their refueling station, then this wouldn't be a problem (i.e.: for a Gulf War scenario, place some KC-135's over the gulf and northern Saudi Arabia)
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March 5, 2002, 20:42
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#11
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King
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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Well, there's enough cities on the map so that refueling won't be much of a problem. It's just that I wanted to simulate that somehow in the actual aircraft. Making the difference between planes that have to refuel and those that don't obvious.
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March 5, 2002, 23:34
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#12
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Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Just about every western aircraft refuels during a standard combat mission. It seems to be standard practice to never enter enemy airspace without a full tank of fuel.
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March 6, 2002, 06:17
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#13
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Warlord
Local Time: 22:15
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
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See the scen Allied Force
http://apolyton.net/cgi-bin/civ2/db/review.cgi?ID=324
NATO forces try to liberate Kosovo
There is a lot of modern Air warfare.
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