March 12, 2002, 17:10
|
#31
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
I blame my illness.
It seems to be infecting my sense of humour/ability to construct sentences
Thanks for the file though. Not quite sure how it'll work, but it looks good.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 13, 2002, 06:14
|
#32
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
Well put them in the right folder like English / gamedate in to the right folder backing up of coures
It works in your scenario.
Then load up the game and you will see that in the gaia window the satellites have been replaced by something called the trident canon and the obelisk have been replaced by sensors and the core stays nearly the same.
Also I included the modified tile imp file so you can place the sensors instead of the obelisk.
At the moment my research is pretty basic like moding the move and the stuff in the zip but given time I hope to learn how to remove the satellites and stuff make it more fun. As well as mod the area so you can activate them with 2% area but it takes forever.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 13, 2002, 09:06
|
#33
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
Wombat I have been trying to make a sprite these past few days and find that cow a really bad choices as a demo of the full animation so I was wondering if that battering-ram of yours was fully animated and if so could you send it me in tif form so I can finally kill this cow.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 13, 2002, 09:34
|
#34
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Yup.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 14, 2002, 06:09
|
#35
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
One moment wombat I just got to say something
Happy birthday pedrrun
Well wombat thanks I will send you the sprite when I am done I am trying to put in the civ 3 cruses missile in and it’s a pain in the neck
Have you tried the gaia mod what did you think I also got the coverage to 100% with only one obelisk
I can also reduce the number of controllers etc. I found the file with them in only thing left to do is see if I can mod it so you only need power satellites and cores
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 14, 2002, 08:20
|
#36
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
Quote:
|
Originally posted by The Big Mc
One moment wombat I just got to say something
Happy birthday pedrunn
|
Someone did remember .
Thanks Big Mc.
You are a great friend!
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
|
|
|
|
March 14, 2002, 08:49
|
#37
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
Quote:
|
Originally posted by The Big Mc
Have you tried the gaia mod what did you think I also got the coverage to 100% with only one obelisk
I can also reduce the number of controllers etc. I found the file with them in only thing left to do is see if I can mod it so you only need power satellites and cores
|
Big Mc, I took a look into your mod too. And its is exacly what i had in mind. Change the Gaia to fit into my mod.
Still since i dont have a movie or a end. I am still sticked with the wonder-unit-destroying-the-First-Ones-ship final.
Maybe instead of launch to finishit button I could change to create the unit to kill the first ones ship. But i dont know how hard it is to make it work. And how much Slic Work.
I couldnt open some of the tgas in your files using tiledit. Did you test all.
For the units i already had seen all nad many are being used.
And for the wonders i am even using some of the pictures. But i think i will think in another six wonders to add the final wonder to make 7.
Yesterday i had my first visual of my mod (Although in Modswapper format). Wich i saw all together the units, cities and the plain black tile (i got it working).
Where i decided wich city sprites for each civ
And a problem came to my mind. How we are going to make the AI settle the Solar Systems exacly in the Solar System Tile?
This means that we must have the solar systems already distributed to the races? I also distributed the Colonies sprites (if i am really going to use the concept) but i fall in the same problem. That it is to make the AI use them correcly.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; March 14, 2002 at 13:31.
|
|
|
|
March 14, 2002, 08:53
|
#38
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
what tga
there all city imps i sent you
is this in gaia mod
or the main body of the stuff i sent you
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 14, 2002, 09:06
|
#39
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
Oops i edited the mesage after your reply.
I need more help from you, IW. I hope you dont mind.
Here is a Solar System Bitmap i created. It is really big though. Does the size of the Bitmap has influence in the sprite? Or can it be as big as i want? After all the bigger the more detailed.
I want this sprite to cover a whole tile with the star and all 8 surronding ones with the planets.
-Thanks in advance (i hope you are not so busy with the Succession game)
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; March 14, 2002 at 13:41.
|
|
|
|
March 14, 2002, 10:02
|
#40
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
sory sprites are not my thing
never got on with them
ask wombat
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 15, 2002, 20:49
|
#41
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Right, I have converted the bitmap into a sprite, and no problems up until the test...
Quote:
|
Originally posted by Pedrunn
Does the size of the Bitmap has influence in the sprite? Or can it be as big as i want?
|
It seems yes the size does matter. (see attachment) I have run into this before when making super-huge sprites: the sprite displays broken, fractured almost, across the screen, and I don't know how to get rid of it other than by shrinking the sprite.
I can, if you wish, make a city sprite that is the star, and make 4 or 5 goods sprites from the other planets, and write some SLIC code to place them when a city is founded, or at the beginning of the game etc.
The goods would give a very small amount of gold, (perhaps earth-type planets give more?), and should not influence the game in any way at all (pray the AI does't start trading it...)
-OR-
If the trade thing is a problem, then make tile improvement planets, that you cannot place (due to impossible advance prerequisite) but which will act perfectly well as graphics, and again, can be placed by SLIC.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 16, 2002, 07:39
|
#42
|
Super Moderator
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
|
Why you don't change the sprite hight and sprite width of ech sprite image just go to the sprite script and modify these lines:
Code:
|
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 76 # the height of each sprite image
SPRITE_HOT_POINT 49 54 # the hot points (center points) of the sprite |
By the way unit sprites have sprite width of 72 pixels instead of 76 pixels.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
|
|
|
|
March 16, 2002, 10:06
|
#43
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
I did.
It seems
Code:
|
SPRITE_WIDTH 560
SPRITE_HEIGHT 261
SPRITE_HOT_POINT 275 142 |
was too much...
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 16, 2002, 16:43
|
#44
|
Super Moderator
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
|
Did you hit the edge of the image, Ben? I did it once and my egyptain city looked like this above with the standart size of the image. To avoid this problem I left one pixel between my city graphics and the edge.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
|
|
|
|
March 16, 2002, 18:37
|
#45
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
nope, only blackness at the edges.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 18, 2002, 08:44
|
#46
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
Cool sprit is there any limit to the size you can make them.
I knew you could make some pretty big spirits like the explosion on the eco ranger did not know how to do it like
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 18, 2002, 09:08
|
#47
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Quote:
|
Originally posted by The Big Mc
Cool sprit is there any limit to the size you can make them.
|
Technically, no-one has ever found one. I suppose the map size... However the way it displays the sprite seems to limit it to somewhere about 150*150 maybe 200, but that would need to be checked out.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 18, 2002, 09:18
|
#48
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
Well I am thinking of making a mega city called the jump gate accelerate around nine tiles big with a big city on one side
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 18, 2002, 09:41
|
#49
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
good luck...
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 18, 2002, 09:56
|
#50
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
thanks
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 19, 2002, 07:46
|
#51
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
Still not back from the weekend (I travel a total of 22h by bus every weekend to be far from the PC but close to relatives and girlfriend).
Still i couldnt spend so much time far from apolyton so here i am
I was afaid of that. I created a huge bitmap hoping that it didnt matter.
Since the units size i did was based on some units bitmaps i have.
The best would be to do the graphic again (shrinking and fixing the anomalies that may appear in the process) with smaller size aiming and basing at the CTP1 Wormhole sprite size.
If it does not solve it we may try more complex solutions.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; March 19, 2002 at 07:56.
|
|
|
|
March 19, 2002, 08:00
|
#52
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
What did the ctp1 wormhole graphic look like I never had ctp 1 saying that did not even have my own PC back then. Today you can not find it for love or money.
As most fans of ctp will be impressed the first game I ran out and got was Ctp2 It’s been worth the money I paid
Wombat what did you use to make your graphics I tried to use Max cinema 4d the same one has law but just cant seam to get on with it.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 19, 2002, 09:11
|
#53
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
For graphics I use Paint Shop Pro. I too couldn't get on with Maxon 4D. But then the demo didn't have human forms in it, so maybe with a bit of practise at it I could have figured it out.
The only unit sprites I have made have been graphics hacked from other games, mostly AoK.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 20, 2002, 04:52
|
#54
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
I got humans up its not in the main demo but in one of the folders
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 20, 2002, 07:15
|
#55
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
|
Well I am going away for a few weeks . college is out for the holidays and I can’t get online but I will try.
In that time I am
Making a better mod of gaia for my self
And possibly an updated for the forum so you need twice the power satellites but the obelisks cover twice the area.
And a mod (your own gaia document (MYOG))or ((Miy)mod it yourself)
finishing my buildings and units
making my tec tree with a publisher document so you can print it out and you got a copy like the one you get with ctp2.
Then I am with sprit making for a few weeks I will get the hang of it sooner or later.
Any thing you want me to do
Just ..........
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
|
|
|
|
March 20, 2002, 09:19
|
#56
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
I feel such a jerk . I said i had my first visual and i did not even showed a bit.
Here it is the civ unique units
In the horizontal from left to right you see the Humans, Thri kreens, Borgs and Emphats.
In the vertical you see from top to bottom: Fighter, Bomber, Destroyer, Carrier and Settler.
PS: IW, As you can see the human fighter and bomber is much bigger than their other civs counterparts (they are even bigger than the Human Destroyer). Decrease their size would be nice. you said in another post that there is a command to change the sprite size.
They are both law`s units i send you. So, if you havent then already oyu attached them some post above .
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
|
|
|
|
March 20, 2002, 09:25
|
#57
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
IW
I reduced the Solar system bitmap to 200x150.
I hope it work now
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
|
|
|
|
March 20, 2002, 09:37
|
#58
|
King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
Here are the biggest city sprite so that you can have an idea on how it will look like.
Again from left to right: Human, Thri Kreen, Borg and Emphat
The ones below are the first ones ship (green) and the libertor (blue)
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
|
|
|
|
March 20, 2002, 09:43
|
#59
|
Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Looking nice Pedrunn Are there new sprites in there too?
I'll try doing the solar system again, and reducing the human ships too.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 20, 2002, 10:47
|
#60
|
Deity
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 17:17.
|
|