May 1, 2002, 05:08
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#121
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Quote:
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I really want to see this baby grew up
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me too
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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May 19, 2002, 09:38
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#122
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Deity
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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So, Pedrunn, how far are you from a public (beta) release?
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May 19, 2002, 23:30
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#123
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Sorry, Locutus!
But we are as far as i was since my last post. I gave it a brake because i am kind of interested in learning slic and photoshop (as you may have notest from my past works these days). Not to mention the excitement of helping in the visible wonders mod (associated with me learning photoshop).
I hope to restart the work in it next weekend (maybe this weekend).
It is in my hands now i have to make the texts. In this first stage i got all the sprites i wanted. Maybe a few more goods can be needed but so far it is ok.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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May 20, 2002, 03:54
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#124
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Locutos don’t forget it is also exam season I got one my self in a few moments
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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May 20, 2002, 08:17
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#125
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Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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What exams are you taking this year?
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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May 20, 2002, 11:14
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#126
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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AS mathes GCSE english and an AVCe in computers what about you
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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May 20, 2002, 12:04
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#127
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Deity
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Don't worry, I know and understand you're busy with all sorts of other stuff, but I'm just curious - I can't wait to see all this in action (even if half of it doesn't work yet)!
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May 20, 2002, 12:39
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#128
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Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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AS geography, chemistry and biology, A level maths.
good luck
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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May 20, 2002, 15:38
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#129
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Emperor
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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mmmm.......exams, you lucky guys Good luck to you all and when i decide to take my Degree next year you are welcome to laugh at me come crunch time! Enjoy
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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May 21, 2002, 03:44
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#130
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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it is the IT i need the luck in
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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June 8, 2002, 14:15
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#131
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Prince
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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How will (or are) the civ specific city sprites be implemented for this scenario? For some reason, I seem to be having a heck of a time doing the same thing. Everyway that I've tried to work it, I continue to only be able to use two civ specific cities. There has to be something simple that I'm missing.
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June 10, 2002, 03:57
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#132
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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try looking at the city mod in the main database the files that were modified should show you all you need to know
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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June 10, 2002, 10:27
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#133
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Prince
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Thanks Big MC, I'll do just that.
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June 10, 2002, 11:14
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#134
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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edit
ops wrong thread
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Last edited by The Big Mc; June 10, 2002 at 11:27.
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June 10, 2002, 22:50
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#135
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Sorry for the late response i was out this weekend,
There will be four civs in the game. Their city sprite are defined for each age in the file agecitystyle.txt. Where it is self explanatory if you realize that the MinSize and MaxSize are the size of the cities.
Code:
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wich the sprite will represent the city.
AGE_ONE_STYLE_ONE {
Sprites { Type 0 MinSize 0 MaxSize 14 Sprite 28 }
Sprites { Type 0 MinSize 15 MaxSize 29 Sprite 29 }
Sprites { Type 0 MinSize 30 MaxSize 99 Sprite 30 }
} |
And you the city styles for each civ is given in the civilization.txt.
Where in the line:
the number 0 (zero) stands for AGE_ONE_STYLE_ONE, the number 1 for AGE_ONE_STYLE_TWO, the number 2 AGE_ONE_STYLE_THREE, and so on in the agecitystile.txt.
This i believe you already know as i see in your posts in others threads. And the citymod is a much better source than this post
Yet the biggest city problem in this mod was the use of two differnts city styles in the same age for the same civ: The solar System and the Space City.
I solved this problem with the line in the agecitystyle.txt
Where 0 is used for land cities and 1 for sea cities ( just hit me! the number 2 stands for air cities???)
And the space tile is configured to be a land tile and a special solar system tile is beach (sea) tile.
This way i can have both.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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June 10, 2002, 23:02
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#136
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Prince
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Thanks for the info Pedrunn. Your right, I have looked into those files and fiddled with them a bit already. I'll take a closer look at them (make sure that I didn't miss anything that you mentioned here), and also take a look at the citymod files. By the way, the work on the space scenario looks truly exceptional, I can't wait to see it in action.
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June 17, 2002, 07:04
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#137
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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pedrun want to help me with a future update to the main ctp interface
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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June 17, 2002, 10:41
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#138
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Sure. I was thinking in get back to work in this scenario a week ago . Maybe we could do some work in the future together helping each other . And future is my favorite time so lets work on it.
What you have in mind? Is it the UI?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; June 17, 2002 at 16:03.
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June 19, 2002, 05:54
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#139
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Pedrun I will show you how about that .
This is the great library it is still in beta type. still some things to do on it.
I thought about completely updating the user interface not much would it seams apart form the big ones what to have at the side of the science adviser ( need something more modern then the old test tube things. Possibly binary code)
So you in or out if you want you can start on the national management screen I will get back to you when I finish the great library up date.
I was looking at ctp1 yesterday after finally finding a copy at £2.99 sterling about a tenth of the cost of civ 3 and you are right the space section was cool.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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June 19, 2002, 11:56
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#140
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I will try to give a shot in the national manager basing in this image.
The great library look really cool. But i did not like this blue tone in the advance name button and in ganeplay/historical background should be lighter.
And you could have a better backgroung rather the these symbols place one besides the other. But yet they give a good view anyway.
I am looking foward to your final GL look.
Are you adding replacements tgas in the picture folder or changing the UI files?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; June 19, 2002 at 12:05.
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June 24, 2002, 05:54
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#141
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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posting new pics it is a lot easier any way I am going to overhaul the blue possible to tie it in with the gaia controller.
any way I have been on ctp1 a lot and I think we can take the wonder box of there and just up grade it to fit.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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June 25, 2002, 11:56
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#142
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Yep.
I believe new pics are better unfortunetly the fonts will remain the same wich will limit my thoughts.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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June 26, 2002, 05:50
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#143
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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I don’t know pedrun it may be possible to change the font but I think it would have to be all of the fonts for the game we change.
Any way I have been doing to much playing of ctp1 now that I have it loads of good ideas are flowing now.
You know what they say a change is as good as a holiday
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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June 28, 2002, 13:47
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#144
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Big Mc,
Changing a few pics will change almost all the screen. This save us a lot of time and working to change the interface.
At first we need a pic to replace the uptg20e.tga first
I thought the uptg28e.tga would do the trick but it is too dark and the fonts became unreadable.
Any pics suggestions?
IW,
Could you attach the sprite script you wrote for making those one picture only goods to me (If possible the whole folder). I want to give a try in sprite making. Specially goods now. But i keep hating that makespr.exe piece of s#@&.
It makes me want to shoot my head off!
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; June 28, 2002 at 13:53.
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June 28, 2002, 14:41
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#145
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Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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July 1, 2002, 06:09
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#146
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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pedrun i will send what i have done next time i am on line got a lot done
Battle view
msg boxes
save box
menu box
etc
and they look so cool
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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July 1, 2002, 08:56
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#147
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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About sprite creation...
Quote:
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Error in bitmap data. Pixel with no associated alpha
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I get this line after loading the makespr.
What does thais suppose to mean? And how can i fix it
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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July 1, 2002, 10:15
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#148
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Emperor
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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I think it means you have a black pixel not appropriately represented in the alpha channel or vice versa. If you're using PSP, and you generate the mask from 'any non-zero value' then it should work. Otherwise you can use the magic wand to select all the black pixels and then invert the selection and generate the mask from that, but thet won't work if you've any black in the middle of your image.
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July 2, 2002, 04:44
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#149
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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pedrun what program you using.
if it is paint shop i can help.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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July 2, 2002, 14:06
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#150
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King
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I am using photoshop
Yet, could you help me try to do this good? It is for blueO expansion code.
If you get it working could you attach the txt file so that i can use as a model for the others ones?
If not you could try to find out what is wrong with that tif!?!
-Thanks in advance
PS: Have you found a good background pic for the space UI?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; July 2, 2002 at 14:12.
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