July 2, 2002, 14:15
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#151
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King
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Ooops, forgot to attach the pic.
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July 3, 2002, 06:13
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#152
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Prince
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Its riddled with black pixels, that you need to change to almost-black for it to work. If you repost it as a tiff then I can sort it, but the jpg loses the image quality.
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July 3, 2002, 08:55
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#153
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King
Local Time: 18:17
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I did some work on it already. But there was no pure black pixel inside the city. I just made it less pure black.
Yet it isnt working. Something else happened
Now it appears a windows error message.
This time i think it is a text prob.
I direct copied the one you attached and set size to be 96 x 72.
So why it isnt working?????
Please, give it a try. I am going crazy.
the Tif is here:
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"Kill a man and you are a murder.
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Kill all and you are a God!"
-Jean Rostand
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July 3, 2002, 09:05
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#154
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Prince
Local Time: 22:17
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 Its wierd. If someone else doesn't get there first, I should be able to look at it properly when I get home, I only have Paint here
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"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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July 3, 2002, 10:50
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#155
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Super Moderator
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Your problem is the missing alpha channel Pedrunn, once I added it, it was no problem using the sprite maker, even with Ben's original gg01.txt with the wrong image sizes. Unfortunatly I don't know how to create the alpha channel with Photoshop. Maybe it will help you if you load this modified image into Photoshop. Images with alpha channel have a size of 28kb at leats my PSP4 files.
-Martin
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July 3, 2002, 10:53
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#156
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Deity
Local Time: 23:17
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Quote:
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Originally posted by Martin Gühmann
Unfortunatly I don't know how to create the alpha channel with Photoshop.
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It's explained in Harlan's documentation.
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July 3, 2002, 13:19
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#157
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King
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Thanks for the tif, Martin!
one less to go!
The problem i have several others pics done to convert into sprite. thats why i want so badly to learn how to make goods.
I dont even know what a alpha channel is  But i will take a look into Harlans documetation. I didnt read yet because i thought it only would help me to do cities and units.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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July 3, 2002, 14:35
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#158
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Emperor
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This is how I understand it (please correct me if I'm wrong):
The alpha channel is the "fourth colour" associated with each pixel (in addition to RGB) - the sprite maker (and many other similar applications) uses it to control transparency - I guess alpha 0 means transparent, alpha 255 opaque but it may be the other way around. Since the transparent pixels must be exactly the black pixels I don't know why this is necessary but I guess it's just another peculiarity in what is, after all, most likely a rushed program... I think better use of the feature is made in the new sprite version used in CTP2, some sprites like the helicopter appear to have partial transparency.
Modifying the alpha in a graphics application is usually fairly peculiar compared with just changing the RGB because it's used less frequently - most picture formats don't support it.
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July 3, 2002, 21:01
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#159
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King
Local Time: 18:17
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Join Date: Jul 2001
Location: of Natal, Brazil
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 Wooohhooooo!!!!!!!!!!
Aleluia, my friends!!!!
I read Harlans documentation.
It was there how to make a alpha channel.
And finally i am making my own good sprites.
Thank you all.
today i will sleep peacefully
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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July 4, 2002, 07:00
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#160
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Deity
Local Time: 23:17
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Alpha channels are extremely useful for experienced graphics makers: they can be used for things like shadows, smoke, water, backgrounds, animation, etc. Tom Davies played around with it quite a bit and his later sprites do make use of them more and more. I don't think alpha channels necessarily have to black, or even just one color (although this might be a CtP specific constraint), but I admit I don't understand the details either. Simple (web-oriented) file formats (bmp, jpg, gif) don't support it but from what I understand it's a fairly important and common feature in the more advanced formats (png, gif, tiff, tga), used more by (semi-)professional graphics artists.
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July 4, 2002, 12:59
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#161
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Super Moderator
Local Time: 23:17
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Quote:
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Originally posted by J Bytheway
The alpha channel is the "fourth colour" associated with each pixel (in addition to RGB) - the sprite maker (and many other similar applications) uses it to control transparency - I guess alpha 0 means transparent, alpha 255 opaque but it may be the other way around. Since the transparent pixels must be exactly the black pixels I don't know why this is necessary but I guess it's just another peculiarity in what is, after all, most likely a rushed program... I think better use of the feature is made in the new sprite version used in CTP2, some sprites like the helicopter appear to have partial transparency.
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You are right about the extremes but you can also use partial transparency, using the grey tones in between. See good number 4 the beaver example that comes with the sprite tool you will see that the edges are grey. This partial transparency on the edges has the effect the good (or object) does look like it belongs to the surrounding and not like a sticker pinned on a wall. They look smoth instead of hard. You see the different if a sprite don't use this technique (except the city sprites) and don't have shadows. Here is another example of a one frame good sprite the lobster. It has the partial egde transparency and of course shadows. In my opinion for a city expansion graphics it isn't necessary to use tranparent edges as the city sprites don't use them either.
-Martin
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July 25, 2002, 15:11
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#162
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King
Local Time: 21:17
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pedrun I am off line for a bit at the moment but will be coming back in September I have already made some new cities based on some I found in the ctp1 cd
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July 26, 2002, 19:01
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#163
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Prince
Local Time: 22:17
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Pedrunn, can I borrow your fictional universe for an RPG scenario to follow up your one?
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"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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July 28, 2002, 06:54
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#164
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King
Local Time: 18:17
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IW,
Sure you can!!!
To tell you the truth, i feel flaterned with this request.
What RPG is it?
Big Mc,
I really want to see those!!! where are they?????
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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July 28, 2002, 14:11
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#165
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Prince
Local Time: 22:17
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Quote:
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IW,
Sure you can!!!
To tell you the truth, i feel flaterned with this request.
What RPG is it?
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I don't know yet, I was thinking of doing a star wars scenario (as Dave's doing LOTR   ), but I'm waiting for the Civ3 Star Wars project to make me some units first, so I thought I could use yours to get back into the swing of scenario making.
Probably some sort of resistance scenario where the First Ones betray the winners, and kill them too. Then the 4 defeated races of the universe have to ally and kill of all the First Ones to reclaim the galaxy.
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"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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August 5, 2002, 15:11
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#166
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King
Local Time: 21:17
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Pedrun I will attach the pic but the cities will have to wait. also I have the first realise of my new gui for ctp 2 looking cool.
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August 5, 2002, 22:24
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#167
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King
Local Time: 18:17
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It has been a wfile since you last visit, Big Mc! I am glad you are back.
Good pictures of the cities evolving (or are they actually sprites?).
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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August 9, 2002, 15:59
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#168
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King
Local Time: 21:17
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pedrun i got you the tga just use the sprit maker and there yours
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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August 9, 2002, 16:03
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#169
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King
Local Time: 21:17
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Pedrun here is the first file for my gui mod there’s two
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August 9, 2002, 16:08
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#170
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King
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And the second one
Pedrun how about the cities fro the pic at the top of thes thread
And wombat I always like the idea of the people who kill the first ones ship going into there dimension and wiping the first ones out
Oh and I know about the city manger bug.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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August 9, 2002, 17:00
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#171
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King
Local Time: 18:17
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That is amazing. You did quietly put a lot of work in this. It is amazing. 
I will test the tgas to check how the UI look is going on.
As for the city i think we got a new Emphat city style (blue one)
And I am thinking in using the green one as the Th'ree Kreen.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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August 9, 2002, 17:07
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#172
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King
Local Time: 21:17
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Pedrun there is another one.
It s the arcologies pic on your ctp1 wall chart.
Also on that chart notice to two missing units
War walker and star cruiser
and thanks
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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August 9, 2002, 23:12
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#173
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King
Local Time: 18:17
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 What i have just launched really was CTP2?
I take my hat off. What you did was incredible. It looks how i had imagined if not better. A Homeworld-like interface where everything gives the idea of space. I really cant wait to see that interface with the space terrain, the black background of the space units and advances.
Congratulations, i really am amazed.
Here are some notes:
- The Scenario editor has a different collor (a white texture and not the blue)in the top of the background
- Would be nice to improve the main control. It is all blue with no details. Not even borders to separate the map info from the tabs, and those from the wheel with buttons (could you list the tgas that are part of it. I may take a look).
- I think The GL background may look better with the same background of the Gaia Controller screen.
- The title of the screen have white shadows what makes them dificult to read but i think this cant be changed without changing the files. Yet it isnt such a big problem
- Do you get crashs when trying to open the science screen or it is just me?
The rest is terrific. Congratulations again
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; August 9, 2002 at 23:18.
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August 27, 2002, 16:45
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#174
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King
Local Time: 21:17
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It is you with the science screen
I fix some bugs like the city screen and the money bit I have been playing with it on for a few weeks now I got use to it and thick it looks professional.
I have mainly been on holiday and working on the colony bit as well as my scenario.
What’s any body else think of it or has pedrun downloaded it five times
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The BIG MC making ctp2 a much unsafer place.
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August 27, 2002, 16:59
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#175
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King
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Pedrun were are the city sprites you promised from the top of the page
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August 27, 2002, 17:02
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#176
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King
Local Time: 21:17
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All the people with 58 k modems are going to kill me you need to download the first set of files for the mod as well as the second
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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August 28, 2002, 13:08
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#177
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King
Local Time: 18:17
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Just downloaded so i will check it now.
And you were right it was my science manager and not the pics.
You have disapeared didnt you. There has been such a long time since you did not come to the forums that you probably dont know that those cities were to the city expansion code. And since it did not worked out i am currently making a new version of it using TIs.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; August 28, 2002 at 13:14.
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September 15, 2002, 10:41
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#178
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Prince
Local Time: 22:17
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http://www.cdmag.com/articles/017/180/shot1.html
This is a really old screenshot of ctp1.
It has an old version of a space city. This could be used in your scenario
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September 15, 2002, 10:52
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#179
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King
Local Time: 18:17
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It already is in my scenario.
Check a couple of pages ago. I got a sample of how the cities will look like and this city is part of the human cities series.
But the work on this scenario was delayed because i was learning slic, working on the city expansion and others stuff. It has no date to start again. But i really wanted to see it in action.
And i know how to implement all stuff.
But currently i am working on a mod that i plan to release its BETA before september 30th. After that my university class will start and modding will be much harder.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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September 19, 2002, 07:47
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#180
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King
Local Time: 21:17
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pedrun i am back at collage on moday
so i will be around a bit more
big mc
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