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Old March 5, 2002, 16:09   #1
Pap1723
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I would like to play...
2194 Days Of War

I know there is a game going on already in the Apolyton forums, but since I am remaking the game, I would like to play a PBEM that might actually finish.

I'll be the Americans or Germans depending on who has more of a preference.

Japanese-OPEN
Germans-OPEN or Pap
Neutrals-OPEN or AI
Americans-OPEN or Pap
British-OPEN
Chinese-OPEN
Soviets-OPEN

Pap
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Old March 5, 2002, 16:13   #2
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BTW, we need to make sure we are using the revised version of 2194.

It can be found here:

http://csc.apolyton.net/scenarios/dos194.shtml

Pap
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Old March 5, 2002, 17:55   #3
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Quote:
Originally posted by Pap1723
BTW, we need to make sure we are using the revised version of 2194.

It can be found here:

http://csc.apolyton.net/scenarios/dos194.shtml

Pap
That's actually the first ever version of 2194 days
There's a more modern version on the Spanish Civ Site with improved units, graphics, rules, etc
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Old March 5, 2002, 19:40   #4
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I'll play as either Japan, Germany, USSR, or America (that's my order of prefence). When do we start?
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Old March 5, 2002, 21:36   #5
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I'll play anyone of them, i dont care...

Germans, Americans, Japs, Ussr? I dont care!!
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Old March 6, 2002, 03:11   #6
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FMK, if you read this, can you send me the map you used in the other 2194 PBEM?

Japanese--Magyar Crusader
Germans--Soundwave
Neutrals--AI or OPEN
Americans--Pap
British--OPEN
Chinese--OPEN or AI
Soviets--OPEN

Pap
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Old March 6, 2002, 17:39   #7
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So i am the Evil German Empire??

Can i be the British, i dont know i hate always getting the most powerful nation!
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Old March 6, 2002, 18:03   #8
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Japanese--Magyar Crusader
Germans--OPEN
Neutrals--AI or OPEN
Americans--Pap
British--Soundwave
Chinese--OPEN or AI
Soviets--OPEN

Pap
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Old March 6, 2002, 18:09   #9
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Excellent
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Old March 6, 2002, 18:39   #10
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There's lots of 2194 days games looking for players on the Civfanatics PBEM board. Maybe you could find your extra player there?
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Old March 6, 2002, 22:04   #11
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I'll take the Germans.

Ein Reich. Ein volk. Ein Führer.
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Old March 7, 2002, 02:31   #12
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Japanese--Magyar Crusader
Germans--El Awrence
Neutrals--AI or OPEN
Americans--Pap
British--Soundwave
Chinese--OPEN or AI
Soviets--OPEN

Pap
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Old March 7, 2002, 19:10   #13
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I think that whoever is Britain, or the USSR, should also get the Chinese.
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Old March 7, 2002, 20:29   #14
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I'll take the Chinese as well!!
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Old March 7, 2002, 20:32   #15
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Great, all we need now is someone to play as the Soviets.

Japanese--Magyar Crusader
Germans--El Awrence
Neutrals--AI or OPEN
Americans--Pap
British--Soundwave
Chinese--Soundwave
Soviets--OPEN

Pap
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Old March 7, 2002, 20:35   #16
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Nobody wants to be a Communist... Now there's a surprise.
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Old March 8, 2002, 14:58   #17
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Hi guys,

count me in as the last player: the russians

broman_1999@yahoo.com

Let world war 2 begin!!!

Broman
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Old March 8, 2002, 17:31   #18
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Japanese--Magyar Crusader
Germans--El Awrence
Neutrals--AI or OPEN
Americans--Pap
British--Soundwave
Chinese--Soundwave
Soviets--Broman

Magyar please get us started.
We are playing with the German Rules, and the German Events.
House rules...
V1's only attack cities!
Kamikazes only attack ships!
If anyone has a problem with the above house rules, please say something.

Here is the map we will use, I will update it as we go.

Pap
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Old March 8, 2002, 17:54   #19
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German events? Germany is going to get slaughtered! Why don't we just use one of the events file and edit out all the create unit actions? I could do that in about 5 minutes tops.
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Old March 8, 2002, 17:58   #20
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Ok Magyar, go for it, play your turn, then post the edited events along with your game here.

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Old March 8, 2002, 21:44   #21
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EVENTS
I took the German events and deleted out the create unit events, except for 2 of them that gives the USSR Infantry each turn. I figured it couldn't hurt.
Attached Files:
File Type: txt events.txt (9.1 KB, 4 views)
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Old March 8, 2002, 21:49   #22
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Rising Sun Report:

Our emperor has shown his glorious skill and strategic supremacy by annihilating the American navy at Pearl Harbor and Midway. Both navy bases have been securly added to our growing empire. All Pacific Islands north of Australia our now colonies for the emperor. The Chinese fight like lazy dogs! We cannot count how many of their cities we've taken and awarded to our soldiers like we did at Nanking. Indo-China is under our banner, and we've secured a foothold on Australia at Darwin.

Germany's turn.
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File Type: net 1941dec.net (225.2 KB, 4 views)
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Old March 8, 2002, 21:56   #23
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Actually, before we started I had a bunch of ideas to propose:

+ Allies can communicate
+ Soviet armour values be evaluated a little bit further.

I also object to China AND Britain being run by the same person.
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Old March 9, 2002, 00:37   #24
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What, should China and USSR be the same person? Whats wrong?
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Old March 9, 2002, 08:57   #25
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Quote:
+ Soviet armour values be evaluated a little bit further.
What do you mean with this? Are they to strong or to weak in your opinion?
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Old March 9, 2002, 11:40   #26
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Soviet armour attack and defence values should be decreased as it's virtually impossible for Germany to even have a fighting chance against them, despite the fact that during the war Germany DID have a fighting chance against them.
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Old March 9, 2002, 14:08   #27
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OK guys, I'll take a look at the rules files in one second...

I'll edit the armour values, and also lower the attck of the V1 and the Kamikaze

Magyar, we need you to post the new events file please!

Pap
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Old March 9, 2002, 14:13   #28
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The kamikaze should probably be made a bit cheaper if you're toning down the attack rating.
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Old March 9, 2002, 17:27   #29
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WOW why dont we just change everything, look this will turn out like the last one!!

Look Germany, WW2 you were slaughtered anyway, and i have played USSR and its not easy!!! Trust me... Stop playing with the events and rules, it stuffs everything up!!



So theres my point of view, coz i'm sick of people changing everything, we'll just start and no fixing RULES AND EVENTS and thats fine by me!

So start from the beginning!

SO THERE!
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Old March 9, 2002, 18:04   #30
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I edited the vales of the rules.txt
OK, as you guys know, there are 2 rules files, the Allies and Axis advantage. What I did was go through the files and compare what was different in each. I think I balanced the values pretty well, but if anyone has any complaints, let me know...

I am going to list the units and what was different in the 2 files. Then I am going to list what I changed them to. I toned the Kamikaze and V-1 way down because they were only nuisance weapons, and were too strong in 2194

Ohka Kamikaze-----20a,18a,8f-----------------------10a,6f
A6M2 Zero-----------8a,7a-----------------------------7a
Armored Infantry---6a,7a,7cost,5cost--------------6a,6cost
Atomic Bomb--------18cost,4cost---------------------18cost
Avro Lancaster------14a,16a,4f,5f-------------------15a,4f
B-17-------------------14a,16a,4f,5f-------------------15a,4f
Churchill--------------8a,10a,6d,7d8cost,6cost-----9a,7d,7cost
Commandos---------7a,8a-----------------------------7a
DH Mosquito---------4d,5d-----------------------------4d
Fallschirmjager------7a,6a,6d,5d---------------------6a,5d
IL-2--------------------10a,12a,2f,3f-------------------11a,2f
Imperial Marines----6d,5d-----------------------------6d
JS-2 Heavy Tank----12a,16a,8d,11d,3h,4h,2f,3f--15a,9d,4h,3f
Tiger II----------------16a,14a,12d,10d---------------14a,11d
JS-2 is comparable to the Tiger II, but it had a better gun...so that is why I gave it those values, and Tiger II better armor
Ju-87 Stuka-----------9a,8a-----------------------------8a
Katyusha--------------12a,14a--------------------------13a
Ki-67-------------------3d,2d,6cost,8cost--------------2d,7cost
LVT-2------------------9a,10a----------------------------9a
M-10-------------------11a,12d--------------------------11a
M4 Sherman----------9a,10a,6cst,4cst---------------9a,5cost
Me109-----------------8a,7a-----------------------------7a
Me262-----------------5d,4d-----------------------------4d
Mobile Howitzer-----12a,14a,2d,3d------------------13a,2d
P-38-------------------4d,5d------------------------------4d
P-47-------------------10a,12a---------------------------11a, also gave it fighter ability because it was a fighter-bomber, Nemo had it wrong in the rules.txt
P-51-------------------4d,5d------------------------------4d
Panther---------------12a,11a,10d,8d,6cst,8cst-----12a,9d,7cst
T-34--------------------10a,12a,7d,10d-----------------12a,9d
Panzergrenadiers---7a,6a------------------------------6a
Partisans--------------6a,7a------------------------------6a
PxKw IV----------------10a,9a,6d,4d--------------------9a,5d
Red Army--------------4a,5a------------------------------4a
Spitfire-----------------7a,8a,4d,5d----------------------7a,5d
SS Troopers-----------8a,7a,6d,5d---------------------7a,6d
Submarine-------------4d,2d-----------------------------3d
Tiger I------------------14a,12a,7cost,10cost---------13a,9cost
Type XXI U-Boat------13a,12a,5d,4d------------------12a,4d
V-1 Rocket-------------20a,18a,2cost,6cost-----------10a,5f,6cost
Wehrmacht------------6d,5d-----------------------------5d
Yak-9-------------------4d,5d-----------------------------4d

That's it.
I hope everyone is happy with the changes, I think I made them accurately.

The rules file is below...

Pap
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File Type: txt rulesmp.txt (25.0 KB, 5 views)
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