March 6, 2002, 05:53
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#1
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Emperor
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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New Graphics Mod Coming
I am almost done, I have gone over all my previous mistakes and bad artwork and redone them. I've also done some more graphics on things that I did not do before.
I probably have the best looking Civilization 3 out there right now.
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March 6, 2002, 06:14
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#2
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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*shudders* ahh, anyone got a sanitary napkin?
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March 7, 2002, 17:21
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#3
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Prince
Local Time: 15:23
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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Drooling with anticipation!
__________________
Yours in gaming,
~Luc
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March 7, 2002, 18:51
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#4
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Prince
Local Time: 21:23
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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Re: New Graphics Mod Coming
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Originally posted by Sn00py
I am almost done, I have gone over all my previous mistakes and bad artwork and redone them. I've also done some more graphics on things that I did not do before.
I probably have the best looking Civilization 3 out there right now.
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uuuuuuuuhhh baby!
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March 8, 2002, 09:08
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#5
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Warlord
Local Time: 22:23
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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Re: New Graphics Mod Coming
Quote:
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Originally posted by Sn00py
I am almost done, I have gone over all my previous mistakes and bad artwork and redone them. I've also done some more graphics on things that I did not do before.
I probably have the best looking Civilization 3 out there right now.
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I'm happy for you, but why tell us about it before we can download it?
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March 8, 2002, 10:03
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#6
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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so if any of us are working on a terrain mod we can go ahead and stop and work on something else while waiting for sn00py's mod.
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March 8, 2002, 15:01
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#7
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Prince
Local Time: 16:23
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
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cool!!! How long do yout hink it will be until you have them done and screenshots up Sn00py? I lvoe the other mods you did with the graphics, and will be delighted if these are as great looking as those! Thanks a lot!!
__________________
DO, OR DO NOT, THERE IS NO TRY - Yoda
EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown
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March 8, 2002, 21:06
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#8
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Emperor
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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How do you ppl feel about bigger cities and with buildings like the granary, temple, library, etc, visible in the city?
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March 8, 2002, 21:10
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#9
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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I like your industrial city especially in comparison to the game defoult one...
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March 8, 2002, 21:55
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#10
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King
Local Time: 16:23
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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sweeeeeeeeeeeet!
Must have! Those are great!
one question: did you fix the flood plain graphics? they're hooorible right now.
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March 8, 2002, 21:55
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#11
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Prince
Local Time: 15:23
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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Looks pretty good to me
__________________
Yours in gaming,
~Luc
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March 8, 2002, 22:11
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#12
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Emperor
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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now about those flood plains, I don't exactly know what flood plains are supposed to look like, what do you want them to look like? what is wrong with the ones now? etc. with this info I could change them.
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March 9, 2002, 01:01
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#13
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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the ones now look like deserts with green circles on them. bleh. I'm not sure what they should look like though. I'm still against the whole idea of founding a city near an area that floods, dunno why they incorporated that into the game. I suppose it just similates especially fertile land.
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March 9, 2002, 01:25
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#14
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King
Local Time: 16:23
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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I'm not entirely sure what they look like.
I suppose they look different depending on if there's a flood or not.
I think fezick31 is working on some flood plain grfx already so maybe he'll have one ready that you could add to your graphics package.
But I found this picture and it looks pretty good to me.
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March 9, 2002, 01:42
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#15
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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yeah, sort of a flooded grassland instead of a desert. Can you mix something up intermingling water with grassland?
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March 9, 2002, 10:42
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#16
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Emperor
Local Time: 16:23
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Great work. I cant wait to see it all.
Quote:
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I'm still against the whole idea of founding a city near an area that floods, dunno why they incorporated that into the game. I suppose it just similates especially fertile land.
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There are lots of cities worlwide that were founded on or have grown to include flood plains. Many or most cities on the Mississippi are on flood plains. I think that almost any city founded on a large river on flat land would be on a flood plain.
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March 9, 2002, 14:35
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#17
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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My understanding on the situation isn't very broad, but I am against the founding of a city on a flood plain because everyone else in the state is financing the costs of rebuilding that area after a flood (be it through increased insurance rates or through taxes).
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March 9, 2002, 15:12
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#18
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Prince
Local Time: 21:23
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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Quote:
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Originally posted by Sn00py
How do you ppl feel about bigger cities and with buildings like the granary, temple, library, etc, visible in the city?
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They look great. But won't a bigger city icon totally overlap some of the tiles around it?
About the buildings, are you planning on doing Wonders too (a few important ones, like the Pyramids or Bach's cathedral)?
FLOOD PLAIN (from an Internet search):
A flood plain is the lowland adjacent to a river, creek, lake, stream, ocean or other open waterway that is subject to flooding when there is a significant rain.
So I don't think that there is any specific look for it. Maybe half-land half-water, like a swamp, but not as gloomy. I guess you'll just have to use your great imagination.
I was going to post a few pics, but that wouldn't help, because it's just normal land when it's dry, and turns to a lake when it rains...
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March 9, 2002, 17:27
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#19
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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I was wondering about that too and I researched the issue. The city graphics, take rAMER.pcx for example, are divided into 12 rectangles of 167width by 95height. If you have grid line enabled, they will overlap the city, and any resources in neighboring diamonds can also overlap the city. So if you want to create your own city fit it into 167x95 and then paste it into the appropriate pcx.
maybe make it green like grassland but have tall grass on it or something tall and weedlike. We have flood plains near where I used to live (the valley where all the cows are) and it is usually full of tall grass (where the cows aren't). I think it appropriate that floodplains, found near rivers, are green. That way the land very close to the river is fertile and shows it.
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March 9, 2002, 17:29
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#20
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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dbl post.
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March 9, 2002, 18:10
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#21
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Emperor
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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the above cities do fit, it took me a few trial and errors to get the right sizes.
I cannot put wonders into cities because it would look strange if everyone had hanging gardens, when only one person has actually built it.
I have a few thoughts on flood plains, so I will have a go today.
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March 9, 2002, 18:38
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#22
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King
Local Time: 15:23
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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Do you have an ETA on when you will be done with this graphic mod? It looks interesting, and I am using some of your other stuff right now.
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March 10, 2002, 06:36
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#23
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Emperor
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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ok umm... another week?
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March 10, 2002, 16:55
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#24
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Prince
Local Time: 16:23
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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It has always seemed odd that floodplain tiles are always adjacent to desert tiles (if I'm not mistaken). Maybe the existing graphics are appropriate, but do not make the floodplain part of the transition between the river and desert distinct enough. What about just broadening that narrow green strip along the edge, perhaps with a few minor streams leading toward the river?
Regarding the issue of founding cities on floodplains, the game designers evidently shared the reservations expressed here, and they punish those cities by a higher rate of disease and death from the swampy conditions.
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March 11, 2002, 16:20
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#25
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King
Local Time: 21:23
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Sn00py - The cities look unbelievable, but still a little clusterd. You should keep them with your improvements, shrink them to 75%, and use the remaining amount of room to soften the cities relation to the terrain with a slowly diminishing grid pattern.
Cheers
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March 12, 2002, 01:27
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#26
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Prince
Local Time: 13:23
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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Can you make some black sand coastline sn00py? That might be sweet dunno how you would fit it with the various terrains.
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March 12, 2002, 18:08
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#27
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Prince
Local Time: 15:23
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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cool ones
I love your cities... are so cute
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Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 12, 2002, 21:04
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#28
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Prince
Local Time: 16:23
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
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Hey Sn00py,
Any idea how much longer it will be? Or perhaps you could post up a couple of screenshots of the main screen graphics for us to start drooling over!!! Have you gone back and redone the graphics that you hae changed before? Or have you just beeen messing wiht the City tiles?
__________________
DO, OR DO NOT, THERE IS NO TRY - Yoda
EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown
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March 13, 2002, 06:23
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#29
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Warlord
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Israel
Posts: 160
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the bigger cities are great!-wanted to do something like that but i haven't got the time!
nice work snoopy
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March 13, 2002, 07:48
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#30
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Local Time: 08:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Just wanted to let you know, I'm looking forward to your work Sn00py
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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