March 6, 2002, 13:36
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#1
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Prince
Local Time: 17:23
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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MM2 Strat question
In the MM2.1 Readme, Wes wrote: "Note: The mod is balanced assuming that the human disbands his second starting settler. I usually use mine as a scout for several turns before disbanding it. "
Okay, but why? Is it because an early second city is indefensible?
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"...your Caravel has killed a Spanish Man-o-War."
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March 6, 2002, 18:30
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#2
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Deity
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Yeah, I wondered about that too. Why on earth would anyone voluntarily disband such a valuable unit? That would be a major setback in the early game, at least the way I play...
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March 6, 2002, 18:35
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#3
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Prince
Local Time: 22:23
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by Locutus
That would be a major setback in the early game, at least the way I play...
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I guess that's the point. It's to make it harder.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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March 6, 2002, 18:37
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#4
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Deity
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Then just give me 1 settler (or maybe 1 settler and 1 warrior)...
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March 6, 2002, 19:02
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#5
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Prince
Local Time: 22:23
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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<------ Immortal Wombat != WesW
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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March 7, 2002, 13:45
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#6
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Prince
Local Time: 17:23
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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Quote:
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Originally posted by Immortal Wombat
I guess that's the point. It's to make it harder.
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One can carry this "making it harder" stuff a bit too far, deliberately shooting yourself in the foot...or higher.
__________________
"...your Caravel has killed a Spanish Man-o-War."
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March 12, 2002, 23:17
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#7
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Local Time: 15:23
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
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This came about because I did not understand one of the settings in the game. I only meant for the human to have one settler on the hardest settings, and for the AIs to have two. I did not know that there were separate settings for the human and the AI as to how many settlers each were given. I thought that both used the human setting.
Anyway, use this diffdb from now on. If you have trouble with the dl, email me thru the button above.
__________________
For Civ IV: The Medmod V v1.0.
For Medieval: Total War- The Medieval Mod IV v4.0.
The entire Medmod series is available at my Apolyton-hosted webpage.
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