Thread Tools
Old March 6, 2002, 13:36   #1
Hermann the Lombard
Prince
 
Local Time: 17:23
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
MM2 Strat question
In the MM2.1 Readme, Wes wrote: "Note: The mod is balanced assuming that the human disbands his second starting settler. I usually use mine as a scout for several turns before disbanding it. "

Okay, but why? Is it because an early second city is indefensible?
__________________
"...your Caravel has killed a Spanish Man-o-War."
Hermann the Lombard is offline  
Old March 6, 2002, 18:30   #2
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Yeah, I wondered about that too. Why on earth would anyone voluntarily disband such a valuable unit? That would be a major setback in the early game, at least the way I play...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old March 6, 2002, 18:35   #3
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 22:23
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Quote:
Originally posted by Locutus
That would be a major setback in the early game, at least the way I play...
I guess that's the point. It's to make it harder.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old March 6, 2002, 18:37   #4
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Then just give me 1 settler (or maybe 1 settler and 1 warrior)...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old March 6, 2002, 19:02   #5
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 22:23
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
<------ Immortal Wombat != WesW
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old March 7, 2002, 13:45   #6
Hermann the Lombard
Prince
 
Local Time: 17:23
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
Quote:
Originally posted by Immortal Wombat

I guess that's the point. It's to make it harder.
One can carry this "making it harder" stuff a bit too far, deliberately shooting yourself in the foot...or higher.
__________________
"...your Caravel has killed a Spanish Man-o-War."
Hermann the Lombard is offline  
Old March 12, 2002, 23:17   #7
WesW
Apolytoners Hall of Fame
 
WesW's Avatar
 
Local Time: 15:23
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
This came about because I did not understand one of the settings in the game. I only meant for the human to have one settler on the hardest settings, and for the AIs to have two. I did not know that there were separate settings for the human and the AI as to how many settlers each were given. I thought that both used the human setting.

Anyway, use this diffdb from now on. If you have trouble with the dl, email me thru the button above.
Attached Files:
File Type: txt mm2_diffdb.txt (24.9 KB, 2 views)
__________________
For Civ IV: The Medmod V v1.0.
For Medieval: Total War- The Medieval Mod IV v4.0.
The entire Medmod series is available at my Apolyton-hosted webpage.
WesW is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:23.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team