March 6, 2002, 16:38
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#1
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Chieftain
Local Time: 16:24
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Join Date: Nov 2001
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Mod Creator's Please Read!
I don't create mods or anything but could someone tell me if there is a way to give a particular Civ a tile/terrain resource bonus. What I had in mind were the Inuit and Taureg and Polyponesians. Inuit gain +1 food from tundra, Taureg gain +1 food from desert, Polyponesians gain +1 food from jungle. I also had an idea for the Polyponesians being religious/expansionist, but instead of the ability to make scouts they start with Map Making and Ceremonial Burial. They would also have a Civ specific unit, the outrigger(0/0/1) with a capacity of 1 able to traverse sea squares.
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March 6, 2002, 18:39
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#2
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Emperor
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Quote:
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I don't create mods or anything but could someone tell me if there is a way to give a particular Civ a tile/terrain resource bonus. What I had in mind were the Inuit and Taureg and Polyponesians. Inuit gain +1 food from tundra, Taureg gain +1 food from desert, Polyponesians gain +1 food from jungle.
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about the closest way of doing this i could think of would be to start them off with a special tech that enables a resource for each of those squares, and then give that resource major bonuses since it wouldn't be on every square, and make the tech require intergrated defense so it would be hard to research
hope that helps somewhat
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March 6, 2002, 18:49
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#3
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Technical Director
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Your way wouldn't work korn, as there could be no other resources then.
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March 6, 2002, 18:54
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#4
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Emperor
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Gramphos
are you sure? what i am talking about is this, give the Inuits a tech like Inuit Generic Tech 1 which has the prereq of intergrated defense, and that would enable the seal resource which is only found on tundra and it gives +whatever to food, it's not perfect because it would only appear in certain places but it's about the closest thing i could think of
and that wouldn't work? why couldn't you have other resources?
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March 7, 2002, 06:37
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#5
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Prince
Local Time: 12:24
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Korn: I think he means that there couldn't be any other resources on that tile. If you cover every desert and tundra with special food resources, there won't be any oil.
Steele
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March 7, 2002, 06:42
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#6
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Emperor
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steel i think you and gramphos are both misreading me,
for one thing i don't know how you would cover every single tile with a specific resource, and that's not what i'm saying i'm saying that maybe you could give one of the civs a civ specific resource that while not covering every tile would provide a bonus to that civ in the specified terrain that only one civ could use
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March 7, 2002, 06:49
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#7
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Prince
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I think I understand you now. Add a new resource, randomly placed like all the others, but only usable by a single civ.
Steele
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If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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March 7, 2002, 07:13
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#8
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Warlord
Local Time: 22:24
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Join Date: Jun 2001
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Posts: 223
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If you give a free tech to a civ that has a prerequisite, don't you then have to discover all the prerequisites for the tech before that civ would get it (for free)?
F.E.: I give the Mongols a free tech, Horseback Riding. They don't get it from the start but have to discover the Wheel and warrior code first, and THEN get it?
Korn, I think it would be better to give Generic Inuit Tech 1 NO prerequisites and just set its AGE to None in the editor? 'Cus then the tech wouldn't be researchable, no?
Any comments?
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March 7, 2002, 07:14
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#9
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Technical Director
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Quote:
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Originally posted by korn469
Gramphos
are you sure? what i am talking about is this, give the Inuits a tech like Inuit Generic Tech 1 which has the prereq of intergrated defense, and that would enable the seal resource which is only found on tundra and it gives +whatever to food, it's not perfect because it would only appear in certain places but it's about the closest thing i could think of
and that wouldn't work? why couldn't you have other resources?
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That would work
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ACS - Technical Director
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March 7, 2002, 07:56
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#10
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Emperor
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hetairoi22
Quote:
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Korn, I think it would be better to give Generic Inuit Tech 1 NO prerequisites and just set its AGE to None in the editor? 'Cus then the tech wouldn't be researchable, no?
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hey if that works i like that solution better with one little thing, if you could set a tech to have a prereq of IntDef for example and it would work, this would keep the original civ from trading it around
now if both of our ideas would work (and i'm not sure about this) then the inuits could have the tech inuit survival skills, with a prereq of generic tech 0, both with an age set to none, however the inuits nor any of the other civs would have generic tech 0 nor could they research it, so the inuits wouldn't be able to trade their tech to any of the other civs
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