March 6, 2002, 17:42
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#1
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Warlord
Local Time: 07:24
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 118
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AI adaptability to CIVEDIT customisations.
This is not the first post on this issue... but I couldnt; find a recent one to tack onto...
I wanted to know that if I gave infantry, swordsman, legionary's the ability to build roads, clear forest and jungle... would the AI take advantage of this?
If you change upgrade paths (e.g. allow cavalry to upgrade to a tank) does the AI acknlowledge this?
In my view there is no point making customisations unless the AI is able to take advantage of them. It would just be cheating then.
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Exeter.
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March 6, 2002, 17:51
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#2
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Prince
Local Time: 21:24
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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I personally think they WOULD take advantage of it, because every edit i make the AI usually takes advantage of, but the only way to be sure on this is to actually playtest it, let me know the result.
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Up The Millers
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March 6, 2002, 18:09
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#3
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Warlord
Local Time: 07:24
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 118
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The problem with unit upgrades and infanty building roads is that it is impossible to playtest.. you can;t tell.
Another favourite customisation of mine is to allow irrigation of hills (why is this not a standard rule?)... but I can see that becasue the AI has irrigated some hills!
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Cheers
Exeter.
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March 6, 2002, 18:17
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#4
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Emperor
Local Time: 16:24
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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Quote:
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I wanted to know that if I gave infantry, swordsman, legionary's the ability to build roads, clear forest and jungle... would the AI take advantage of this?
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no the AI will not take advantage of this unless the unit has all of the terraform options and then if you gave it both terraform and offensive or defensive AI then it should work to an extent, but this means that the unit can do everything a worker can
Quote:
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If you change upgrade paths (e.g. allow cavalry to upgrade to a tank) does the AI acknlowledge this?
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yea this works fine, the Ai is slow at upgrading but this does work
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March 6, 2002, 18:43
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#5
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Warlord
Local Time: 07:24
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 118
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Thanx Korn.
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Cheers
Exeter.
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March 6, 2002, 18:48
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#6
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Emperor
Local Time: 16:24
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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exeter0
no problem, glad i could help
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March 7, 2002, 05:12
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#7
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Warlord
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Jan 2002
Location: SF bay Area
Posts: 198
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Quick qustion along these lines: I wish to make it the _liberary_ wich produces vetran units, will the AI be able to figure this out? What about if I make a barraks nessicary for units more advanced than warriors? If a factory is nessicary for tanks, will the AI know to build them? I want to make a rather extensive mod, but if the AI can't figure it out...
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