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Old March 7, 2002, 01:58   #1
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If you could have 3 traits and 2 UUs...
I'm wondering what it would be like if you could have a "dream civ" with three traits and two UUs.

If I could have 3 traits, I would take Military/Religious/Industrious. It is very convenient to be able to build early improvements at half price, and the quick vets could stomp over AIs. I'd use military to conquer, religious to get quick culture, and Industrious to connect my acquisitions.

I would take, for my UUs, the Mounted Warrior and the Rider. The MW could do early conquests to keep the game close on deity, and then when I got to the chivalry age, I could do full-scale invasions of all the major civs.
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Old March 7, 2002, 02:13   #2
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I'd take Expansionist/Military/Religious, Mounted Warriors and Impi. The Scouts find the Iron (and Iron Working) early, the Impi hold the Iron, and the Mounted Warriors (with a few Impi escorts) feast on Spearmen/Archers until no one is left. 3/2/2 stacks in the Ancient Era would just be unstopable.
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Old March 7, 2002, 03:36   #3
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I'd take Scientific/Religious/Industrious. Also, since I'm not a warmonger, though I do conquer one civ early on, I'd take Immortals, for sure, and probably Jaguar Warrior as my second UU.

Dream Civ cup, anyone?
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Old March 7, 2002, 10:18   #4
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The traits would be religious/scientific/militaristic. This odd combination is great for the cultural victory (favorite one!) and the militarism is just gravy for conquests. Mounted Warriors and Panzers for unique units. Anything left standing from ancient wars gets crushed come the industrial age.
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Old March 7, 2002, 10:52   #5
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For UU maybe a Mounted Warrior/Rider combination or Jag Warrior/Mounted warrior combo (really powerful for early game, cripple a civ early on and then finish them off, move on to the next civ). As for traits I'd pick - Industrious, Religious, Militaristic. Quick terrain improvements, lots of Jag and Mounted Warrior promotions and leaders, quick anarchy, cheap temples, warrior code=quicker Mounted Warriors (actually if I could choose I'd take the wheel instead). An unbeatable combination, I'd say.
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Old March 7, 2002, 11:38   #6
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Either Religious/Scientific/Industrious or Religious/Industrious/Commercial.

UU's: Riders and Panzers

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Old March 7, 2002, 12:29   #7
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- religious+scientific+industrious, Hoplites and Samurai (for a builder style game)
- religious+scientific+militaristic, Panzers and Riders (for a conquest style game)
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Old March 7, 2002, 12:39   #8
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commercial, expansionist, scientific

F15 and man-o-war
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Old March 7, 2002, 14:50   #9
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Give me Religious, Industrious, Commercial, and for UU's, I'll take the Mounted Warrior and the Jagwar.

There won't be anybody left standing before the ancient era's over with in any case, so....::shrug::



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Old March 7, 2002, 14:52   #10
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militaristic, religious and industrious.

Jag Warrior and Immortal.

With this setup, no matter the map size or civs, I should be able to conquer a enormous swath of land early and all nearby civs. Then be able to hold the fort.
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Old March 8, 2002, 16:30   #11
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Industrious, Scientific, Militaristic
Immortals + Panzers

Rapid infrastructure, and good technology backed up by powerful offensive units for when I do the most fighting (early Ancient and middle Industrial age).
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Old March 8, 2002, 17:04   #12
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industrius commercial religious

samurai/rider and cossack. horsies in the ancient era upgrade to samurai/rider in the middle ages upgrade to cossacks in the industrial age. with any luck everyone will be dead by then .
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Old March 8, 2002, 17:15   #13
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For the ultimate early-rush civ, try militaristic/expansionist/industrialist, with jaguars and mounted warriors.

Forget building, culture, or corruption. This is for all-out conquest. Militaristic (duh!). Expansionist to find enemies fast and gobble up barbarian-free goody huts. And industrialist to get a road network started, allowing reinforcements a head start towards their next conquest.

And best of all, this kind of mod is one of the things the current editor can actually handle!
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Old March 9, 2002, 13:41   #14
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religious, militaristic and commercial
Can't do without religious, a definite must have for the low anarchy, flexible governments and culture/happiness reasons.

Militaristic is perhaps the best trait for 'fun playing': occasional decisive warring is very important in CIV3, extra elites generate extra leaders generate extra wonders, etc . Do YOU want to miss out on this feature?

I do like industrious a lot! But is the trait THAT unique? No! Captured workers, which won't cost you gold, will have to do the job. No probs with militaristic.

Commercial IS unique. It allowes you to become succesfully LARGER, well matching to your militaristic trait. Commercial in combination with religious also provides you cultural flip over options. Main importance of commercial? Less corruption: MORE SHIELDS and INCOME, better developping distant cities than the civ's distant cities (more than this meager one shield production).

Scientific wouldn't be worse neither: culture + three techs.

With my three traits my civ would be a major contender.

To secure my cities from the very beginning I take HOPLITES as UU1. Much later on, when you want to establish a definite winning position, PANZERS, will do the job of expansion and 'claiming disputes and fighting terrorism' around the globe.

Try and beat me.

Let's have these Jag armies get themselves defeated by my fierce Spartan defenders, and killed by ALEXANDER's reservist horsemen! Our walled cities will hold of Roman legionaries and Persian immortals during Ancient Era. Hoplites will stand throughout Medieaval Era as well, if enough numbers to defend from chivalry attack.

My civ will become properly culturized and later on a rich tech leader. Who dares to interfere may expect the Modern Military to react FAST and DECISIVE: PANZERS will move in and blitz, government turn to be a Napoleontic warmongering Republic.

When the dust settles afterwards, I will be the leader in all directions. I'll have massive military and will be first to launch, that is if you are allowed to watch ... (nice guy though, but better don't mess with me or else ...)

CHALLENGE ME.

AJ
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Old March 10, 2002, 14:21   #15
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I would be an Industrial, Commercial, Expansionistic civ. Those goody huts rock.

My two UU would be the Panzer, and Cossack.
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Old March 11, 2002, 01:29   #16
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Scientific, Commercial and Religious

UU: Mounted Warrior and Panzer

Rock on

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Old March 11, 2002, 18:04   #17
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give me militant, industrous and religious and for units id take panzers and cossacks...
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Old March 15, 2002, 12:30   #18
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Commercial, Expanionist, and Industrious.

Man-of-war and F15.

I'll be poor anyway cause I have to pay full price for buildings. I'll know where everything, and I'll have built roads everywhere, but I'll prolly have, oh, about 4 cities.

I will, however, rule the seas and the air!!

R
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Old March 15, 2002, 20:26   #19
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I'd take Industrial-Religious-Scientific.

I'm a builder, and this would give me a) a good infrastructure with double worker rates, b) lots of culture and quick government transitions, and c) more tech. For UU's I'd pick Panzer's and F-15's, because I wouldn't go to war until much later anyways.
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Old March 15, 2002, 20:44   #20
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It seems commercial, scientific, industrious would be a potent combo. UUs would be Samurai and Panzer, for no particular reason.
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Old March 15, 2002, 21:37   #21
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Serious answer now.

Gotta be religious. Gotta be militaristic.

Third? Science doesn;t do it for me, as I deal with tech in other ways ("ATTECH"!!!), although it helps on culture.

Prob industrious, for roads / RRs, mining, and just in case I have to deal with a major jungle or forest. Heck, I'd like to go back to terraforming.

As to UUs, which one triggers the GA? (or do we get 2!!)

I'm sold on WCs, for earliest fast-mover war possible, and Panzers for world domination.

R
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Old March 18, 2002, 12:46   #22
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My Turn
My Utopian Civilization:

Industrious/Commerical/Scienctific

UUs...

Legionaries and Immortals

Now if you don't have any Iron, your screwed but if you do you have a unbeatable offense and defense till the discovery of Gunpoweder.
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Old March 19, 2002, 13:55   #23
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Re: My Turn
Quote:
Originally posted by Signa
...
Legionaries and Immortals

Now if you don't have any Iron, your screwed but if you do you have a unbeatable offense and defense till the discovery of Gunpoweder.
True, but since the latest patch gunpowder tech will be achieved fairly quick.

AJ
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Old March 19, 2002, 13:58   #24
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Re: religious, militaristic and commercial
Quote:
Originally posted by AJ Corp. The FAIR
...To secure my cities from the very beginning I take HOPLITES as UU1. Much later on, when you want to establish a definite winning position, PANZERS, will do the job of expansion and 'claiming disputes and fighting terrorism' around the globe.
...
I correct myself: legions, for obvious militaristic reasons, are far a better choice than hoplites.

AJ
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Old March 19, 2002, 15:32   #25
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My warmonger variant:

Religious, Industrious, Militaristic

Mounted Warrior/Panzer

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Old March 20, 2002, 02:23   #26
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Scientific + Industrious + Religious

UU 1 - Immortals
UU 2 - Jaguar warriors
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Old March 20, 2002, 09:34   #27
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I've had a change of heart about Religious. I think Industrious offers a bit more for the playstyle that would best use the other traits and UU's. Expansionist/Militaristic/Industrious. Still MW's and Impi.
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Old March 20, 2002, 13:36   #28
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Militaristic, comercial, industrious
Good defense, low corruption and fast roads wath mean more comerce.
I´m a builder so my UU are Legionary and Samurai just for the defense bonus in a attack units.
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Old March 20, 2002, 17:49   #29
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Militaristic, Expansionist and Industrious.

I'd take the Legions of Rome and the Riders of China.

Find all the goodies and tech, settle and build up the road network and then spank everyone silly until Nationalism comes. :-)
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