March 7, 2002, 01:58
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#1
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Emperor
Local Time: 17:25
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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If you could have 3 traits and 2 UUs...
I'm wondering what it would be like if you could have a "dream civ" with three traits and two UUs.
If I could have 3 traits, I would take Military/Religious/Industrious. It is very convenient to be able to build early improvements at half price, and the quick vets could stomp over AIs. I'd use military to conquer, religious to get quick culture, and Industrious to connect my acquisitions.
I would take, for my UUs, the Mounted Warrior and the Rider. The MW could do early conquests to keep the game close on deity, and then when I got to the chivalry age, I could do full-scale invasions of all the major civs.
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"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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March 7, 2002, 02:13
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#2
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Emperor
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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I'd take Expansionist/Military/Religious, Mounted Warriors and Impi. The Scouts find the Iron (and Iron Working) early, the Impi hold the Iron, and the Mounted Warriors (with a few Impi escorts) feast on Spearmen/Archers until no one is left. 3/2/2 stacks in the Ancient Era would just be unstopable.
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"tout comprendre, c'est tout pardonner"
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March 7, 2002, 03:36
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#3
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Deity
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I'd take Scientific/Religious/Industrious. Also, since I'm not a warmonger, though I do conquer one civ early on, I'd take Immortals, for sure, and probably Jaguar Warrior as my second UU.
Dream Civ cup, anyone?
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March 7, 2002, 10:18
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#4
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Warlord
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Milwaukee, WI
Posts: 262
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The traits would be religious/scientific/militaristic. This odd combination is great for the cultural victory (favorite one!) and the militarism is just gravy for conquests. Mounted Warriors and Panzers for unique units. Anything left standing from ancient wars gets crushed come the industrial age.
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March 7, 2002, 10:52
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#5
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King
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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For UU maybe a Mounted Warrior/Rider combination or Jag Warrior/Mounted warrior combo (really powerful for early game, cripple a civ early on and then finish them off, move on to the next civ). As for traits I'd pick - Industrious, Religious, Militaristic. Quick terrain improvements, lots of Jag and Mounted Warrior promotions and leaders, quick anarchy, cheap temples, warrior code=quicker Mounted Warriors (actually if I could choose I'd take the wheel instead). An unbeatable combination, I'd say.
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March 7, 2002, 11:38
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#6
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Deity
Local Time: 17:25
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Either Religious/Scientific/Industrious or Religious/Industrious/Commercial.
UU's: Riders and Panzers
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 7, 2002, 12:29
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#7
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Civ4: Colonization Content Editor
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 11,117
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- religious+scientific+industrious, Hoplites and Samurai (for a builder style game)
- religious+scientific+militaristic, Panzers and Riders (for a conquest style game)
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March 7, 2002, 12:39
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#8
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Chieftain
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: France
Posts: 83
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March 7, 2002, 14:50
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#9
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Moderator
Local Time: 21:25
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Give me Religious, Industrious, Commercial, and for UU's, I'll take the Mounted Warrior and the Jagwar.
There won't be anybody left standing before the ancient era's over with in any case, so....::shrug::
-=Vel=-
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March 7, 2002, 14:52
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#10
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Warlord
Local Time: 13:25
Local Date: October 31, 2010
Join Date: May 1999
Location: Chandler, AZ, USA
Posts: 289
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militaristic, religious and industrious.
Jag Warrior and Immortal.
With this setup, no matter the map size or civs, I should be able to conquer a enormous swath of land early and all nearby civs. Then be able to hold the fort.
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March 8, 2002, 16:30
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#11
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Settler
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 15
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Industrious, Scientific, Militaristic
Immortals + Panzers
Rapid infrastructure, and good technology backed up by powerful offensive units for when I do the most fighting (early Ancient and middle Industrial age).
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March 8, 2002, 17:04
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#12
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Emperor
Local Time: 18:25
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 4,783
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industrius commercial religious
samurai/rider and cossack. horsies in the ancient era upgrade to samurai/rider in the middle ages upgrade to cossacks in the industrial age. with any luck everyone will be dead by then  .
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March 8, 2002, 17:15
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#13
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Chieftain
Local Time: 16:25
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Chicago
Posts: 67
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For the ultimate early-rush civ, try militaristic/expansionist/industrialist, with jaguars and mounted warriors.
Forget building, culture, or corruption. This is for all-out conquest. Militaristic (duh!). Expansionist to find enemies fast and gobble up barbarian-free goody huts. And industrialist to get a road network started, allowing reinforcements a head start towards their next conquest.
And best of all, this kind of mod is one of the things the current editor can actually handle!
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March 9, 2002, 13:41
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#14
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Prince
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
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religious, militaristic and commercial
Can't do without religious, a definite must have for the low anarchy, flexible governments and culture/happiness reasons.
Militaristic is perhaps the best trait for 'fun playing': occasional decisive warring is very important in CIV3, extra elites generate extra leaders generate extra wonders, etc . Do YOU want to miss out on this feature?
I do like industrious a lot! But is the trait THAT unique? No! Captured workers, which won't cost you gold, will have to do the job. No probs with militaristic.
Commercial IS unique. It allowes you to become succesfully LARGER, well matching to your militaristic trait. Commercial in combination with religious also provides you cultural flip over options. Main importance of commercial? Less corruption: MORE SHIELDS and INCOME, better developping distant cities than the civ's distant cities (more than this meager one shield production).
Scientific wouldn't be worse neither: culture + three techs.
With my three traits my civ would be a major contender.
To secure my cities from the very beginning I take HOPLITES as UU1. Much later on, when you want to establish a definite winning position, PANZERS, will do the job of expansion and 'claiming disputes and fighting terrorism' around the globe.
Try and beat me.
Let's have these Jag armies get themselves defeated by my fierce Spartan defenders, and killed by ALEXANDER's reservist horsemen! Our walled cities will hold of Roman legionaries and Persian immortals during Ancient Era. Hoplites will stand throughout Medieaval Era as well, if enough numbers to defend from chivalry attack.
My civ will become properly culturized and later on a rich tech leader. Who dares to interfere may expect the Modern Military to react FAST and DECISIVE: PANZERS will move in and blitz, government turn to be a Napoleontic warmongering Republic.
When the dust settles afterwards, I will be the leader in all directions. I'll have massive military and will be first to launch, that is if you are allowed to watch ... (nice guy though, but better don't mess with me or else ...)
CHALLENGE ME.
AJ
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March 10, 2002, 14:21
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#15
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King
Local Time: 16:25
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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I would be an Industrial, Commercial, Expansionistic civ. Those goody huts rock.
My two UU would be the Panzer, and Cossack.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 11, 2002, 01:29
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#16
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Warlord
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Torino (Turin) Piemonte ITALY / Augusta Taurinorum - Sub Alpes Italia
Posts: 179
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Scientific, Commercial and Religious
UU: Mounted Warrior and Panzer
Rock on
Saluti
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March 11, 2002, 18:04
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#17
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Chieftain
Local Time: 21:25
Local Date: October 31, 2010
Join Date: Apr 2001
Location: ireland ( after exile )
Posts: 31
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give me militant, industrous and religious and for units id take panzers and cossacks...
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March 15, 2002, 12:30
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#18
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Warlord
Local Time: 16:25
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 180
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Commercial, Expanionist, and Industrious.
Man-of-war and F15.
I'll be poor anyway cause I have to pay full price for buildings. I'll know where everything, and I'll have built roads everywhere, but I'll prolly have, oh, about 4 cities.
I will, however, rule the seas and the air!!
R
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"Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko
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March 15, 2002, 20:26
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#19
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Deity
Local Time: 17:25
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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I'd take Industrial-Religious-Scientific.
I'm a builder, and this would give me a) a good infrastructure with double worker rates, b) lots of culture and quick government transitions, and c) more tech. For UU's I'd pick Panzer's and F-15's, because I wouldn't go to war until much later anyways.
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March 15, 2002, 20:44
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#20
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Warlord
Local Time: 13:25
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Seattle, WA, US
Posts: 114
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It seems commercial, scientific, industrious would be a potent combo. UUs would be Samurai and Panzer, for no particular reason.
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March 15, 2002, 21:37
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#21
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Warlord
Local Time: 16:25
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 180
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Serious answer now.
Gotta be religious. Gotta be militaristic.
Third? Science doesn;t do it for me, as I deal with tech in other ways ("ATTECH"!!!), although it helps on culture.
Prob industrious, for roads / RRs, mining, and just in case I have to deal with a major jungle or forest. Heck, I'd like to go back to terraforming.
As to UUs, which one triggers the GA? (or do we get 2!!)
I'm sold on WCs, for earliest fast-mover war possible, and Panzers for world domination.
R
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"Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko
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March 18, 2002, 12:46
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#22
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Warlord
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: IA, USA
Posts: 156
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My Turn
My Utopian Civilization:
Industrious/Commerical/Scienctific
UUs...
Legionaries and Immortals
Now if you don't have any Iron, your screwed but if you do you have a unbeatable offense and defense till the discovery of Gunpoweder.
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March 19, 2002, 13:55
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#23
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Prince
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
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Re: My Turn
Quote:
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Originally posted by Signa
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Legionaries and Immortals
Now if you don't have any Iron, your screwed but if you do you have a unbeatable offense and defense till the discovery of Gunpoweder.
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True, but since the latest patch gunpowder tech will be achieved fairly quick.
AJ
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March 19, 2002, 13:58
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#24
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Prince
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
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Re: religious, militaristic and commercial
Quote:
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Originally posted by AJ Corp. The FAIR
...To secure my cities from the very beginning I take HOPLITES as UU1. Much later on, when you want to establish a definite winning position, PANZERS, will do the job of expansion and 'claiming disputes and fighting terrorism' around the globe.
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I correct myself: legions, for obvious militaristic reasons, are far a better choice than hoplites.
AJ
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March 19, 2002, 15:32
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#25
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Deity
Local Time: 17:25
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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My warmonger variant:
Religious, Industrious, Militaristic
Mounted Warrior/Panzer
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 20, 2002, 02:23
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#26
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King
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Pune , Maharshtra
Posts: 2,853
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Scientific + Industrious + Religious
UU 1 - Immortals
UU 2 - Jaguar warriors
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March 20, 2002, 09:34
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#27
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Emperor
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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I've had a change of heart about Religious. I think Industrious offers a bit more for the playstyle that would best use the other traits and UU's. Expansionist/Militaristic/Industrious. Still MW's and Impi.
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"tout comprendre, c'est tout pardonner"
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March 20, 2002, 13:36
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#28
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Prince
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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Militaristic, comercial, industrious
Good defense, low corruption and fast roads wath mean more comerce.
I´m a builder so my UU are Legionary and Samurai just for the defense bonus in a attack units.
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Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 20, 2002, 17:49
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#29
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Settler
Local Time: 15:25
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Wisconsin
Posts: 2
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Militaristic, Expansionist and Industrious.
I'd take the Legions of Rome and the Riders of China.
Find all the goodies and tech, settle and build up the road network and then spank everyone silly until Nationalism comes. :-)
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'It needs but one foe to breed a war, not two, Master Warden,
And those who have not swords can still die upon them.'
--Eowyn
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