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Old March 10, 2002, 18:37   #31
The Andy-Man
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i dont see why the players should have to edit to get the game they wanted........
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Old March 10, 2002, 19:34   #32
Tarquelne
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Originally posted by The Andy-Man
i dont see why the players should have to edit to get the game they wanted........
I agree. The developers are telepathic, have unlimited amounts of time and money, and you and I not only completely agree about what we want all games to be, but we are also the most important people in the world.




THANK god for sarcasm!
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Old March 10, 2002, 19:54   #33
SpencerH
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The developers are telepathic
It might have been better if they could read. Were any of the many good suggestions for civ3 improvements that were posted on sites such as this (long after civ2 was published) ever considered or implemented?

Sarcasm is for everyone.
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Old March 10, 2002, 21:22   #34
The Andy-Man
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Spencer does make a good point, there were thousands of great civ3 ideas, straight after civ2's release i dare say. but alot of the good ideads i have read (ages before Civ3 release) seemed to have bin overlooked.
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Old March 10, 2002, 21:24   #35
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Originally posted by SpencerH


It might have been better if they could read. Were any of the many good suggestions for civ3 improvements that were posted on sites such as this (long after civ2 was published) ever considered or implemented?

Sarcasm is for everyone.

Indeed.

I seem to remember thousands of good suggestions for Civ III going on for years after Civ II came out. Most of those suggestions Firaxis simply ignored; worse, they even left out Cheat Mode and scenario-building from Civ III - a terrible development I never dreamed they'd do.

As for Editing, the values in the game Mod are generally unplayable (such as with Espionage costs), ridiculously rare (strategic resources), or childishly simplistic as with the mindless military unit values, and there are far too few units and techs.

We all know this game was rushed to market.
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