January 11, 2001, 16:06
|
#1
|
King
Local Time: 01:40
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
|
Greedy tech-trading AI thumb-rules needed
In the old Civ-1 game, any AI-CIV that was building a Wonder could happily trade away that same Wonder-allowing tech to the human player, before his wonder was finished. This was eventually fixed in Civ-2.
1: A Wonder-building Civ-3 AI-civ should never trade away neither that wonder-allowing tech, nor its nearest prerequisite, to the human player. Ever!
But, why stop there? Here some greedy tech-trading thumb-rules, that also should be incorporated in Civ-3:
2: Even if the AI-civ currently dont build any wonders, he should never trade away any still potent Wonder-allowing techs to the human player, without asking for non-negotionable extras.
- Non-ceased Wonder-allowing tech, that no AI-civ is currently work on. AI-civ demands 2 techs for 1.
- Non-ceased Wonder-allowing tech, that another AI-civ is currently working on. AI-civ demands 3 techs for 1.
- Some few extra important key-techs (any suggestions?). AI-civ demands 2 techs for 1.
I want to place the burden on the human player here, so the second thumb-rule shoudnt apply between AI-civs - only between AI-civ and the human player - and only for the human player.
[This message has been edited by Ralf (edited January 11, 2001).]
|
|
|
|
January 12, 2001, 00:54
|
#2
|
Warlord
Local Time: 00:40
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
|
Since Wonders have "overall" impact on game mechanics; trading, say, prereq's for GreatLib would also mean wasting the path needed to gain -common- techs of still to be discovered advantages by the human player OR ai's.
Negotiating "fair" exchanges of strategic prereq's then becomes an edging factor between "aiming at a goal AND have the AI's reach that goal for the HP".
Values of key Wonders like LeoWorkshop greatly increases the asking prices for the equivalent techs, IF the Ai's builds it first.
Would a human player trade "gunpowder" for "conscription" knowing that one Ai's has refused to let it go AFTER Darwin's wonder is almost ready to be purchased instead of next-turn-built?
Some key research is worth much more than two tech's.
Negotiations should reflect that, i agree.
|
|
|
|
January 13, 2001, 15:05
|
#3
|
King
Local Time: 01:40
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
|
|
|
|
|
January 13, 2001, 22:05
|
#4
|
Local Time: 00:40
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
|
The AI should not trade techs to a civ that is not an ally, or is at peace with them but with over 50% likeability
|
|
|
|
January 14, 2001, 01:29
|
#5
|
Warlord
Local Time: 00:40
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Tavistock, Devon, UK
Posts: 243
|
You have a point, but, if I may say so, not a particularly Earth shattering one...
Yes, what you say is valid about the change in AI attitude concerning Wonder-specific advances from Civ I to Civ II.
But does it really matter whether the computer trades them off, as long as it gets something in return?
What matters to the would-be Wonder-builder, is whether or not he/she has the industrial output to compete with other civs going for the same Wonder...
After all, if I was confident my industrial capacity far outstripped that of other civs, I would trade off all the top Wonder-permitting advances without breaking into a sweat.
Perhaps, then, the AIs willingness to trade Wonder-permitting techs should be directly related to it's industrial base...There's a thought
------------------
Josef Given
josefgiven@hotmail.com
|
|
|
|
January 14, 2001, 01:40
|
#6
|
Prince
Local Time: 16:40
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
|
And it says that sneaking caravans in during time of war is good. But maybe it should not generate anything more than the initial cash/beaker bonus from the "smuggling venture.
I mean who really would openly trade when at war with someone?
------------------
The journey itself is the thing~Odysseus
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:40.
|
|