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Old March 10, 2002, 08:18   #1
John Paul Jones
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Suggestions for the Multiplayer Expansion.
If anyone from Firaxis is still browsing the boards, I have a couple of suggestions for the Multiplayer Expansion.

1. A centalized Firaxis server showing all TCP/IP games in progress. Free host servers would also be a bonus.

2. A ranking sytem compiled from the end-results of these games - http://ngworldstats.com/ could be used for this.

3. For PBEM/Hotseat games:
It should be easy enough to implement a replay of all visible activity (especially combat) by other players/the AI at the start of a player's turn (as opposed to getting a pop-up box summary)

If anyone else has any more suggestions - post 'em here !
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Old March 10, 2002, 10:55   #2
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Re: Suggestions for the Multiplayer Expansion.
Quote:
Originally posted by John Paul Jones
3. For PBEM/Hotseat games:
It should be easy enough to implement a replay of all visible activity (especially combat) by other players/the AI at the start of a player's turn (as opposed to getting a pop-up box summary)
Like in CtP?
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Old March 10, 2002, 10:57   #3
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cooperative victory is a must
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Old March 10, 2002, 12:50   #4
JimMac
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Another 'must' is: starting positions of equal 'value' for all the human players
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Old March 10, 2002, 17:53   #5
Da_cOmRaDe_MiKe
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just use the test of time multiplayer for civ3... would be the besta s it was so easy to use...
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Old March 11, 2002, 16:57   #6
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Clear specification of TCP/UDP port forwarding settings to be used when hosting from behind a firewall, and playing (ie joining a hosted game) from behind a firewall.
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