March 10, 2002, 12:50
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#1
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King
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
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What do you defend your cities with?
Usaullly 2 Riflemen in each...that is enough. And in ancient days. I place Hoplights/swordsmen.
I know, not good against sustained attack. But it works until you get more.
What works for you?
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March 10, 2002, 13:00
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#2
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Emperor
Local Time: 15:31
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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1 or 2 of the current best defender
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Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
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March 10, 2002, 13:00
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#3
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Chieftain
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 46
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I don't defend my inner cities. Because of the new model of railroads, and enemy literally CANNOT get to them. So I only defend border cities. This makes the AI try to hop over these cities and get the undefended ones, BUT since they waste turns doing this, I can bombard them mercilessly and take them out with fast units. And since they're in my territory, they can't retreat using roads and railroads. So usually in my border cities I have about 4 defensive units, sometimes more. Also, since I don't have 2 units in every city, I pay much less in military, but I'm using my military much more effectively.
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March 10, 2002, 13:51
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#4
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King
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Walls, three or four defenders. No planes, no artillary.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 10, 2002, 17:50
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#5
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Chieftain
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 2001
Location: ireland ( after exile )
Posts: 31
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as i expand i move my offencive units along and leave 1 unit in each city and once i get railroads i lighten this further
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March 10, 2002, 18:51
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#6
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Settler
Local Time: 22:31
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Düsseldorf, Germany
Posts: 19
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Quote:
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Originally posted by 1
I don't defend my inner cities. Because of the new model of railroads, and enemy literally CANNOT get to them. *snip*
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Very interesting! Has the AI used ever Paratroopers against you?
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March 10, 2002, 19:08
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#7
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Prince
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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By the end of the game, if it gets that far, each city has 2 modern armor, 3 mech infantry, and 1 radar artillery, and possibly some stealth bombers. That combination is unbeatable.
1: How did you get your registration date to be 1969?
Steele
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If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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March 11, 2002, 10:59
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#8
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Prince
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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I like to defend cities in ANY possible danger with 2 of the best defender's and 2 artillery if i'm not using them elsewhere.
However, in Civ, NO defense is unbeatable, I once had a town in the hills defended with an ARMY of 4 Infantry. Yes, you read that right, an 4 unit capacity army with infantry, when the best unit around was cavalry, I also had a couple of spare infantry but with enough cavalry, the city was taken.
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Up The Millers
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March 11, 2002, 11:46
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#9
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Civ4: Colonization Content Editor
Local Time: 22:31
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 11,117
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I former used to garrison my cities with 2 defenders, altering their upgrade, like: spearman+pikeman, musketman+pikeman, musketman+rifleman, infantry+rifleman, infantry+mechinf. But in big empires that is a waste of units, the upkeep should better be spent for more mobile forces. So now I defend most of my cities with 1 unit of the best available defender, border cities may have more.
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March 11, 2002, 11:58
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#10
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Emperor
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of poor english grammar
Posts: 4,307
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I always have 2 units defending my cities (2 best def. units available) but when I hit industrial ages I make that 3. Always.
Spec.
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-Never argue with an idiot; He will bring you down to his level and beat you with experience.
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March 11, 2002, 12:01
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#11
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Chieftain
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 68
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I have at least two units defending my cities until the end of the middle ages, when I start building a real army. Since I do not bother to defend my interior cities, my border cities sometimes have as many as 10 units in them.
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I like CIV 3's corruption, combat system, cultural assimilation and AI.
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March 11, 2002, 12:04
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#12
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Guest
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1 unit, that's it. Usually I form a "line of control" of infantry on any land border. When the AI attacks me, I might lose a unit, but then my huge force of mobile units overwhelms them. Then I fight to the death. In my many hours of Civ 3, I've only lost 1 city. And that was because the Egyptians attacked me with 20 (yes 20) chariot units. I was Rome, and I quickly struck back and annihilated them. BTW, this was my first ever game. I keep the comp out of my territory. That is my strategy. Since you can't tell if ships have units in them, I just blockade key points to prevent comp units along my coast, that way there is no possibility for a surprise invasion. Usually, I conquer the continent I am on early on, so a land invasion isn't possible. When I play on Pangae, I usually take the AI's out one at a time by overwhelming them with numbers. I kill all units that the AI leaves out of cities, then I bombard their units in the cities to 1 HP and mop them up. I usually just raze the cities unless there is a wonder. And even then, I'll make sure to bombard the city to 1 pop point so there are less foreign citizens. I've tried other victory conditions, but they aren't as fun.
The best defense is a good offense. That's my philosophy.
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March 11, 2002, 12:10
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#13
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King
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Depending on what govt. type I'm in I use either 2
or 3 of the current periods' best defenders. In really
critical cities I add a bombard unit of some sort.
Then I station one or two mobile groups on roads
in my empire for mobile defense.
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March 11, 2002, 12:11
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#14
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Chieftain
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: New York, NY
Posts: 57
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Great ideas above, I gotta think aobut revamping my strategy. For now, I put two of the best defenders in every city. I play as the Greeks and use Hoplites and upgrade them as I go along. If I'm short on cash, I only upgrade border cities. It is a bit expensive to have so many units, but I also use them to repulse invasions by rotating them to where there's danger a la Chariman Yang's strategy in SMAC. I can pull off dozens of defenders in a single turn to defend any breach. The AI is terrible at fighting on multiple fronts so I'm pretty safe. Also, with the new invasion model, you usually get atleast a turn to prepare for an attack. A good road network is key. Also, I use my defenders when I go to war as part of the invasion force to wreak havoc on my enemy and defend my real invaders.
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Brother Locus of the Peacekeepers
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March 11, 2002, 13:01
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#15
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Prince
Local Time: 15:31
Local Date: October 31, 2010
Join Date: May 2000
Location: Rockford, Illinois, USA
Posts: 382
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3-4 best defenders inner, and 6-8 on the borders. Why? I'm playing on warlord and the enemy came at me with 150+ guys, most of them were cheap infantry (Pikeman, Spearmen, Longbowman, Swordsman.) But there was a good 20 cossacks, and maybe 10 infantry and rifelman. I had no source of rubber, (in fact, thats why I started the war) so I only had rifelman, 250 of'em! I moved all my units where there was mor than three per city, and then 2, down to the battlefield. I only produced about fifty more. It come in really handy to be able to attack with mass forces at a moments notice. Plus, my cities are usualy well defended.
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March 11, 2002, 13:56
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#16
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Warlord
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 163
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Garrisons are most useful for their happiness bonus under Despotism and Monarchy. I prefer to mass my troops into attacking stacks. Say a player has a garrison of four units per city and has 20 cities. By cutting each garrison to two, a player gets two attacking stacks of 20 units each. 40 attacking units is often enough to take out an entire Medieval Age empire on a large map!
Ancient age:
1 warrior plus 1 spearman, maybe three of four units if an enemy has forces massed at the border.
Medieval age:
1 Pikeman, border cities get 2 Pikes, add one Knight or swordsmen during war time. Later Musketmen. If the enemy has roaming Calvary or Knights, much more defense is needed, maybe four units in border cities.
Industrial age:
No defense needed for most cities because of railroads. A rapid response force of four tanks or calvary can protect the entire empire. Drafting can make up the gap in the unusual event of huge enemy landing force. Border cities get 1 Infantry or 1 Rifleman + 1 other unit. More than this is usually fluff. It is very hard to take out Infantry without tanks. Mass reinforcements can be sent in if an enemy gets close enough to attack a city. All the rest of the units go on the offense to destroy the enemies ability to make more units.
Modern age:
Same as Industrial age except use Mech Infantry for garrison and Modern Armor for rapid response
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March 12, 2002, 01:37
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#17
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Local Time: 08:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I normally defend with 1 warrior in each city, then begin building veteran spearmen in a few cities for all of them. The warriors then become my spare army units along with some new swordsmen, which then crush a nearby civ and gain me the whole island that I am on.
After that, I normally try to get my cities defended by a second spearman in each city, then upgrade as appropriate.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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March 12, 2002, 02:24
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#18
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Moderator
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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A rusty dagger and a mop bucket....
Actually, I usually only have a single, token defender except in border bases (2 if peaceful, 3 if relations are melting down)
-=Vel=-
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March 12, 2002, 04:37
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#19
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Warlord
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Leiden, The Netherlands
Posts: 223
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Quote:
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Originally posted by Spectator
I always have 2 units defending my cities (2 best def. units available) but when I hit industrial ages I make that 3. Always.
Spec.
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Does the AI declare war on you often?
My theory is that if you are strong militarily (Civ 3 count) the AI is a wimp. Having 2-3 units in every city gives you a strong army and therefore the Ai wimps out a lot.
I usually just have 1 of the best in a city, although in my current game my home island has just 1 spearman in every city while musketmen are available.
There were a couple of Dutch cities on the Island, but they declared war on me after I told them to get their cheesy selves of my Roman soil. Kicked them off the Island, of course. A good thing there are only galleys available.
I am expecting ships to drop of an invasion force soon as the AI bee-lines straight for your weakest city even if they haven't developed spies.
Robert
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March 12, 2002, 04:55
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#20
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Prince
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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1 or 2 of the best defenders depending on what the location of the city is
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I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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March 12, 2002, 08:27
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#21
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Prince
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Hong Kong
Posts: 888
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I usually leave my interior cities empty once I have railroads and I use the same concept mentioned before of a mobile reponse group.
One thing I've worried about is my coastal cities after the AI civs get marines. Do I need to keep them strongly defended? Has anyone ever had an AI launch a surprise attack with Marines?
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Golfing since 67
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March 12, 2002, 11:31
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#22
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Prince
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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amphibious asaults
The AIs with marines keep me up at night too. However, after scores and scores of hours playing I have never had the AI attack me with a marine from the sea. In fact I wonder if the AI is programmed with how to use the marines. I know the AIs build them because I run into the little guys when I invade. Obviously, if the AI does know how to use them, important coastal cities would need to be stacked with the best defenders.
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March 12, 2002, 12:06
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#23
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Deity
Local Time: 17:31
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Interior cities get one defender each, that's all. I suppose I could remove even those, but I often have RoP agreements with neighbors, and I've been sneak attacked before. Border towns often have 2 defenders, sometimes many more, depending on geography/relations. My mobile attackers (horsemen/knights/cav/tanks) generally live in border towns, or one town back, in large numbers. That way, if I get hit, I can respond immediately, with strength.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 12, 2002, 12:17
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#24
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King
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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I can see that we have two different camps here.
Those who defend all cities with 2 or more units and those who prefer to leave one or no units in cities. Those who do the latter probably are able to juggle mobile reserves around to respond to threats with great skill. The former tend to be of the type who would survive MP better IMHO.
Why you ask. Because humans are unpredictable and therefor heavy defenses in all cities is necessary to counter the wild behaviour of a fellow human.
This begs another question however. Does the person who choses to garrison cities with one defender have more available troops for front line duty? I would think so. Provided you are aware of your surroundings you have more troops available to strike at your foes. However if they sneak forces in a lightly defended sector then you're in trouble.
You can tell a lot about a person from reading their opinions on garrison strengths.
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March 12, 2002, 15:19
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#25
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Deity
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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My defense strategy varies somewhat. If I'm the only on the continent, it's 2 defenders per city, 3 in strategically important, and a unit on each strategic resource I got. Of course, I do also have other guys scattered over the territorry in strategic locatons.
If I have a land border with someone, I have lots of defenders in the border cities, and I do also place almost my whole army just behind the border. I've had those wars breaking out with such "friends", and then it was some Apacolypse like fighting.
Also, Bombers are an integral part of my defense strategy.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 12, 2002, 15:29
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#26
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King
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Hey, how did "1" who's only a settler get his own custom avatar? Also how is it possible to have registered in 1970?
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March 12, 2002, 15:32
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#27
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Deity
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Date for all those who registered before March 1999 shows as 1970, due to a mistake which happened when we upgraded the forums about a year ago. Since 1 is registered for more than a year, he can get a custom avatar, despite being only a Settler.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 12, 2002, 22:59
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#28
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Warlord
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Nov 2001
Location: IA, USA
Posts: 156
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Mine...
Ancient Era => I usually use a pair of Spearman right off the bat or a Hoplite. In one game I used Bowman which turned out preatty well. Last is a Legion. But I didn't need them to defend because I was attacking with them. And a firecrew of a few Horsemen. Try and attack first in the ancient era.
Medieval Period => I usually am Greeks so I keep using Hoplites at first, later I get a huge force of Knights. Maybe a force of Longbowmen to stand behind a city on a road for a instand counterattack.
Industrial Age => This is tricky. I usually put a ton of Rifleman on my border and coastal cities at first, and later go all out Infantry to replace them, and move the Rifleman inland. Later on a force of Tanks for firefighting.
Modern Time => Very simple. A pair of Mechanized Infantry in every city first. Second, a line of Modern Armor in the cities behind my border cities for counters. Third, a air force stationed so the border cities are at the extremes of their range. And last a Radar Artillery in every border city.
Overall, the counterattack makes or breaks you day, and a force of powerful counterattackers (Horsemen, Knights, Cavalry, Tanks, Armor) can really be useful as a reserve. And the value of bombardment unit in a city is really underated. The later in the game the easier it is to defend.
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March 12, 2002, 23:19
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#29
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Australia
Posts: 1,433
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Initially 2 of the best available at the time of city founding with border cities getting 6-8 of the best available along with catapults/cannon/artillery. Later when I have time and gold, I upgrade all those spearmen/pikemen/musketmen into infantry.
When I get steam power, I usually have around 100-120 native workers, so as long as I get a coal resource, the railroads get constructed really fast. Slaves, er captured workes get sold for whatever looks intesting.
I also keep a number of quick response stacks of horsemen/knights/cavalry around my territory until railroads, when I then consolidate them. These are then replaced with tanks as they become available.
Having had undefended cities attacked and taken under a RoP agreement, I no longer leave any city undefended.
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There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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March 13, 2002, 09:40
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#30
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Warlord
Local Time: 22:31
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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