March 10, 2002, 12:59
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#1
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King
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
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Corruption !?
When are they going to fix this.
This is nuts. You get 20 or so cities and some of them have 99 corruption. Is there anything you can do through the editor? Or are we going to have to wait for firaxis to get off there duff and fix this?
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March 10, 2002, 14:13
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#2
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Deity
Local Time: 17:31
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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v 1.17f's corruption isn't bad at all if you've developed your cities properly and haven't spread yourself over the entire map. I think it's pretty good as is.
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March 10, 2002, 14:32
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#3
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King
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
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well KH there is still the issue of far away cities..... I mean. I guess your right about the closer ones. But the far off colonies are difficult.
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March 10, 2002, 18:07
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#4
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Emperor
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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There is nothing to be fixed, since that's how they designed the game. If you don't like it, you can do a number of things in the editor to reduce it. Just have a look around and find your own settings.
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March 10, 2002, 18:14
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#5
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Settler
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 7
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there is no issue.
if you have far away cities in a republic / democracy / communism conencted by harbors or airports with courthouses it's all good.
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March 10, 2002, 18:20
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#6
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Chieftain
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: London UK
Posts: 63
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At least it seems to have stopped the AI building one city on the other side of the world as in civII; which you only discover when you think you have got their last city; and then you have to spend twenty turns finding them; building a long range attack fleet; etc etc.
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March 10, 2002, 18:34
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#7
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Prince
Local Time: 21:31
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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March 10, 2002, 18:34
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#8
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Emperor
Local Time: 15:31
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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yeah...but that's mostly fixed by the fact that you can see any city that's in terrirory you've explored...
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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