January 8, 2001, 22:00
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#31
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Prince
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 371
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Wow! The site looks pretty good.
Hey folks, I understand we want this game NOW but, PLEASE, let Firaxis take their time on this to create a good, QUALITY game. If you want to know the meaning of "disappointed", just visit the Call To Power II forums and read all the angry responses there.
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January 8, 2001, 22:16
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#32
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King
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Personally, I'm not pleased with what I see... I see a lot of fluff, and very little evidence of real improvements. This smells of a second Civ: CtP disaster...
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January 8, 2001, 22:34
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#33
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King
Local Time: 18:41
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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Dom Pedro II: how can you say that? the site has just been put up. Wait till firaxis tells us more about the game before judging it. After all, the game is not even released yet and you are already slamming it?!
Personally, I expect civ3 to be fantastic!
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No permanent enemies, no permanent friends.
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January 8, 2001, 22:38
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#34
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Emperor
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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WOOHOO! WOOHOO! SIMPLY AMAZING!
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January 8, 2001, 22:46
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#35
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Guest
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You did a great job on the website, Dan! It definitely would make anyone want to see more of the game.
I was a bit lukewarm about the whole civ3 idea, but the website keeps the dream alive, and makes me sit in anticipation of a game that will be even greater than civ2 was.
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phoenixcager
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of the the Civilization Gaming Network. Visit the CGN Forums
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January 9, 2001, 00:13
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#36
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King
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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January 9, 2001, 00:31
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#37
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Emperor
Local Time: 20:41
Local Date: October 30, 2010
Join Date: Sep 1999
Posts: 3,361
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I can't wait... I'm sick of Activision's crap. Sid, rescue us!
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January 9, 2001, 00:50
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#38
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Settler
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Campbell River, BC, Canada
Posts: 18
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I think that is the old FAQ that was there since early last year, I don't think its been changed
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January 9, 2001, 02:17
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#39
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Chieftain
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Arnold, MD
Posts: 37
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Nice to see!! I've been playing CivII non-stop again, just as if I were playing it for the first time. It's 1:00am and I have to be at work in five hours!! I guess I'll need to take a week off when CivIII arrives. The website has caused more "sick days" I fear!!
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January 9, 2001, 02:28
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#40
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Guest
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On the Legacy page, with the screens of the first Civ, you can see the Aztecs land, I just wanted to say...I REMEMBER THAT MAP!! aww memories :*)
Infact, I think that land was a good one, because you could get your cities up to very powerful positions, anyone who got that land was sure to become a powerhouse!
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January 9, 2001, 02:42
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#41
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Born Again Optimist
Local Time: 20:41
Local Date: October 30, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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It's nice to see things picking up speed, Dan, and I wish you success in dealing with the myriad challenges (um, headaches) awaiting you. The layout looks clean and effective.
Any plans for a forum?
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January 9, 2001, 07:00
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#43
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Deity
Local Time: 02:41
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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I just woke up from sleep, tired, since I'm sick, and what do I see?? Civ3 website is open!!!! HUUURRAAAAHHHHHHHH!!!!!!!! Guess I'm going to be sick some days further....
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Who am I? What am I? Do we need Civ? Yes!!
birteaw@online.no
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January 9, 2001, 07:33
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#44
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Prince
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 399
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Im not sure what to say. Im not overly eager after this, but im not negative either. But CTP2 will do just fine for the moment...
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January 9, 2001, 07:45
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#45
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King
Local Time: 10:41
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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But there was still very little information offered... basically the only thing of significance was the few unit graphics - which I don't think is that important compared against gameplay.
I guess I've got to wait until spring/summer, then...
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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January 9, 2001, 09:44
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#46
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Emperor
Local Time: 02:41
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
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Simply great!!!
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Civ2000
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January 9, 2001, 11:21
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#47
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Emperor
Local Time: 01:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Hope they will make ports though...
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January 9, 2001, 12:43
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#48
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Firaxis Games
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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quote:
Originally posted by jordanz19 on 01-08-2001 11:50 PM
I think that is the old FAQ that was there since early last year, I don't think its been changed
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We have added to the FAQ, and plan to continue adding to the FAQ. In cases like the Hasbro/Infogrames situation, there really isn't much to report right now, so we'll wait until there is to address that one.
Dan
Firaxis Games, Inc.
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January 9, 2001, 14:26
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#49
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Prince
Local Time: 16:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
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Glad PBEM is there, and wondered if direct null modem connecytion will still be an option.
Simultaneous movement?
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January 9, 2001, 14:35
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#50
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Local Time: 20:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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January 9, 2001, 16:08
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#51
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King
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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quote:
Originally posted by MarkG on 01-09-2001 02:34 AMthe publisher is Hasbro Interactive, which was recenlty sold by Hasbro to Infogrames
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Thanks for the clarification MarkG.
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January 9, 2001, 21:55
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#52
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Prince
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
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I just fell over.
All I have to say is: Firaxis, good job at finally picking up some speed (Im not saying you havent, cause I dont know what youve been doing while we fans have been waiting). And another thing, I love the Abrams tank design, it looks realistic and great. So do the fighters (i.e. Mig 29 and F-15).
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January 10, 2001, 01:32
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#53
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Warlord
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
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Excellent job, indeed!!
After a quick visit, we can expect more and more in the weeks ahead.
Gotta give it to them tough... it was very nice to see that a "FAQ" section has been prepared. It is another proof that Firaxis cares about what their customers have to say.
I'll risk a prediction here...
CIV-III will sell at least double what Civ-2 (and the previous pioneering original) did over the years for one simple reason;
Not only is it the achievement of great-forward-thinking programming work but ALSO from a huge community's input of ideas.
All we need, now, is to see it on store shelves.
HURRY!
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January 10, 2001, 05:24
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#54
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Guest
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Dan, I'm just wondering how often the site will be updated.
Like, how often do you think there will be screenshots? Or game info? Or any other news
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January 10, 2001, 05:43
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#55
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Prince
Local Time: 01:41
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Geneva, Switzerland
Posts: 846
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While I'm quite glad to have something to look at and start the hype about a game I'm eagerly waiting for, I still have to be somewhat negative.
It seems to me like the Firaxis guys are spending way too much time on "eye candy". Nice animated units don't make a good RTS game. Smart AI does. Personally, I turn off most animations after just a couple games, as they quickly become very annoying and get in the way of the game itself.
I'm afraid of buying yet another great looking Civ clone, with the same crappy AI. I wish the developers spend at least as much time on the game engine as they do on the interface.
Firaxis, please remember this: what made Civ great was NOT it's looks. It's the game concept, and the AI.
Aredhran
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January 10, 2001, 11:34
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#56
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King
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Feb 2000
Location: of the Great White North
Posts: 1,790
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quote:
Knights in a Western European Civ would be Samurai in an Asian Civ would be something equivalent in a native American Civ, etc....
Just give a little flavor to different civilizations.
Or, they could give each Civ a unique unit/tech. a la Ages of Empires (i.e. Janissaries, Tarkans, Mangudai, Huskarls, Cataphracts, etc.)
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That would be awesome, and worth more to me than animated units. (Which are fun, but do get turned off after a couple of games.)
Well, I'm saving up for a new computer, and I guess I better get a rocket. Plus a weeks time off work, and a stockpile of pre-packaged food. I'm gonna lock myself in, put on the headphones, and disappear from this world.
What do we think- is pre Christmas 2001 a realistic possibility?
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January 10, 2001, 12:40
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#57
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Firaxis Games
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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quote:
Originally posted by Aredhran on 01-10-2001 04:43 AM
While I'm quite glad to have something to look at and start the hype about a game I'm eagerly waiting for, I still have to be somewhat negative.
It seems to me like the Firaxis guys are spending way too much time on "eye candy". Nice animated units don't make a good RTS game. Smart AI does. Personally, I turn off most animations after just a couple games, as they quickly become very annoying and get in the way of the game itself.
I'm afraid of buying yet another great looking Civ clone, with the same crappy AI. I wish the developers spend at least as much time on the game engine as they do on the interface.
Firaxis, please remember this: what made Civ great was NOT it's looks. It's the game concept, and the AI.
Aredhran
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A good point, and believe me, one I think the team is cognizant of. I personally don't believe that a good-looking game and a great-playing game are mutually exclusive, especially since we're talking about two different types of labor here: programmer / designers and artists.
Having incredibly skilled artists who can make the game look great doesn't mean that the designers can't design a fun game or that the programmers can't
make it happen, at least IMHO. My personal feelings are that this game is going to be both fun to play and great to look at.
Dan
Firaxis Games, Inc.
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January 10, 2001, 12:43
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#58
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King
Local Time: 18:41
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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My sentiments exactly!
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January 10, 2001, 14:46
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#59
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King
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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quote:
Originally posted by The Mad Viking on 01-10-2001 10:34 AM
What do we think- is pre Christmas 2001 a realistic possibility?
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What obviously we all have been hearing is Q1 2002. I think that still may be too soon. I think realistically middle to late 2002.
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January 10, 2001, 14:48
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#60
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King
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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quote:
Originally posted by The Mad Viking on 01-10-2001 10:34 AM
What do we think- is pre Christmas 2001 a realistic possibility?
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What we all have been hearing is Q1 2002 release. Judging by track records that may be too soon. Probably middle to late 2002 with the only Christmas release chance being Christmas 2002.
Of course, I really don't know and hope that I am wrong.
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