Some different answers
1.) Yes, governmental collapse due to war weariness is a feature of Democracy. If you want to fight wars with Democracy, you can, provided you can:
-End them quickly. Set a goal, build up vastly superior numbers, and be able to start it and finish it within the next 10 turns. Plan your wars in advance and use your low Democracy corruption rate to make enough units to accomplish what you want to do BEFORE you declare.
-Build Universal Suffrage (this is typically doable up to Emperor Difficulty, in Deity the tech rate may go so fast that it gets gobbled up in the Middle Ages wonder grab-a-thon).
-Go to lengths to not lose units. Losing units and bombardment are the two biggest contributors to war weariness, though any offensive action you take adds a little to the running weariness total.
-Have multiple targets lined up. War weariness resets completely if you negotiate peace with one civ, then declare war immediately on another civ you had been at peace with. If you go back to that first civ too soon, though, your war weariness will be back where it was.
If you find that the war is dragging on and you are either unwilling or unable to stop it, change governments to Monarchy. You can try Communism, but I would strongly discourage you from using it. Communism sucks, as you get larger, corruption will eat away at the production of EVERY city and your sustainable science rate drops to almost nil. Rush-building with population sucks for the sorts of things you typically rush during the Industrial Age, anyhow (if you really need units NOW and you don't have cash, a better solution, though still suboptimal, is the draft, but only save conscription for emergencies), and the penalties associated with whipping are extremely harsh in 1.17f. With Monarchy you retain the complete production of your core cities, you can sustain a modest science rate, and you can rush-buy instead of whip. Those outlying towns you capture or create are useless, true , but better those size <6 towns with just a temple in them than those cities around your capital and forbidden palace with the full complement of infrastructure.
2) My guess is that you have the city governors on. Get rid of them, they don't know what they're doing. City management, like most other things worth doing, is best done yourself. Cities governed by the governors don't even follow your instructions. If you tell them to emphasize produciton, those mined mountains might be unused and you'll still be working irrigated grasslands, for example. I've never had the game automatically reassign specialists with the governors off.
3) Air superiority, I believe, only works defensively. With air superiority on, your fighters will attempt to shoot down enemy aircraft that try to bomb you, but it will NOT do anything to any enemy fighters that also happen to be on air superiority. To get rid of those guys, go on bombing runs with your fighers before you use your bombers, and you'll stand a good chance of shooting down the interceptors, plus you might actually do some damage with those bombs. so, unless you are on the receiving end of bombers, putting units on air superiorty does nothing for you.
4) I dunno, none of my games (even the space race ones) ever last to see precision bombing, so I've never done it.
__________________
-CC
|