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Old March 14, 2002, 09:55   #31
Hurricane
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Quote:
Sorry to keep on about this. So if a unit RoF is 2 it WILL remove 2hp in a successful attack or CAN remove 2 hp (ie sometimes 1 sometimes 2). Thanks
Sometimes 1, sometimes 2.

Quote:
Rate of Fire just means how many pops with one bombard. RoF=2 can result in 2 hp being reduced from a unit, or two improvement ruined, or 2 citizens killed with one bombard.
Hmm. I have never seen one artillery take out 2 pop points or 2 buildings.
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Old March 14, 2002, 10:25   #32
SpencerH
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I've seen arty take out more than one hp (without knowing the mechanics of RoF) but I've never seen a loss of 2 pop points or 2 buildings.
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Old March 14, 2002, 17:09   #33
AJ Corp. The FAIR
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Hurricane also stated it.

Just posted this on Giovanni August's strat. thread.

"In my experience catapults (and other bombard units) ARE effective in THEIR proper/own era.
Catapults do frequently weaken ancient units and even knights and pikemen. Usually quite useless against other more advanced units though.

Catapult production itself is kind of a 'luxury unit': if I have time/room to build them, I will.
A massed attack or defense force supported by many catapults is a real appealing and fun way of warring I find...

Also saves many units in battle."

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