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Old December 21, 2000, 18:24   #61
Bohlen
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These Civ III units look awesome! Love the Phalanx shield!
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Old December 21, 2000, 19:47   #62
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"Panzer Tank", nice pleonasm The vehicle looks pretty lame IMO.

The Phalanx and Rifleman are really nice though.
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Old December 21, 2000, 19:52   #63
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quote:

Originally posted by Diablo, Bro. of Mephisto on 12-21-2000 04:19 PM
what the hell are you talking about?


Far be it my job to speak for Lago, but he was refering to the International Red Cross Civilisation it seemed to belong to.

Oh brother does the brother have a lot to learn!


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Old December 21, 2000, 20:23   #64
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quote:

Originally posted by Diablo, Bro. of Mephisto on 12-20-2000 06:26 PM
'Panzer' tanks could belong to any country, but the worrd 'panzer' is not a military unit in Germany, its word that means, "Tank" in the German language (so essentialy it is a german), so I dont know why they called it the 'panzer tank'. cause thats just like saying tank twice in a row, once in English, once in German. please, Firaxis, if its not too late, please change the name to something more realistic, something like, 'MBT', meaning: Main Battle Tank. or just something way simpler, like, Heavy Tank, or something. oh well, if you cant, thats alright, I wont complain about the very first thing we've gotten for civ3 from you.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 20, 2000).]


I agree, and it's also unfortunate that they used a country-specific term for a general unit (sort of like the realism problem with resources in Civ2 with having, say, buffalo in Europe and silk in Africa).

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Old December 21, 2000, 21:57   #65
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Buffalo in Europe and Silk in Africa is only a problem if you are trying to recreate earth exactly. So sure it's a bit awkward on the actual earth map, but for every other random game, it's fine.

If you scenario builders want more control over resource placement, has anyone thought to start a thread about it? (Don't want to get too off topic here in this one..)
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Old December 22, 2000, 01:51   #66
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quote:

Originally posted by Diablo, Bro. of Mephisto on 12-21-2000 02:30 PM
THis is the very, very first of ANYTHING that Firaxis has sent us about civ3. It is obveious your new, we've been waiting this for a dang while. Thats why we're all excited.


Haha, you're funny.
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Old December 22, 2000, 03:35   #67
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quote:

Originally posted by Diablo, Bro. of Mephisto on 12-21-2000 02:30 PM
THis is the very, very first of ANYTHING that Firaxis has sent us about civ3. It is obveious your new, we've been waiting this for a dang while. Thats why we're all excited.



Now let's see...
- Firaxis informed a while ago that they will be making CivIII
- Some of the staff has visited this site...
- CivIII FAQ
There must be more...
(just trying to be sarcastic)
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Old December 22, 2000, 07:14   #68
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Originally posted by Jeje2 on 12-22-2000 02:35 AM
There must be more...
sid's message to the civ community on apolyton
http://apolyton.net/news/000323sid.shtml


[This message has been edited by MarkG (edited December 22, 2000).]
 
Old December 22, 2000, 15:00   #69
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Cool pictures!
I just cant wait for the game.
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Old December 22, 2000, 17:32   #70
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They look excately like CTP 2. But that´s good. Just hope the map are as good looking. Not like SMAC

But Civgames graphics are really unimportant...
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Old December 23, 2000, 02:56   #71
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Hmmm... been a while since I posted around here.

Yes, we indeed have some pretty pictures there. Put as so many pepole have already pointed out, including the peeps at Firaxis, they are only conceptual. The in-game eyecandy will without a doubt look very different. The only place in the game where I think this type of graphics could be used is in the description windows of the individual units. However, since we now know what the art people in the Civ3 team are cpable of, I'm placing high hopes on the play graphics as well - the terrain even more so than units. One just can't play on a map that induces migranes. The shock of the repulsive red-and-green terrain of the SMAC demo was one of the things that kept me from buying the game. (Now, I'm sure some wisearse will want to start an argument over this, but please spare me and the rest of the people reading this. And yes, I know they fixed the SMAC graphics since the demo.)

Also, in-game unit graphics of this quality would be very impractical when it comes to customization. While I'm sure there are some very skilled Photoshop and 3Dmax artists among us that could pull of even this kind of graphics for their mods and scenarios. However, the number, if not quality of the scenarios and modpacks that would become available after the game's release would be hindered by the fact that the scenario builders and modders would have to either spend very large amounts of time on graphics for their custom units, or use the premade ones. And we all know how ridiculous, say, a rifle man would look like in a fantasy scenario (no matter what the shape of his hat is ). Furthermore, the sole use of elaborately rendered unit graphics would prevent a casual player with limited art skills and resources from throwing in a few units of his own. I would hardly say that Firaxis will include a fully loaded 3D modelling and rendering environment in what ever customization tools they will provide us with.

As Firaxis surely knows that customizability is one of the things that has kept Civ2 very much alive (and selling) even after five years, the Civ3 team probably won't make the mistake of making the graphics something only a digital art major can touch. That, however, does not mean the in-game art has to be crappy. A compromise between looks, functionality, and customizability can surely be reached. For the time being though, these little treats we have been offered provide us with no real clues to what the actual game will look like. But as some experienced TBS gamers have said, the graphics do not mean squat - not when you own the Egyptians a beating for blasting your transport load of caravans.
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Old December 24, 2000, 07:52   #72
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"the graphics do not mean squat - not when you own the Egyptians a beating for blasting your transport load of caravans."

I've been there- recently the French earned that much-deserved beating.

But I like better graphics, as long as customization is kept intact.
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Old December 24, 2000, 10:17   #73
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If you havent got an answer yet:

Panzer means both Armor and Tank.

I also dont like the word Panzer Tank. But well I already said I would like to see some Tigers, Panthers, Leopards, Abrams,...

Ata
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Old December 24, 2000, 15:10   #74
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I hereby announce that as soon as a site is up, I'll return to my original mission when I came to this site: The Civ III forums (which I left for OT since nothing happened)

After a year of anticipation, finally.... info.... pics....

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Old December 25, 2000, 12:58   #75
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quote:

Originally posted by Yog-Sothoth on 12-21-2000 06:00 AM
I think the reason for the tank being called Panzer tank is because, as Grumbold has pointed out, it looks almost identical to a Panzer III.

I believe all the german tanks developed during the second world war was called panzer (short for Panzerkampfwagen).

Panzerkampfwagen I (light tank)
Panzerkampfwagen II (light tank)
Panzerkampfwagen III (medium tank)
Panzerkampfwagen IV (medium tank)
Panzerkampfwagen V Panther/Panther II (prototype) (medium heavy tank)
Panzerkampfwagen VI Tiger/Tiger II (heavy tank)
Panzerkampfwagen VII Löwe (Super heavy tank, never prod.)
Panzerkampfwagen VIII Maus (Super heavy tank)


Got a little carried away there

I really hope there will be several different types of tanks in Civ3, since WW2 scenarioes is my favorite.





You forgot the P1000 and the P1500, the P1000 was a tank with 1.000.000 Kilogramms, the P1500 was a Tank how his gun was a as great like a railrood artillery

This 2 tanks are nearly not to destroy..but they was very slowly
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Old December 25, 2000, 14:02   #76
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I also dont like the word Panzer Tank. But well I already said I would like to see some Tigers, Panthers, Leopards, Abrams,...

All tanks look the same.

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Old December 26, 2000, 00:40   #77
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Ok, now if we go making loads of different tanks, we'll have millions of different units because we'd have every model of everything! Let's stay general!
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Old December 26, 2000, 01:14   #78
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I am impressed with this graphics, but there is a dark storm that looms in the back of my mind. These pics look great, but they also look some what permanent. I fear customization may be in jeopardy. If I can't make my own units easily, I will be very upset.
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Old December 26, 2000, 02:58   #79
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quote:

Originally posted by GT on 12-25-2000 11:58 AM

You forgot the P1000 and the P1500, the P1000 was a tank with 1.000.000 Kilogramms, the P1500 was a Tank how his gun was a as great like a railrood artillery


This 2 tanks are nearly not to destroy..but they was very slowly


Umm, sorry to bit*h off on you like this, but is your english really that bad, or are you just trying to mess with our heads?

And who gives a damn what tanks Firaxis puts in the game and what they choose to call them? If you don't like what you get in the box, just customize the hell out of them and life will be rosy. That is, if we get any customization options...
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Old December 26, 2000, 22:53   #80
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Damn... seems like I've walked into the fatalist convention here...

Why don't we give the benefit of the doubt to Sid and assume there will be customization PLUS in the game?
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Old December 27, 2000, 10:26   #81
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Woo Hoo! Cool pics!

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Old December 27, 2000, 15:24   #82
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quote:

Originally posted by Imran Siddiqui on 12-26-2000 09:53 PM
Why don't we give the benefit of the doubt to Sid and assume there will be customization PLUS in the game?



Hmm, your probably right. Firaxis is yet to turn out a bad game.
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Old December 28, 2000, 18:25   #83
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quote:

We've developed a brand new graphics engine that will bring the Civ world alive like never before and we continue to work on an interface that will make Civ III the most intuitive to play in the series.


The above is by Sid Meier.

-Yes, I know that Sid is the gaming god, but I do not quite trust this; they are making a new interface- Civ II's was fine. and new graphics- I have already voiced my opinions about this.

The new interface, It would be nice of Sid to give us a alpha copy screenshot of it for us to comment on.
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Old December 28, 2000, 20:01   #84
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I dont know about that!! Look at how many people are getting all worked up about about 3 unit concept drawings!! Imagine how many people will end up overreacting if they see an alpha concept drawing of the interface.
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Old December 28, 2000, 23:49   #85
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quote:

Originally posted by hHydro on 12-28-2000 07:01 PM
I dont know about that!! Look at how many people are getting all worked up about about 3 unit concept drawings!! Imagine how many people will end up overreacting if they see an alpha concept drawing of the interface.


LOL!
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Old December 29, 2000, 16:47   #86
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Very promising at a first glance! Go ahead Firaxis!
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Old December 29, 2000, 16:47   #87
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SMACX was pretty bad, the playbalancing was really poor. But it wasn´t a game really, so they are still safe
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Old December 31, 2000, 20:36   #88
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yeah well fancy graphics do not a great game make.

how many titles are collecting dust at my house because the game was destroyed due to fancy graphics. to hell with game play as long as that unit looks good.

CTP and TOT are very poor games (the graphics killed both of them IMHO).

we'll see...
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Old January 1, 2001, 12:31   #89
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the rifleman looks gay. he's dressed like an aristocrat, soldiers are dirty and dusty

the tank looks like a humanitarian aid convoy

the phalanx' shield is covered with a silly face, I hate it

the units themselves look OK, but the details, the details

and then, won't we get a unit model as in SMAC? I HATE static unit models, me want SMAC model
 
Old January 2, 2001, 05:46   #90
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I like the units, but the rifleman looks like a musketeer?

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