These are a realistically modest suggetions, 'Trader. If any critisms could be levelled at Apolyton forum writers (myself included), it is that we come up with a lot of crazy ideas that Firaxis have no chance of fitting into Civ III...
Ok, about your suggestions:
1. For more ideas on city specific trade ideas, look at the post 'Trade Model Ideas', which is written on this page by
Cannes.
2. Yes, why not scatter the goody huts more randomly? And also the seeds for the special resource squares...
3. I don't quite understand this point...Is it a SMAC feature?
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Josef Given
josefgiven@hotmail.com