March 12, 2002, 17:18
|
#1
|
Settler
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 11
|
City Won't Grow
Using the 1.17f patch. I have a city at size 11. It was adjacent to an inland sea (a lake) but global warming turned it to desert. Now the city won't grow because it has no aquaduct but I am not given the option to build an aquaduct. Seems to be a bit of a bug.
Anyone else see this problem? I produced 2 settlers and a worker to drive the pop down to 6 and then the aquaduct shows up as buildable.
I attached the save if anyone is interested.
|
|
|
|
March 12, 2002, 17:43
|
#2
|
Civ4: Colonization Content Editor
Local Time: 22:37
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 11,117
|
Never heard about something like that. Obviously a bug. But your solution of the problem is clever and you can add the pop after the aqueduct is built. *applauds*
|
|
|
|
March 12, 2002, 17:59
|
#3
|
Technical Director
Local Time: 23:37
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
You couldn't build a Hospital either?
__________________
ACS - Technical Director
|
|
|
|
March 12, 2002, 21:06
|
#4
|
Settler
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 11
|
I have a hospital. It allowed that to be built. It was just the aquaduct that couldn't be built since it was unnecessary back when I was size 6 - the dried up lake was there then.
|
|
|
|
March 13, 2002, 02:27
|
#5
|
Warlord
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Brea, CA, USA
Posts: 243
|
Just a sanity check: while it was size 11, and without an aquaduct, did it have a food surplus? If it did, then it probably means that you need an aquaduct (or adjacent fresh water) for _each_ size increase after size 6. That's different from the CivII model (I'm pretty sure) but doesn't necessarily mean it's a bug; they could have designed it that way. Makes sense to me, at least. Either way, it's a good puzzle to solve.
...just realized I could download the file and check it out myself, but I seem to be lazy at the moment. *shrug*
__________________
"...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH
|
|
|
|
March 13, 2002, 03:22
|
#6
|
Settler
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 11
|
I have plenty of excess food. The bug is the fact that the option to build an aquaduct wasn't made available in my city improvement options. This probably never came up in beta testing. A single-square lake is pretty rare and for global warming to turn that specific square to desert must be a one in a million shot. The programmer probably just tests the city up to size 6 to see if an aquaduct is necessary and doesn't check after it grows beyond 6. The thought of a city losing it's fresh water supply probably never occurred to him/her.
|
|
|
|
March 13, 2002, 04:38
|
#7
|
Warlord
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Brea, CA, USA
Posts: 243
|
Doh! my bad...yes, of course the aquaduct should be in the build list. Sometimes I still think in CivII terms. If you had city with sanitation in CivII, and sold the aquaduct, I think the aquaduct was not in the build list...I could be totally wrong about that, but that's what I seem to remember.
Also, until your post, I didn't know lakes could turn to desert. All my global warming has turned grassland to plains, etc...
So, good observation, and I agree that it must have been some programmer failing to put a "check-for-over-size-6-city-without-aquaduct-whose-only-source-of-fresh-water-may-have-been-this-lake" routine in the global warming logic. And I don't blame them.
If you haven't already, this should probably go in the bug reports thread. If only all bugs were this benign...
__________________
"...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 17:37.
|
|