Complex underlying principles or obvious arithmetic ones?
What do you perfer? The Maxis approach to game design, in which all of the underlying principles are horribly complex and modelled after real-life theories on things like property value and living space, or the normal civ approach of giving you relatively simple rules that anyone with a certain amount of effort can figure out? Would Civ benefit from having the rules of The Art of War/The Prince/The Social Contract hardwired into it?
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