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View Poll Results: What do you do with the majority of extra citizens?
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Turn them into entertainers.
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9 |
16.07% |
Turn them into scientists.
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3 |
5.36% |
Turn them into tax collectors.
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11 |
19.64% |
Create a balance of two or three of those.
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12 |
21.43% |
I care more about bananas than extra citizens.
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21 |
37.50% |
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March 16, 2002, 14:26
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#1
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Local Time: 16:48
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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What do you turn extra citizens into?
When your cities grow over size 20, and you have all those extra people there, what do you do with the majority of them?
Do you turn them into entertainers and try to get tons of happy citizens?
Do you turn them into scientists for a late-game science boost?
Do you turn them into tax collectors for a tax boost?
Or, do you try to create a balance of two (or all) of those?
What I do is turn them into tax collectors. Why?
1. You get extra gold for SS parts and other needs.
2. You can give more commerce to Science. (more important than first one)
So, what do you do?
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March 16, 2002, 14:40
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#2
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Chieftain
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 97
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I go for entertainers to keep all my cities in WLTKD to reduce corruption. If I have extras, I then turn them into tax collectors for the reasons stated above.
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March 16, 2002, 14:43
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#3
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Deity
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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I have them hunt bananas. For 1 gpt the tax collectors may as well be.
Salve
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March 16, 2002, 14:51
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#4
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Emperor
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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cannon fodder via draft or whip
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March 16, 2002, 14:55
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#5
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Deity
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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I mine as many tiles as possible so that no extra citizens appear. If they do appear, I draft them or turn them into workers, move them onto a part of my territory used specifically for this purpose, and nuke them. I actually do this. It's fun to watch great big mushroom clouds.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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March 16, 2002, 15:14
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#6
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Emperor
Local Time: 23:48
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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I turn them to MINERS.
How?
Turn several Irrigations to Mines so cities never have extra food to gain more then one or two specialists.
That way you gain extra raw 2 shileds (counting as 4 if having Fatory and Powr Plants), instead of one stupid gold or science point.
But, if I have to chosse taxmen is a real person.
Using only one scientist in early game so I could set tax to 100%.
Only drawback is lower popluation, which means lower overal score.
But, I always play to win, not to have "higher score".
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March 16, 2002, 19:28
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#7
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Warlord
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Rochester, NY, USA
Posts: 131
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I finally have to ask....
What is it with Apolyton and bananas?
This must be a running joke, but damn... i love bananas.
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March 16, 2002, 19:34
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#8
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Deity
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Didn't you know? Hunting bananas is what tax collectors are actually doing. Cash crops aren't what they used to be, hence only 1 gpt.
In reality, it is related to an old poll. I didn't see the original, but I often find the banana option to be the best one to vote for. Tune into the Community forum. Look for the Faces of Apolyton interviews. In one coming soon, all will be revealed. Or so I've heard.
Salve
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March 16, 2002, 19:49
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#9
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Emperor
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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soylent green
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March 16, 2002, 20:19
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#10
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Prince
Local Time: 22:48
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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frogs
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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March 16, 2002, 21:05
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#11
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King
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 17, 2002, 02:52
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#12
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Emperor
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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If the governors (even when they aren't on) didn't reset my specialists so often, I might actually try to set them manually. I prefer entertainers for happy faces.
__________________
"tout comprendre, c'est tout pardonner"
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March 17, 2002, 09:10
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#13
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Prince
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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My Extra Citizens just sit 'round eating bananas... I have to employ some guys juggling Bananas to keep em happy too....
__________________
Up The Millers
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March 17, 2002, 09:46
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#14
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Warlord
Local Time: 23:48
Local Date: October 31, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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I usually let the governor take care of that (didn´t see that option in the poll, though, so I didn´t vote). The few times I set them manually, I turn them into scientists.
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March 17, 2002, 10:28
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#15
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King
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
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Quote:
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Originally posted by player1
I turn them to MINERS.
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That's what I do also. I engineer cities so that the population is stable at 20, with just enough food. Everything else is made to have as high a shield production as possible.
I don't play for "points," either.
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March 17, 2002, 12:27
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#16
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Emperor
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Chickens. But only when the voodoo is workin!
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March 17, 2002, 13:17
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#17
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Local Time: 16:48
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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So far, bananas is leading the poll with almost half of the vote. Seems that not many care about the issue.
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March 17, 2002, 14:03
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#18
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Emperor
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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It's not that people don't care about the issue, but the specialists producing +1 in whatever is not much to get excited about. I think there maybe mods out there that change that, hopefully firaxis will add another level when the xp comes out that woudl make that level of micromanagement more attractive, I just don't feel compelled to check every city to squeeze out that extra 1 lightbulb or whatever, you know?
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March 17, 2002, 14:34
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#19
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Prince
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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people are just nuts about Bananas , thats all.
__________________
Up The Millers
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March 17, 2002, 18:36
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#20
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King
Local Time: 13:48
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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I try to have no specialists by balancing out the mines and irrigation.
However I have a found a real use for Scientists under special conditions. If you are in anarchy your Scientists STILL produce flasks. I have discovered new tech this way several times even while still in anarchy. In fact I now turn one pop into a scientist every time I go into anarchy.
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March 17, 2002, 19:04
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#21
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Deity
Local Time: 22:48
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Scientists for me!
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March 17, 2002, 23:57
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#22
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Prince
Local Time: 07:48
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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I won't use scientists, as their 1 beaker of science output is very dismal. Once I reach the modern age, there's no need once computers is researched, as research labs and the SETI program seem to give your civ a huge science boost anyway.
Generally, I'll have enough entertainers to keep the city in 'We Love the King' mode indefinitely with the rest being tax collectors.
__________________
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
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March 18, 2002, 01:53
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#23
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King
Local Time: 16:48
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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All of the extra citizens in my civilization are working on patch version 1.18..we are looking to close some loopholes and exploits that the player uses versus the AI...tentative readme:
*razing cities now transfers all unhappiness to conquerors HQ, this lasts for 40 turns
*leaders now can only be used to create armies
*optimized code to speed up turn times on huge maps for 16 civs for games started on Thursdays
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March 18, 2002, 03:25
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#24
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Settler
Local Time: 05:48
Local Date: November 1, 2010
Join Date: Feb 2002
Location: of Beleriand
Posts: 20
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I don't really worry about what to do with my extra citizens, but they usually end up turning into tax collectors.
__________________
ZigZac
Having a no smoking section in a restaurant is like having a no peeing section in a swimming pool.
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March 18, 2002, 05:48
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#25
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Deity
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Is it possible that the relatively small contributions of specialists reflects an overall desire by the designers for balance. You know, there should be no one single *killer* way to play. Instead, each aspect of the game adds to the sum of the whole. There are many factors contributing to the wealth of nations. Ditto research.
Along those lines, examine corruption. What does it do? It prevents a power from producing 100 Tanks per turn by ensuring that no one will ever have that many productive cities. In a word, balance.
1 gpt, or 1 bpt both limit the usefulness of specialists. You can still get a large bang for the specialist buck when you look across an entire empire, but specialists by themselves are not going to be a deciding factor in the game, unlike some of Civ3's predecessors.
Makes sense to me. Especially since hunting bananas is never an entirely profitable venture. They're tricky, those bananas. Many a tax collector has been lost in their pursuit.
Salve
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