March 18, 2002, 02:23
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#1
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Emperor
Local Time: 08:52
Local Date: November 1, 2010
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Location: of Melbourne, Australia
Posts: 6,851
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Litaracy Rate
Can anyone tell me what actually affects this?
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March 18, 2002, 02:56
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#2
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Deity
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Re: Litaracy Rate
Quote:
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Originally posted by GeneralTacticus
Litaracy Rate
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Seriously, though, if it is the same as in Civ1/2,
it is the number of Libraries and Universities you have, as well as certain advances like Writing, Literacy, Alphabet and University.
Litaracy rate.... Now THAT is comedy.
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March 18, 2002, 03:13
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#3
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Warlord
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Europe
Posts: 120
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If we are already at demographics how's family size calculated? The numbers in Civ3 seem buggy to me. Family size is mostly given with 1 which in fact would mean it's shrinking.
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March 18, 2002, 03:19
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#4
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Deity
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That would be (if in earlier Civs) based on the surplus food being produced.
Am unsure of the exact formula, but I imagine one or two cities producing a surplus in an empire of 10 cities is likely to produce a family size of 1 or so.
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March 18, 2002, 04:30
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#5
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Local Time: 08:52
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Maybe they are single-parent families...
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March 18, 2002, 05:23
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#6
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Emperor
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Quote:
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Seriously, though, if it is the same as in Civ1/2,
it is the number of Libraries and Universities you have, as well as certain advances like Writing, Literacy, Alphabet and University.
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Well, if that's so, would that be the total number that you had, or the amount relative to pop? e.g. if you had 1 city with all the advances and a library + University, would you get a literacy rate of 100%?
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March 18, 2002, 06:43
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#7
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Deity
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I suspect so, and it always seemed the case in Civ2 that you didn't need all of those in all your cities for a 100% rating. It may have been based on income as well. It was always my most enormous & rich empires that achieved that. As far as Civ3 goes... you'd have to hope someone who has played it more than I did before giving up answers you.
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March 18, 2002, 11:35
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#8
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Deity
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Family size, as I understand it, is simply a matter of how much surplus food you bring in per turn. I usually have a small "family size" because I mine more than irrigate, particularly once my cities hit size 12.
-Arrian
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March 27, 2002, 12:09
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#9
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Prince
Local Time: 14:52
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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Lib + Univ != 100%
NB: building lib and univ in all cities will only give lit rate of about 70%. This is where the AI usually stops increasing literacy rate. To get higher you need to add Research labs.
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March 27, 2002, 12:14
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#10
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Settler
Local Time: 05:52
Local Date: November 1, 2010
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Posts: 4
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How about military service?
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March 27, 2002, 12:31
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#11
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Warlord
Local Time: 16:52
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Join Date: Jan 2002
Posts: 105
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It gives me an idea for one those CivFanatics RBD games: The Morons. No Libraries, no research, if you capture a city with a library it must be razed.
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March 27, 2002, 12:37
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#12
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King
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Quote:
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Originally posted by randommushroom
It gives me an idea for one those CivFanatics RBD games: The Morons. No Libraries, no research, if you capture a city with a library it must be razed.
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That makes sense, since you don't want that new cities that has a library filled with books that talk about the evil randommushroom empire.
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March 27, 2002, 14:24
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#13
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Chieftain
Local Time: 16:52
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Location: of Baltimore, The City That Bleeds
Posts: 76
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Quote:
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Originally posted by denas
How about military service?
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I'm just guessing here but it's probably some ratio of citizens to military.
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March 27, 2002, 16:16
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#14
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Warlord
Local Time: 16:52
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 105
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Quote:
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Originally posted by Thrawn05
That makes sense, since you don't want that new cities that has a library filled with books that talk about the evil randommushroom empire.
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Nope you wouldn't want that. Though for some strange reason, I find this compelling enough to start a thread in Stories to see if there would be interest in a Succession game using this Moron idea.
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March 27, 2002, 17:05
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#15
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Deity
Local Time: 17:52
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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The Litaracy Rate...
... is obviously very low.
Also, you could call that game "Fahrenheit 451"
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