January 25, 2001, 10:50
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#1
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Warlord
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
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criminals
It has been suggested there be "corporation civs." After hearing about the Texas 7, I thought, what about a civ of criminals? They would have the abilities of spies (killing a citizen, destroying improvements) and would be a super stealth unit. In cities, it would appear as a member of the population. If they struck in a city, they would cause disorder that could only be stopped by building a police station (fear of attack). Also, how to catch a criminal: first, they will automatically die in 5 turns, but, they have 10 moves and can move after attacking. To kill them before the 5 turns, attack them with a military unit or police. Police-unit that can see criminals 2 squares away, only built in cities with a police station. But anyway, when you attack a criminal, they will have a 75% chance of fleeing as opposed to 50% (see a topic I started, Misc. Ideas)
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January 25, 2001, 15:19
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#2
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Warlord
Local Time: 00:43
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Tavistock, Devon, UK
Posts: 243
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quote:

Originally posted by Jer8m8 on 01-25-2001 09:50 AM
I thought, what about a civ of criminals?
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Do you mean a 'criminal' civ government type? Isn't this just Anarchy, as we know it in the game? Or if an organised crime boss rises to the top of society, surely this is Despotism.
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Josef Given
josefgiven@hotmail.com
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January 25, 2001, 15:34
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#3
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King
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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Or organized crime is simply the corruption that a government has in a city.
Not that this isn't a good thought, I just don't really want to worry about more micromanaging dealing with escapee criminals running around.
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January 25, 2001, 21:22
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#4
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Guest
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I agree with not enlarging the micromanagment aspect of the game. But here's an idea. What about incorporating some of the stealth ideas of the criminal into the spy unit?
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January 25, 2001, 23:25
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#5
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Chieftain
Local Time: 00:43
Local Date: October 31, 2010
Join Date: Jan 2001
Location: New York, New York
Posts: 41
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Jer8m8, being in New York has gone to your head, cuz come on government control criminals? the only thing that should come close to the unit you described should be like barbarian terrorists or something kind of terrorist
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People in New York aren't crazy cuz of the pollution by New Yorkers-its the damn pollution coming from New Jersey
[This message has been edited by New Yorker (edited January 25, 2001).]
[This message has been edited by New Yorker (edited January 25, 2001).]
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January 25, 2001, 23:29
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#6
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Local Time: 00:43
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Join Date: Jul 2000
Location: Deity of Lists
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A civ of smugglers sounds more likely... a criminal civ would be hard to organize... perhaps a mob or smuggler civ that trades heavily... perhaps...
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January 26, 2001, 12:44
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#7
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Warlord
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
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What I meant is that the criminal units will not belong to any one civ-they will belong to a "crime civ" that plagues all countries. In ancient times they produce barbarians, and in more modern times, criminals. They do not need cities; they can use your cities as home cities. THEY WOUILD BE AN AI CIV, similar to the idea that corporations would be seperate entities.
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January 26, 2001, 16:55
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#8
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Warlord
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Turkey
Posts: 166
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fine with me if these guys don't have their own cities. civ II brought some versatility into Civ I's concept of barbarians. We can expect even newer stuff (like your suggestion, for example) in Civ III.
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January 27, 2001, 01:39
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#9
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Chieftain
Local Time: 00:43
Local Date: October 31, 2010
Join Date: Jan 2001
Location: New York, New York
Posts: 41
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Jer8m8, since you cleared a bit about your idea, i agree on what you suggested, kind of remindes me of my topic on barbarian terrorists
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Now who whats to come to New York?
[This message has been edited by New Yorker (edited January 27, 2001).]
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January 29, 2001, 20:50
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#10
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Warlord
Local Time: 19:43
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Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
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Another part of the criminal civ: sea going pirates
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January 29, 2001, 22:54
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#11
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King
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
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Yes! Pirates would be a great idea. I have always hated how the ships that deliver them barbarians never get to land. I think Barbarian Frigates and Caravels should roam the seas as well, preying on mercahnt shipping.
Also: Why should barbarians stop in the modern era? I think a terrorist unit should be made, that is on the side of the barbarians (and fundamentalists, maybe) that has certain abilities and is invisible as per submarine.
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January 30, 2001, 10:28
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#12
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Guest
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Having pirates in CIV3 is an excellent idea!
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January 31, 2001, 01:08
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#13
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Warlord
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
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Another idea: train robbers. They would either hurt a unit traveling on the railroad or they would stop a unit on the rails and take x gold from your coffers. 1%?
Also works as wagon robbers
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