I have the following Civ II cds:
(I'm not sure of the versions, so I've included the Civ2.exe file creation dates)
FW 10-13-97 5:04 AM
MGE 11-16-98 4:31:48 PM
ToT 5-7-99 11:33 AM
My ToT and MGE cds both contain a comment in the readme file to the effect that microprose didn't include the editors.
My Fantastic Worlds disc is a modpack that will only install to the original CivII -- which I don't have. (When I bought it, I thought it would work with the 'original' CivII version included in ToT, but even though it installs, the game crashes on startup.)
That means I get to edit the rules.txt, describe.txt, etc, manually until I can find a disc with the editors included.
Most of it's pretty well explained in the files, but I'm having trouble with the Advanced Unit Fields.
Can anyone help me decipher them?
And can anyone explain how to restrict a new unit to a specific tribe?
; A) 'tribe may build' mask: 0 - can't; 1 - can
If i set any of these to 0, NOBODY gets it....
; B) 'not allowed on map' mask: 1 - not allowed on map
haven't messed with this yet... but how do i know which map it refers to? i've seen references to map 1-4? how does map relate to domain?
; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe
clear enuff
; D) 'build transport site' mask: 1: can; 0: can't for each site type
how many site types are there? what is each one relative to the position in the mask?
; E) 'use transport site' mask: 1: can; 0: can't for each site type
also clear enuff
(....uhmmmm.... assuming that these mean the particular type of unit can or can't build/use that site!)
; F) native transport ability: 1: can; 0: can't for each map relationship type
??? What is a map relationship type? I can find it, just don't know what it does!
; G) General flags
; 00000001 invisible until attack: 1 - invisible
; 00000010 non-disbandable (human players only): 1 - cannot disband
; 00000100 0-range-air-unit damage override: 1 - override damage
; 00001000 barbarian units can't be bought off: 1 - can't buy off
; 00010000 impassable terrain override: 1 - override impassable terrain
; 01000000 barbarian unit will not expire: 1 - no expire
What do the overrides do?
; A B C D E F G
@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Settlers
Finally, why are there multiple terrain sections, ie, terrain, terrain2, etc? Ditto civilize2, leaders2?
Thanks
-Geodekl